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    Searched refs:resourceMode (Results 1 - 14 of 14) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceSolidColor.cpp 43 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
49 ASSERT(resourceMode != ApplyToDefaultMode);
57 if (resourceMode & ApplyToFillMode) {
66 if (resourceMode & ApplyToTextMode)
68 } else if (resourceMode & ApplyToStrokeMode) {
77 if (resourceMode & ApplyToTextMode)
84 void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
87 ASSERT(resourceMode != ApplyToDefaultMode);
89 if (resourceMode & ApplyToFillMode) {
95 if (resourceMode & ApplyToStrokeMode)
    [all...]
RenderSVGResourceSolidColor.h 37 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
38 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*);
RenderSVGResourcePattern.h 54 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
55 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*);
68 PatternData* buildPattern(RenderObject*, unsigned short resourceMode);
RenderSVGResourceGradient.cpp 54 bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
59 ASSERT(resourceMode != ApplyToDefaultMode);
87 bool isPaintingText = resourceMode & ApplyToTextMode;
120 context->setTextDrawingMode(resourceMode & ApplyToFillMode ? TextModeFill : TextModeStroke);
125 if (resourceMode & ApplyToFillMode) {
129 } else if (resourceMode & ApplyToStrokeMode) {
140 void RenderSVGResourceGradient::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
143 ASSERT(resourceMode != ApplyToDefaultMode);
146 if (resourceMode & ApplyToFillMode) {
152 if (resourceMode & ApplyToStrokeMode)
    [all...]
RenderSVGResourcePattern.cpp 55 PatternData* RenderSVGResourcePattern::buildPattern(RenderObject* object, unsigned short resourceMode)
122 if (resourceMode & ApplyToTextMode) {
135 bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
140 ASSERT(resourceMode != ApplyToDefaultMode);
148 PatternData* patternData = buildPattern(object, resourceMode);
158 if (resourceMode & ApplyToFillMode) {
162 } else if (resourceMode & ApplyToStrokeMode) {
170 if (resourceMode & ApplyToTextMode) {
171 if (resourceMode & ApplyToFillMode)
173 else if (resourceMode & ApplyToStrokeMode
    [all...]
RenderSVGResourceGradient.h 52 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE FINAL;
53 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE FINAL;
RenderSVGResourceMasker.h 49 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
RenderSVGResourceFilter.h 69 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
70 virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*);
RenderSVGResource.h 63 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) = 0;
RenderSVGResourceClipper.h 44 virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
RenderSVGResourceFilter.cpp 126 bool RenderSVGResourceFilter::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode)
130 ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);
243 void RenderSVGResourceFilter::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short resourceMode, const Path*, const RenderSVGShape*)
247 ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);
RenderSVGResourceMasker.cpp 76 bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode)
80 ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);
SVGTextRunRenderingContext.cpp 123 RenderSVGResourceMode resourceMode = context->textDrawingMode() == TextModeStroke ? ApplyToStrokeMode : ApplyToFillMode;
157 if (activePaintingResource->applyResource(parentRenderObject, parentRenderObjectStyle, context, resourceMode)) {
161 activePaintingResource->postApplyResource(parentRenderObject, context, resourceMode, &glyphPath, 0);
RenderSVGResourceClipper.cpp 75 bool RenderSVGResourceClipper::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode)
79 ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);

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