HomeSort by relevance Sort by last modified time
    Searched refs:animationTime (Results 1 - 5 of 5) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
SpriteAnimation.java 41 public AnimationFrame getFrame(float animationTime) {
52 float cycleTime = animationTime;
54 cycleTime = animationTime % length;
  /external/chromium_org/third_party/WebKit/Source/core/platform/
ScrollAnimatorNone.h 72 Parameters(bool isEnabled, double animationTime, double repeatMinimumSustainTime, Curve attackCurve, double attackTime, Curve releaseCurve, double releaseTime, Curve coastTimeCurve, double maximumCoastTime);
75 // than animationTime. animationTime takes priority over releaseTime, capping it. attackTime is capped at
ScrollAnimatorNone.cpp 65 ScrollAnimatorNone::Parameters::Parameters(bool isEnabled, double animationTime, double repeatMinimumSustainTime, Curve attackCurve, double attackTime, Curve releaseCurve, double releaseTime, Curve coastTimeCurve, double maximumCoastTime)
67 , m_animationTime(animationTime)
  /frameworks/base/services/input/
PointerController.h 216 nsecs_t animationTime;
PointerController.cpp 416 nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
466 mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);

Completed in 188 milliseconds