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Searched
refs:current_shader
(Results
1 - 3
of
3
) sorted by null
/external/chromium_org/content/common/gpu/client/
gl_helper_scaling.cc
309
ShaderType
current_shader
= SHADER_BILINEAR;
local
313
current_shader
= SHADER_BICUBIC_UPSCALE;
318
current_shader
= SHADER_BICUBIC_HALF_1D;
323
current_shader
= SHADER_BILINEAR3;
335
if (!current_queue->empty() &&
current_shader
== SHADER_BILINEAR) {
339
current_shader
= SHADER_BILINEAR2;
344
current_shader
= SHADER_BILINEAR4;
360
if (
current_shader
== SHADER_BILINEAR2 && x_ops->size() >= 2) {
363
current_shader
= SHADER_BILINEAR2X2;
364
} else if (
current_shader
== SHADER_BILINEAR)
[
all
...]
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
shaders_cache.c
128
VGint i,
current_shader
= 0;
local
206
while (
current_shader
< num_shaders) {
207
if ((
current_shader
+ 1) == num_shaders) {
208
shaders[
current_shader
]->func(ureg,
215
shaders[
current_shader
]->func(ureg,
222
current_shader
++;
/external/mesa3d/src/gallium/state_trackers/vega/
shaders_cache.c
128
VGint i,
current_shader
= 0;
local
206
while (
current_shader
< num_shaders) {
207
if ((
current_shader
+ 1) == num_shaders) {
208
shaders[
current_shader
]->func(ureg,
215
shaders[
current_shader
]->func(ureg,
222
current_shader
++;
Completed in 2207 milliseconds