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    Searched refs:fNumThreads (Results 1 - 4 of 4) sorted by null

  /external/skia/tests/
PathOpsThreadedCommon.cpp 19 SkThreadPool pool(fNumThreads);
PathOpsThreadedCommon.h 36 : fNumThreads(threadCount)
45 int fNumThreads;
  /external/skia/tools/
PictureRenderer.cpp 675 : fNumThreads(threadCount)
678 // Only need to create fNumThreads - 1 clones, since one thread will use the base
680 fPictureClones = SkNEW_ARRAY(SkPicture, fNumThreads - 1);
681 fCloneData = SkNEW_ARRAY(CloneData*, fNumThreads);
687 for (int i = 0; i < fNumThreads; ++i) {
690 // Only need to create fNumThreads - 1 clones, since one thread will use the base picture.
691 fPicture->clone(fPictureClones, fNumThreads - 1);
694 const int chunkSize = (fTileRects.count() + fNumThreads - 1) / fNumThreads;
696 for (int i = 0; i < fNumThreads; i++)
    [all...]
PictureRenderer.h 518 const int fNumThreads;

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