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  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
RenderStateCache.cpp 377 D3D11_SAMPLER_DESC samplerDesc;
378 samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, samplerState.maxAnisotropy);
379 samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS);
380 samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.wrapT);
381 samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
382 samplerDesc.MipLODBias = static_cast<float>(samplerState.lodOffset);
383 samplerDesc.MaxAnisotropy = samplerState.maxAnisotropy;
384 samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
385 samplerDesc.BorderColor[0] = 0.0f;
386 samplerDesc.BorderColor[1] = 0.0f
    [all...]
SwapChain11.cpp 555 D3D11_SAMPLER_DESC samplerDesc;
556 samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
557 samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
558 samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
559 samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
560 samplerDesc.MipLODBias = 0.0f;
561 samplerDesc.MaxAnisotropy = 0;
562 samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
563 samplerDesc.BorderColor[0] = 0.0f;
564 samplerDesc.BorderColor[1] = 0.0f
    [all...]
Renderer11.cpp     [all...]

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