OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:resourceMode
(Results
1 - 14
of
14
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceSolidColor.cpp
43
bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short
resourceMode
)
49
ASSERT(
resourceMode
!= ApplyToDefaultMode);
57
if (
resourceMode
& ApplyToFillMode) {
66
if (
resourceMode
& ApplyToTextMode)
68
} else if (
resourceMode
& ApplyToStrokeMode) {
77
if (
resourceMode
& ApplyToTextMode)
84
void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short
resourceMode
, const Path* path, const RenderSVGShape* shape)
87
ASSERT(
resourceMode
!= ApplyToDefaultMode);
89
if (
resourceMode
& ApplyToFillMode) {
95
if (
resourceMode
& ApplyToStrokeMode)
[
all
...]
RenderSVGResourceSolidColor.h
37
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short
resourceMode
);
38
virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short
resourceMode
, const Path*, const RenderSVGShape*);
RenderSVGResourcePattern.h
54
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short
resourceMode
);
55
virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short
resourceMode
, const Path*, const RenderSVGShape*);
68
PatternData* buildPattern(RenderObject*, unsigned short
resourceMode
);
RenderSVGResourceGradient.cpp
54
bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short
resourceMode
)
59
ASSERT(
resourceMode
!= ApplyToDefaultMode);
87
bool isPaintingText =
resourceMode
& ApplyToTextMode;
120
context->setTextDrawingMode(
resourceMode
& ApplyToFillMode ? TextModeFill : TextModeStroke);
125
if (
resourceMode
& ApplyToFillMode) {
129
} else if (
resourceMode
& ApplyToStrokeMode) {
140
void RenderSVGResourceGradient::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short
resourceMode
, const Path* path, const RenderSVGShape* shape)
143
ASSERT(
resourceMode
!= ApplyToDefaultMode);
146
if (
resourceMode
& ApplyToFillMode) {
152
if (
resourceMode
& ApplyToStrokeMode)
[
all
...]
RenderSVGResourcePattern.cpp
55
PatternData* RenderSVGResourcePattern::buildPattern(RenderObject* object, unsigned short
resourceMode
)
122
if (
resourceMode
& ApplyToTextMode) {
135
bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short
resourceMode
)
140
ASSERT(
resourceMode
!= ApplyToDefaultMode);
148
PatternData* patternData = buildPattern(object,
resourceMode
);
158
if (
resourceMode
& ApplyToFillMode) {
162
} else if (
resourceMode
& ApplyToStrokeMode) {
170
if (
resourceMode
& ApplyToTextMode) {
171
if (
resourceMode
& ApplyToFillMode)
173
else if (
resourceMode
& ApplyToStrokeMode
[
all
...]
RenderSVGResourceGradient.h
52
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short
resourceMode
) OVERRIDE FINAL;
53
virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short
resourceMode
, const Path*, const RenderSVGShape*) OVERRIDE FINAL;
RenderSVGResourceMasker.h
49
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short
resourceMode
);
RenderSVGResourceFilter.h
69
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short
resourceMode
);
70
virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short
resourceMode
, const Path*, const RenderSVGShape*);
RenderSVGResource.h
63
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short
resourceMode
) = 0;
RenderSVGResourceClipper.h
44
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short
resourceMode
);
RenderSVGResourceFilter.cpp
126
bool RenderSVGResourceFilter::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short
resourceMode
)
130
ASSERT_UNUSED(
resourceMode
,
resourceMode
== ApplyToDefaultMode);
243
void RenderSVGResourceFilter::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short
resourceMode
, const Path*, const RenderSVGShape*)
247
ASSERT_UNUSED(
resourceMode
,
resourceMode
== ApplyToDefaultMode);
RenderSVGResourceMasker.cpp
76
bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short
resourceMode
)
80
ASSERT_UNUSED(
resourceMode
,
resourceMode
== ApplyToDefaultMode);
SVGTextRunRenderingContext.cpp
123
RenderSVGResourceMode
resourceMode
= context->textDrawingMode() == TextModeStroke ? ApplyToStrokeMode : ApplyToFillMode;
157
if (activePaintingResource->applyResource(parentRenderObject, parentRenderObjectStyle, context,
resourceMode
)) {
161
activePaintingResource->postApplyResource(parentRenderObject, context,
resourceMode
, &glyphPath, 0);
RenderSVGResourceClipper.cpp
75
bool RenderSVGResourceClipper::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short
resourceMode
)
79
ASSERT_UNUSED(
resourceMode
,
resourceMode
== ApplyToDefaultMode);
Completed in 78 milliseconds