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  /external/skia/tools/
PictureBenchmark.cpp 115 while (tiledRenderer->nextTile(x, y)) {
PictureRenderer.h 460 bool nextTile(int& i, int& j);
463 * Render one tile. This will draw the same tile each time it is called until nextTile is
464 * called. The tile rendered will depend on how many calls have been made to nextTile.
465 * It is an error to call this without first calling nextTile, or if nextTile returns false.
PictureRenderer.cpp 397 // Initialize to -1 so that the first call to nextTile will set this up to draw tile 0 on the
518 bool TiledPictureRenderer::nextTile(int &i, int &j) {

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