HomeSort by relevance Sort by last modified time
    Searched refs:dsvDesc (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
RenderTarget11.cpp 84 D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
85 view->GetDesc(&dsvDesc);
94 switch (dsvDesc.ViewDimension)
97 mipSlice = dsvDesc.Texture1D.MipSlice;
102 mipSlice = dsvDesc.Texture1DArray.MipSlice;
103 arraySlice = dsvDesc.Texture1DArray.FirstArraySlice;
107 mipSlice = dsvDesc.Texture2D.MipSlice;
112 mipSlice = dsvDesc.Texture2DArray.MipSlice;
113 arraySlice = dsvDesc.Texture2DArray.FirstArraySlice;
123 arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice
    [all...]
TextureStorage11.cpp 372 D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
373 dsvDesc.Format = mDepthStencilFormat;
374 dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
375 dsvDesc.Texture2D.MipSlice = level;
376 dsvDesc.Flags = 0;
379 result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
596 D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
597 dsvDesc.Format = mRenderTargetFormat;
598 dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
599 dsvDesc.Texture2DArray.MipSlice = level
    [all...]

Completed in 29 milliseconds