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    Searched refs:dsState (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
RenderStateCache.cpp 251 std::size_t RenderStateCache::hashDepthStencilState(const gl::DepthStencilState &dsState)
256 MurmurHash3_x86_32(&dsState, sizeof(gl::DepthStencilState), seed, &hash);
265 ID3D11DepthStencilState *RenderStateCache::getDepthStencilState(const gl::DepthStencilState &dsState)
273 DepthStencilStateMap::iterator i = mDepthStencilStateCache.find(dsState);
300 dsDesc.DepthEnable = dsState.depthTest ? TRUE : FALSE;
301 dsDesc.DepthWriteMask = gl_d3d11::ConvertDepthMask(dsState.depthMask);
302 dsDesc.DepthFunc = gl_d3d11::ConvertComparison(dsState.depthFunc);
303 dsDesc.StencilEnable = dsState.stencilTest ? TRUE : FALSE;
304 dsDesc.StencilReadMask = gl_d3d11::ConvertStencilMask(dsState.stencilMask);
305 dsDesc.StencilWriteMask = gl_d3d11::ConvertStencilMask(dsState.stencilWritemask)
    [all...]
RenderStateCache.h 32 ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &dsState);
69 static std::size_t hashDepthStencilState(const gl::DepthStencilState &dsState);
Renderer11.cpp     [all...]

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