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    Searched refs:mDeviceContext (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer11.cpp 106 mDeviceContext = NULL;
178 &mDeviceContext);
197 &mDeviceContext);
429 mInputLayoutCache.initialize(mDevice, mDeviceContext);
505 mDeviceContext->End(mSyncQuery);
506 mDeviceContext->Flush();
510 result = mDeviceContext->GetData(mSyncQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH);
524 mDeviceContext->Flush();
553 mDeviceContext->PSSetSamplers(index, 1, &dxSamplerState);
578 mDeviceContext->VSSetSamplers(index, 1, &dxSamplerState)
    [all...]
InputLayoutCache.cpp 30 mDeviceContext = NULL;
49 mDeviceContext = context;
79 if (!mDevice || !mDeviceContext)
169 mDeviceContext->IASetInputLayout(inputLayout);
178 mDeviceContext->IASetVertexBuffers(i, 1, &vertexBuffers[i], &vertexStrides[i], &vertexOffsets[i]);
InputLayoutCache.h 75 ID3D11DeviceContext *mDeviceContext;
Renderer11.h 178 ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
347 ID3D11DeviceContext *mDeviceContext;

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