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Searched
refs:minFilter
(Results
1 - 25
of
26
) sorted by null
1
2
/frameworks/rs/
rsSampler.cpp
32
RsSamplerValue
minFilter
,
38
mHal.state.
minFilter
=
minFilter
;
80
RsSamplerValue
minFilter
,
90
if (existing->mHal.state.
minFilter
!=
minFilter
) continue;
107
Sampler *s = new (allocMem) Sampler(rsc, magFilter,
minFilter
, wrapS, wrapT, wrapR, aniso);
132
RsSamplerValue
minFilter
,
137
ObjectBaseRef<Sampler> s = Sampler::getSampler(rsc, magFilter,
minFilter
,
rsSampler.h
44
RsSamplerValue
minFilter
;
58
RsSamplerValue
minFilter
,
80
RsSamplerValue
minFilter
,
rs.spec
249
param RsSamplerValue
minFilter
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
renderer11_utils.h
29
D3D11_FILTER ConvertFilter(GLenum
minFilter
, GLenum magFilter, float maxAnisotropy);
31
FLOAT ConvertMinLOD(GLenum
minFilter
, unsigned int lodOffset);
32
FLOAT ConvertMaxLOD(GLenum
minFilter
, unsigned int lodOffset);
renderer11_utils.cpp
153
D3D11_FILTER ConvertFilter(GLenum
minFilter
, GLenum magFilter, float maxAnisotropy)
163
switch (
minFilter
)
199
FLOAT ConvertMinLOD(GLenum
minFilter
, unsigned int lodOffset)
201
return (
minFilter
== GL_NEAREST ||
minFilter
== GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX;
204
FLOAT ConvertMaxLOD(GLenum
minFilter
, unsigned int lodOffset)
206
return (
minFilter
== GL_NEAREST ||
minFilter
== GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
renderer9_utils.h
31
void ConvertMinFilter(GLenum
minFilter
, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
RenderStateCache.cpp
378
samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.
minFilter
, samplerState.magFilter, samplerState.maxAnisotropy);
389
samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.
minFilter
, samplerState.lodOffset);
390
samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.
minFilter
, samplerState.lodOffset);
renderer9_utils.cpp
200
void ConvertMinFilter(GLenum
minFilter
, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy)
202
switch (
minFilter
)