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  /frameworks/rs/
rsSampler.cpp 32 RsSamplerValue minFilter,
38 mHal.state.minFilter = minFilter;
80 RsSamplerValue minFilter,
90 if (existing->mHal.state.minFilter != minFilter ) continue;
107 Sampler *s = new (allocMem) Sampler(rsc, magFilter, minFilter, wrapS, wrapT, wrapR, aniso);
132 RsSamplerValue minFilter,
137 ObjectBaseRef<Sampler> s = Sampler::getSampler(rsc, magFilter, minFilter,
rsSampler.h 44 RsSamplerValue minFilter;
58 RsSamplerValue minFilter,
80 RsSamplerValue minFilter,
rs.spec 249 param RsSamplerValue minFilter
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
renderer11_utils.h 29 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
31 FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
32 FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
renderer11_utils.cpp 153 D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy)
163 switch (minFilter)
199 FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset)
201 return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX;
204 FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset)
206 return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
renderer9_utils.h 31 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
RenderStateCache.cpp 378 samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, samplerState.maxAnisotropy);
389 samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
390 samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset);
renderer9_utils.cpp 200 void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy)
202 switch (minFilter)