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    Searched refs:do_dead_code (Results 1 - 10 of 10) sorted by null

  /external/chromium_org/third_party/mesa/src/src/glsl/
opt_dead_code.cpp 45 do_dead_code(exec_list *instructions, bool uniform_locations_assigned) function
146 if (do_dead_code(&sig->body, false))
ir_optimization.h 51 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
test_optpass.cpp 82 } else if (strcmp(optimization, "do_dead_code") == 0) {
83 return do_dead_code(ir, false);
linker.cpp     [all...]
glsl_parser_extras.cpp 1045 progress = do_dead_code(ir, uniform_locations_assigned) || progress;
  /external/mesa3d/src/glsl/
opt_dead_code.cpp 45 do_dead_code(exec_list *instructions, bool uniform_locations_assigned) function
146 if (do_dead_code(&sig->body, false))
ir_optimization.h 51 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
test_optpass.cpp 82 } else if (strcmp(optimization, "do_dead_code") == 0) {
83 return do_dead_code(ir, false);
linker.cpp     [all...]
glsl_parser_extras.cpp 1045 progress = do_dead_code(ir, uniform_locations_assigned) || progress;

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