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    Searched refs:mFloat32TextureSupport (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer11.h 222 bool mFloat32TextureSupport;
Renderer9.h 253 bool mFloat32TextureSupport;
Renderer11.cpp 348 mFloat32TextureSupport = true;
355 mFloat32TextureSupport = mFloat32TextureSupport && (formatSupport & requiredTextureFlags) == requiredTextureFlags;
361 mFloat32TextureSupport = false;
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Renderer9.cpp 429 mFloat32TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
436 mFloat32TextureSupport = true;
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