/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eleven.cpp | 36 glGetAttachedShaders(program, maxCount,
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attach_shader_four.cpp | 31 glGetAttachedShaders(program, maxCount,
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attach_shader_five.cpp | 35 glGetAttachedShaders(program, maxCount,
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attach_shader_one.cpp | 52 glGetAttachedShaders(program, maxCount,
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attach_shader_ten.cpp | 35 glGetAttachedShaders(program, maxCount,
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attach_shader_two.cpp | 37 glGetAttachedShaders(program, maxCount,
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color_one.cpp | 76 glGetAttachedShaders(gProgram, maxCount,
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererFiveShaderTest.java | 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererFourShaderTest.java | 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererSixShaderTest.java | 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererOneShaderTest.java | 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererThreeShaderTest.java | 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 67 {"glGetAttachedShaders", (void*)glGetAttachedShaders},
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gl2_client_context.h | 67 glGetAttachedShaders_client_proc_t glGetAttachedShaders; 276 virtual glGetAttachedShaders_client_proc_t set_glGetAttachedShaders(glGetAttachedShaders_client_proc_t f) { glGetAttachedShaders_client_proc_t retval = glGetAttachedShaders; glGetAttachedShaders = f; return retval;} [all...] |
gl2_entry.cpp | 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) 573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
checks.spec | 48 glGetAttachedShaders nullAllowed check count 1 check shaders maxcount
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GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
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/external/chromium_org/gpu/GLES2/ |
gl2chromium_autogen.h | 70 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/native/opengl/libs/GLES_trace/ |
gltrace.proto | 174 glGetAttachedShaders = 148;
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/external/chromium_org/ppapi/lib/gl/include/GLES2/ |
gl2.h | 546 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) 695 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
GLDispatch.cpp | 282 void (GL_APIENTRY *GLDispatch::glGetAttachedShaders)(GLuint,GLsizei,GLsizei*,GLuint*) = NULL; 520 LOAD_GL_FUNC(glGetAttachedShaders);
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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