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    Searched refs:lowFrequency (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/
FETurbulence.cpp 280 float lowFrequency = floorf(tileWidth * baseFrequencyX) / tileWidth;
283 if (baseFrequencyX / lowFrequency < highFrequency / baseFrequencyX)
284 baseFrequencyX = lowFrequency;
289 float lowFrequency = floorf(tileHeight * baseFrequencyY) / tileHeight;
291 if (baseFrequencyY / lowFrequency < highFrequency / baseFrequencyY)
292 baseFrequencyY = lowFrequency;
  /external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp 213 SkScalar lowFrequency = SkScalarDiv(
217 if (SkScalarDiv(fBaseFrequency.fY, lowFrequency) <
219 fBaseFrequency.fY = lowFrequency;
    [all...]
  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 213 SkScalar lowFrequency = SkScalarDiv(
217 if (SkScalarDiv(fBaseFrequency.fY, lowFrequency) <
219 fBaseFrequency.fY = lowFrequency;
    [all...]

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