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Searched
refs:isSpillSlotObjectIndex
(Results
1 - 4
of
4
) sorted by null
/external/llvm/lib/CodeGen/
PseudoSourceValue.cpp
120
return !MFI->isFixedObjectIndex(FI) && !MFI->
isSpillSlotObjectIndex
(FI);
127
return !MFI->
isSpillSlotObjectIndex
(FI);
MachineLICM.cpp
417
MFI->
isSpillSlotObjectIndex
(FI) &&
484
(TII->isLoadFromStackSlot(MI, FI) && MFI->
isSpillSlotObjectIndex
(FI)))
[
all
...]
/external/llvm/include/llvm/CodeGen/
MachineFrameInfo.h
484
///
isSpillSlotObjectIndex
- Returns true if the specified index corresponds
486
bool
isSpillSlotObjectIndex
(int ObjectIdx) const {
/external/llvm/lib/CodeGen/AsmPrinter/
AsmPrinter.cpp
509
if (FrameInfo->
isSpillSlotObjectIndex
(FI)) {
514
if (FrameInfo->
isSpillSlotObjectIndex
(FI))
517
if (FrameInfo->
isSpillSlotObjectIndex
(FI)) {
522
if (FrameInfo->
isSpillSlotObjectIndex
(FI))
[
all
...]
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