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    Searched refs:gProgram (Results 1 - 7 of 7) sorted by null

  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 31 GLuint gProgram;
41 gProgram = glCreateProgram();
42 LOGI("Program %d\n", gProgram);
45 glAttachShader(gProgram, vertexShader);
47 glAttachShader(gProgram, fragmentShader);
49 glBindAttribLocation(gProgram, 0, "vPosition");
50 glBindAttribLocation(gProgram, 1, "vColor");
51 glLinkProgram(gProgram);
53 glGetProgramiv(gProgram, GL_LINK_STATUS, &linkStatus);
56 glGetProgramiv(gProgram, GL_INFO_LOG_LENGTH, &bufLength)
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  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 121 GLuint gProgram;
131 gProgram = createProgram(gVertexShader, gFragmentShader);
132 if (!gProgram) {
136 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
160 glUseProgram(gProgram);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 101 GLuint gProgram;
111 gProgram = createProgram(gVertexShader, gFragmentShader);
112 if (!gProgram) {
116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
140 glUseProgram(gProgram);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 101 GLuint gProgram;
111 gProgram = createProgram(gVertexShader, gFragmentShader);
112 if (!gProgram) {
116 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
140 glUseProgram(gProgram);
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 140 GLuint gProgram;
144 gProgram = createProgram(gVertexShader, gFragmentShader);
145 if (!gProgram) {
148 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
167 glUseProgram(gProgram);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 156 GLuint gProgram;
161 gProgram = createProgram(gVertexShader, gFragmentShader);
162 if (!gProgram) {
165 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
169 gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler");
266 glUseProgram(gProgram);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 140 GLuint gProgram;
167 gProgram = createProgram(gVertexShader, gFragmentShader);
168 if (!gProgram) {
171 gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
243 glUseProgram(gProgram);

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