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  /cts/tests/tests/opengl/libopengltest/
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
24 GLuint shader = glCreateShader(shaderType);
common.h 24 GLuint loadShader(GLenum shaderType, const char* pSource);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
24 int shader = GLES20.glCreateShader(shaderType);
35 shaderType + ":" + info);
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 76 public static enum ShaderType {
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
108 this.shaderType = type;
115 this.shaderType = ss.shaderType;
127 oc.write(shaderType, "shaderType", null);
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
    [all...]
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 68 extern GLuint createShader(GLenum shaderType, const char* src);
  /external/chromium_org/third_party/angle_dx11/src/compiler/
BuiltInFunctionEmulator.h 22 BuiltInFunctionEmulator(ShShaderType shaderType);
Compiler.cpp 59 : shaderType(type),
79 maxUniformVectors = (shaderType == SH_VERTEX_SHADER) ?
125 shaderType, shaderSpec, compileOptions, true,
228 switch(shaderType)
240 InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable);
242 IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable);
294 ValidateLimitations validate(shaderType, infoSink.info);
306 if (shaderType == SH_FRAGMENT_SHADER) {
ShHandle.h 80 ShShaderType getShaderType() const { return shaderType; }
121 ShShaderType shaderType;
ValidateLimitations.h 24 ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
BuiltInFunctionEmulator.cpp 268 BuiltInFunctionEmulator::BuiltInFunctionEmulator(ShShaderType shaderType)
270 if (shaderType == SH_FRAGMENT_SHADER) {
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
39 GLuint shader = glCreateShader(shaderType);
53 shaderType, buf);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.h 33 static bool shaderType(GLenum type);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 57 GLuint loadShader(GLenum shaderType, const char* pSource) {
58 GLuint shader = glCreateShader(shaderType);
72 shaderType, buf);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 95 private int loadShader(int shaderType, String source) {
96 int shader = GLES20.glCreateShader(shaderType);
103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
38 GLuint shader = glCreateShader(shaderType);
52 shaderType, buf);
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/
CustomFilterCompiledProgram.cpp 77 Platform3DObject CustomFilterCompiledProgram::compileShader(GC3Denum shaderType, const String& shaderString)
81 Platform3DObject shader = m_context->createShader(shaderType);
CustomFilterCompiledProgram.h 71 Platform3DObject compileShader(GC3Denum shaderType, const String& shaderString);
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 194 private int loadShader(int shaderType, String source) {
195 int shader = GLES20.glCreateShader(shaderType);
196 checkGlError("glCreateShader type=" + shaderType);
202 Log.e(TAG, "Could not compile shader " + shaderType + ":");
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
ANGLEWebKitBridge.cpp 168 bool ANGLEWebKitBridge::compileShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, int extraCompileOptions)
183 if (shaderType == SHADER_TYPE_VERTEX)

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