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    Searched refs:m_attackPosition (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/platform/
ScrollAnimatorNone.cpp 219 m_attackPosition = 0;
318 m_attackPosition = m_startPosition + m_desiredVelocity * attackAreaLeft;
320 m_attackPosition = m_releasePosition - (m_animationTime - m_releaseTime - m_attackTime) * m_desiredVelocity;
323 double roundOff = m_releasePosition - ((attackAreaLeft ? m_attackPosition : *m_currentPosition) + m_desiredVelocity * sustainTimeLeft);
348 newPosition = attackCurve(m_attackCurve, deltaTime, m_attackTime, m_startPosition, m_attackPosition);
350 newPosition = m_attackPosition + (deltaTime - m_attackTime) * m_desiredVelocity;
ScrollAnimatorNone.h 128 double m_attackPosition;
  /external/chromium_org/third_party/WebKit/Source/web/tests/
ScrollAnimatorNoneTest.cpp 194 this->m_attackPosition = data.m_attackPosition;
204 return m_currentVelocity == other.m_currentVelocity && m_desiredPosition == other.m_desiredPosition && m_desiredVelocity == other.m_desiredVelocity && m_startPosition == other.m_startPosition && m_startTime == other.m_startTime && m_startVelocity == other.m_startVelocity && m_animationTime == other.m_animationTime && m_lastAnimationTime == other.m_lastAnimationTime && m_attackPosition == other.m_attackPosition && m_attackTime == other.m_attackTime && m_attackCurve == other.m_attackCurve && m_releasePosition == other.m_releasePosition && m_releaseTime == other.m_releaseTime && m_releaseCurve == other.m_releaseCurve;
289 double startPosition = attackTimeLeft ? m_data->m_attackPosition : m_currentPosition;
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