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    Searched refs:depthStencilFormat (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libEGL/
Config.cpp 26 : mRenderTargetFormat(desc.renderTargetFormat), mDepthStencilFormat(desc.depthStencilFormat), mMultiSample(desc.multiSample)
81 switch (desc.depthStencilFormat)
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer.h 71 GLenum depthStencilFormat;
Renderer9.cpp 546 D3DFORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex];
549 if(depthStencilFormat != D3DFMT_UNKNOWN)
551 result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
556 if(depthStencilFormat != D3DFMT_UNKNOWN)
558 result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
565 newConfig.depthStencilFormat = d3d9_gl::ConvertDepthStencilFormat(depthStencilFormat);
    [all...]
Renderer11.cpp 456 DXGI_FORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex];
460 if (depthStencilFormat != DXGI_FORMAT_UNKNOWN)
463 result = mDevice->CheckFormatSupport(depthStencilFormat, &formatSupport);
471 newConfig.depthStencilFormat = d3d11_gl::ConvertDepthStencilFormat(depthStencilFormat);
    [all...]

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