/cts/tests/tests/opengl/libopengltest/ |
common.cpp | 23 GLuint loadShader(GLenum shaderType, const char* pSource) { 24 GLuint shader = glCreateShader(shaderType);
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common.h | 24 GLuint loadShader(GLenum shaderType, const char* pSource);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 23 public static int loadShader(int shaderType, String source) { 24 int shader = GLES20.glCreateShader(shaderType); 35 shaderType + ":" + info);
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null); [all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.h | 68 extern GLuint createShader(GLenum shaderType, const char* src);
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/external/chromium_org/third_party/angle_dx11/src/compiler/ |
BuiltInFunctionEmulator.h | 22 BuiltInFunctionEmulator(ShShaderType shaderType);
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Compiler.cpp | 59 : shaderType(type), 79 maxUniformVectors = (shaderType == SH_VERTEX_SHADER) ? 125 shaderType, shaderSpec, compileOptions, true, 228 switch(shaderType) 240 InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable); 242 IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable); 294 ValidateLimitations validate(shaderType, infoSink.info); 306 if (shaderType == SH_FRAGMENT_SHADER) {
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ShHandle.h | 80 ShShaderType getShaderType() const { return shaderType; } 121 ShShaderType shaderType;
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ValidateLimitations.h | 24 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
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BuiltInFunctionEmulator.cpp | 268 BuiltInFunctionEmulator::BuiltInFunctionEmulator(ShShaderType shaderType) 270 if (shaderType == SH_FRAGMENT_SHADER) {
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 39 GLuint shader = glCreateShader(shaderType); 53 shaderType, buf);
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Validate.h | 33 static bool shaderType(GLenum type);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 57 GLuint loadShader(GLenum shaderType, const char* pSource) { 58 GLuint shader = glCreateShader(shaderType); 72 shaderType, buf);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { 96 int shader = GLES20.glCreateShader(shaderType); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/ |
CustomFilterCompiledProgram.cpp | 77 Platform3DObject CustomFilterCompiledProgram::compileShader(GC3Denum shaderType, const String& shaderString) 81 Platform3DObject shader = m_context->createShader(shaderType);
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CustomFilterCompiledProgram.h | 71 Platform3DObject compileShader(GC3Denum shaderType, const String& shaderString);
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 194 private int loadShader(int shaderType, String source) { 195 int shader = GLES20.glCreateShader(shaderType); 196 checkGlError("glCreateShader type=" + shaderType); 202 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
ANGLEWebKitBridge.cpp | 168 bool ANGLEWebKitBridge::compileShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, int extraCompileOptions) 183 if (shaderType == SHADER_TYPE_VERTEX)
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