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  /external/neven/Embedded/common/src/b_TensorEm/
Flt16Mat3D.c 210 int32 sh1L = shiftL - 1;
211 matL.xxE = ( ( xxA >> sh1L ) + 1 ) >> 1;
212 matL.xyE = ( ( xyA >> sh1L ) + 1 ) >> 1;
213 matL.xzE = ( ( xzA >> sh1L ) + 1 ) >> 1;
214 matL.yxE = ( ( yxA >> sh1L ) + 1 ) >> 1;
215 matL.yyE = ( ( yyA >> sh1L ) + 1 ) >> 1;
216 matL.yzE = ( ( yzA >> sh1L ) + 1 ) >> 1;
217 matL.zxE = ( ( zxA >> sh1L ) + 1 ) >> 1;
218 matL.zyE = ( ( zyA >> sh1L ) + 1 ) >> 1;
219 matL.zzE = ( ( zzA >> sh1L ) + 1 ) >> 1
    [all...]
Flt16Alt3D.c 206 int32 sh1L = shiftL - 1;
207 vecL.xE += ( ( altPtrA->vecE.xE >> sh1L ) + 1 ) >> 1;
208 vecL.yE += ( ( altPtrA->vecE.yE >> sh1L ) + 1 ) >> 1;
209 vecL.zE += ( ( altPtrA->vecE.zE >> sh1L ) + 1 ) >> 1;
Flt16Mat2D.c 254 int32 sh1L = shiftL - 1;
255 matL.xxE = ( ( xxA >> sh1L ) + 1 ) >> 1;
256 matL.xyE = ( ( xyA >> sh1L ) + 1 ) >> 1;
257 matL.yxE = ( ( yxA >> sh1L ) + 1 ) >> 1;
258 matL.yyE = ( ( yyA >> sh1L ) + 1 ) >> 1;
306 int32 sh1L = matPtrA->bbpE - 1;
307 vecL.xE = ( ( xL >> sh1L ) + 1 ) >> 1;
308 vecL.yE = ( ( yL >> sh1L ) + 1 ) >> 1;
Flt16Vec3D.c 197 int32 sh1L = shiftL - 1;
198 vecL.xE = ( ( xA >> sh1L ) + 1 ) >> 1;
199 vecL.yE = ( ( yA >> sh1L ) + 1 ) >> 1;
200 vecL.zE = ( ( zA >> sh1L ) + 1 ) >> 1;
Cluster2D.c 933 int32 sh0L, sh1L, xxL, xyL, yxL, yyL, bbp_enumL;
943 sh1L = 0;
946 sh1L = bitsTaken1L - 15;
949 xxL = ( pxqxL >> sh1L ) * ( pypyL >> sh0L ) - ( pyqxL >> sh1L ) * ( pxpyL >> sh0L );
950 xyL = ( pyqxL >> sh1L ) * ( pxpxL >> sh0L ) - ( pxqxL >> sh1L ) * ( pxpyL >> sh0L );
951 yxL = ( pxqyL >> sh1L ) * ( pypyL >> sh0L ) - ( pyqyL >> sh1L ) * ( pxpyL >> sh0L );
952 yyL = ( pyqyL >> sh1L ) * ( pxpxL >> sh0L ) - ( pxqyL >> sh1L ) * ( pxpyL >> sh0L )
    [all...]
Flt16Vec2D.c 185 int32 sh1L = shiftL - 1;
186 vecL.xE = ( ( xA >> sh1L ) + 1 ) >> 1;
187 vecL.yE = ( ( yA >> sh1L ) + 1 ) >> 1;

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