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Searched
refs:loopStackDepth
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_optimize.c
949
struct loop_info *loopStack, GLuint
loopStackDepth
,
959
for (i = 0; i <
loopStackDepth
; i++) {
970
if (
loopStackDepth
> 0 && ic > loopStack[0].Start && ic < loopStack[0].End) {
996
GLuint
loopStackDepth
= 0;
1007
loopStack[
loopStackDepth
].Start = i;
1008
loopStack[
loopStackDepth
].End = inst->BranchTarget;
1009
loopStackDepth
++;
1012
loopStackDepth
--;
1025
update_interval(intBegin, intEnd, loopStack,
loopStackDepth
,
1033
update_interval(intBegin, intEnd, loopStack,
loopStackDepth
,
[
all
...]
/external/mesa3d/src/mesa/program/
prog_optimize.c
949
struct loop_info *loopStack, GLuint
loopStackDepth
,
959
for (i = 0; i <
loopStackDepth
; i++) {
970
if (
loopStackDepth
> 0 && ic > loopStack[0].Start && ic < loopStack[0].End) {
996
GLuint
loopStackDepth
= 0;
1007
loopStack[
loopStackDepth
].Start = i;
1008
loopStack[
loopStackDepth
].End = inst->BranchTarget;
1009
loopStackDepth
++;
1012
loopStackDepth
--;
1025
update_interval(intBegin, intEnd, loopStack,
loopStackDepth
,
1033
update_interval(intBegin, intEnd, loopStack,
loopStackDepth
,
[
all
...]
Completed in 1222 milliseconds