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    Searched refs:mFloat32RenderSupport (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer11.h 224 bool mFloat32RenderSupport;
Renderer9.h 255 bool mFloat32RenderSupport;
Renderer11.cpp 350 mFloat32RenderSupport = true;
357 mFloat32RenderSupport = mFloat32RenderSupport && (formatSupport & requiredRenderableFlags) == requiredRenderableFlags;
363 mFloat32RenderSupport = false;
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Renderer9.cpp 422 mFloat32RenderSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
427 if (!mFloat32FilterSupport && !mFloat32RenderSupport)
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