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Searched
refs:depthStencilFormat
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/angle_dx11/src/libEGL/
Config.cpp
26
: mRenderTargetFormat(desc.renderTargetFormat), mDepthStencilFormat(desc.
depthStencilFormat
), mMultiSample(desc.multiSample)
81
switch (desc.
depthStencilFormat
)
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer.h
71
GLenum
depthStencilFormat
;
Renderer9.cpp
546
D3DFORMAT
depthStencilFormat
= DepthStencilFormats[depthStencilIndex];
549
if(
depthStencilFormat
!= D3DFMT_UNKNOWN)
551
result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE,
depthStencilFormat
);
556
if(
depthStencilFormat
!= D3DFMT_UNKNOWN)
558
result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat,
depthStencilFormat
);
565
newConfig.
depthStencilFormat
= d3d9_gl::ConvertDepthStencilFormat(
depthStencilFormat
);
[
all
...]
Renderer11.cpp
456
DXGI_FORMAT
depthStencilFormat
= DepthStencilFormats[depthStencilIndex];
460
if (
depthStencilFormat
!= DXGI_FORMAT_UNKNOWN)
463
result = mDevice->CheckFormatSupport(
depthStencilFormat
, &formatSupport);
471
newConfig.
depthStencilFormat
= d3d11_gl::ConvertDepthStencilFormat(
depthStencilFormat
);
[
all
...]
Completed in 89 milliseconds