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    Searched refs:shaderId (Results 1 - 4 of 4) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 344 GLuint shaderId = pData->getShader(i);
345 ShaderData* shader = m_shaders.valueFor(shaderId);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 344 GLuint shaderId = pData->getShader(i);
345 ShaderData* shader = m_shaders.valueFor(shaderId);
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 764 int shaderId = shader.getId();
769 if (context.boundShaderProgram != shaderId) {
771 logger.log(Level.INFO, "GLES20.glUseProgram({0})", shaderId);
773 GLES20.glUseProgram(shaderId);
777 context.boundShaderProgram = shaderId;
    [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 775 int shaderId = shader.getId();
776 if (context.boundShaderProgram != shaderId) {
777 glUseProgram(shaderId);
780 context.boundShaderProgram = shaderId;
787 int shaderId = shader.getId();
    [all...]

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