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    Searched refs:d3dMinFilter (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
renderer9_utils.cpp 200 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy)
205 *d3dMinFilter = D3DTEXF_POINT;
209 *d3dMinFilter = D3DTEXF_LINEAR;
213 *d3dMinFilter = D3DTEXF_POINT;
217 *d3dMinFilter = D3DTEXF_LINEAR;
221 *d3dMinFilter = D3DTEXF_POINT;
225 *d3dMinFilter = D3DTEXF_LINEAR;
229 *d3dMinFilter = D3DTEXF_POINT;
236 *d3dMinFilter = D3DTEXF_ANISOTROPIC;
renderer9_utils.h 31 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
Renderer9.cpp 744 D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter;
745 gl_d3d9::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy);
746 mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter);
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