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    Searched refs:glGetAttachedShaders (Results 1 - 25 of 98) sorted by null

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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 36 glGetAttachedShaders(program, maxCount,
attach_shader_four.cpp 31 glGetAttachedShaders(program, maxCount,
attach_shader_five.cpp 35 glGetAttachedShaders(program, maxCount,
attach_shader_one.cpp 52 glGetAttachedShaders(program, maxCount,
attach_shader_ten.cpp 35 glGetAttachedShaders(program, maxCount,
attach_shader_two.cpp 37 glGetAttachedShaders(program, maxCount,
color_one.cpp 76 glGetAttachedShaders(gProgram, maxCount,
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererFiveShaderTest.java 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererFourShaderTest.java 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererSixShaderTest.java 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererOneShaderTest.java 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererThreeShaderTest.java 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 67 {"glGetAttachedShaders", (void*)glGetAttachedShaders},
gl2_client_context.h 67 glGetAttachedShaders_client_proc_t glGetAttachedShaders;
276 virtual glGetAttachedShaders_client_proc_t set_glGetAttachedShaders(glGetAttachedShaders_client_proc_t f) { glGetAttachedShaders_client_proc_t retval = glGetAttachedShaders; glGetAttachedShaders = f; return retval;}
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gl2_entry.cpp 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
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  /frameworks/native/opengl/tools/glgen/specs/gles11/
checks.spec 48 glGetAttachedShaders nullAllowed check count 1 check shaders maxcount
GLES20.spec 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
  /external/chromium_org/gpu/GLES2/
gl2chromium_autogen.h 70 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 174 glGetAttachedShaders = 148;
  /external/chromium_org/ppapi/lib/gl/include/GLES2/
gl2.h 546 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
695 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 282 void (GL_APIENTRY *GLDispatch::glGetAttachedShaders)(GLuint,GLsizei,GLsizei*,GLuint*) = NULL;
520 LOAD_GL_FUNC(glGetAttachedShaders);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);