/external/clang/test/Index/ |
print-bitwidth.c | 10 unsigned light : 1; member in struct:X 22 // CHECK: FieldDecl=light:10:12 (Definition) bitwidth=1
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
LightControl.java | 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.Light; 38 import com.jme3.light.PointLight; 57 * Means, that the Light's transform is "copied" 63 * to the Transform of the light. 67 private Light light; field in class:LightControl 77 * @param light The light to be synced [all...] |
/external/qemu/android/ |
hw-control.h | 18 * of a given light. 'light' is a string which can be one of: 26 const char* light,
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/external/qemu/android/protocol/ |
ui-commands-api.h | 34 const char* light,
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ui-commands.h | 41 char light[0]; member in struct:UICmdChangeDispBrightness
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
LightNode.java | 34 import com.jme3.light.Light; 39 * <code>LightNode</code> is used to link together a {@link Light} object 54 public LightNode(String name, Light light) { 55 this(name, new LightControl(light)); 82 public void setLight(Light light) { 83 lightControl.setLight(light); 90 public Light getLight() [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
AmbientLight.java | 1 package com.jme3.light; 6 * An ambient light adds a constant color to the scene. 10 * multiplied by the ambient light color to get the final ambient color of 15 public class AmbientLight extends Light {
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 91 struct gl_light *light; local 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |
t_rasterpos.c | 29 #include "main/light.h" 122 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; 123 const struct gl_light *light; local 128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); 131 foreach (light, &ctx->Light.EnabledList) { 133 GLfloat VP[3]; /* vector from vertex to light pos */ 137 if (!(light->_Flags & LIGHT_POSITIONAL)) { 138 /* light at infinity */ 139 COPY_3V(VP, light->_VP_inf_norm) [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 91 struct gl_light *light; local 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 31 float4 light;
48 float3 light : LIGHT;
57 result.light = light - view;
66 float3 nlight = normalize(input.light);
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/external/chromium_org/third_party/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 39 SkEmbossMaskFilter::Light light; local 41 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 42 light.fAmbient = SkToU8(am); 43 light.fSpecular = SkToU8(sp); 45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius)); 59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) 60 : fLight(light), fBlurRadius(blurRadius) 100 Light light = fLight; local [all...] |
/external/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 39 SkEmbossMaskFilter::Light light; local 41 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 42 light.fAmbient = SkToU8(am); 43 light.fSpecular = SkToU8(sp); 45 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius)); 59 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) 60 : fLight(light), fBlurRadius(blurRadius) 100 Light light = fLight; local [all...] |
/external/qemu/distrib/sdl-1.2.15/test/ |
testalpha.c | 62 /* Create a "light" -- a yellowish surface with variable alpha */ 71 SDL_Surface *light; local 79 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16, 86 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32, 88 if ( light == NULL ) { 89 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError()); 94 /* Fill with a light yellow-orange color */ 95 skip = light->pitch-(light->w*light->format->BytesPerPixel) 331 SDL_Surface *light; local [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
SceneLoader.java | 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.Light; 38 import com.jme3.light.PointLight; 39 import com.jme3.light.SpotLight; 74 private Light light; field in class:SceneLoader 100 light = null; 145 checkTopNode("light"); 148 if (light instanceof DirectionalLight [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
light.c | 31 #include "light.h" 52 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 86 if (ctx->Light.ProvokingVertex == mode) 90 ctx->Light.ProvokingVertex = mode; 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum] 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
light.h | 50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); 53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); 56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); 59 _mesa_Lighti( GLenum light, GLenum pname, GLint param ); 74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); 77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
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/external/mesa3d/src/mesa/main/ |
light.c | 31 #include "light.h" 52 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 86 if (ctx->Light.ProvokingVertex == mode) 90 ctx->Light.ProvokingVertex = mode; 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum] 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
light.h | 50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); 53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); 56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); 59 _mesa_Lighti( GLenum light, GLenum pname, GLint param ); 74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); 77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
ShadowCamera.java | 34 import com.jme3.light.DirectionalLight;
35 import com.jme3.light.Light;
36 import com.jme3.light.PointLight;
41 * Creates a camera according to a light
42 * Handy to compute projection matrix of a light
48 private Light target;
50 public ShadowCamera(Light target) {
58 * Updates the camera view direction and position based on the light
61 if (target.getType() == Light.Type.Directional) { [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTexture3D.java | 9 import com.jme3.light.PointLight; 73 //add some light so that it is visible 74 PointLight light = new PointLight(); local 75 light.setColor(ColorRGBA.White); 76 light.setPosition(new Vector3f(5, 5, 5)); 77 light.setRadius(20); 78 rootNode.addLight(light); 79 light = new PointLight(); 80 light.setColor(ColorRGBA.White); 81 light.setPosition(new Vector3f(-5, -5, -5)) [all...] |
/device/samsung/manta/libsensors/ |
LightSensor.cpp | 35 mPendingEvent.light = value * 8.9;
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestManyLights.java | 33 package jme3test.light;
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/frameworks/base/services/jni/ |
com_android_server_LightsService.cpp | 107 int light, int colorARGB, int flashMode, int onMS, int offMS, int brightnessMode) 112 if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) { 124 ALOGD_IF_SLOW(50, "Excessive delay setting light"); 125 devices->lights[light]->set_light(devices->lights[light], &state);
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