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    Searched refs:mDepthTextureSupport (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer11.h 230 bool mDepthTextureSupport;
Renderer9.h 251 bool mDepthTextureSupport;
Renderer11.cpp 407 mDepthTextureSupport = true;
412 mDepthTextureSupport = mDepthTextureSupport && ((formatSupport & requiredDepthTextureFlags) == requiredDepthTextureFlags);
416 mDepthTextureSupport = false;
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Renderer9.cpp 411 mDepthTextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
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