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Searched
refs:srvDesc
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
TextureStorage11.cpp
211
D3D11_SHADER_RESOURCE_VIEW_DESC
srvDesc
;
212
mSRV->GetDesc(&
srvDesc
);
213
mShaderResourceFormat =
srvDesc
.Format;
330
D3D11_SHADER_RESOURCE_VIEW_DESC
srvDesc
;
331
srvDesc
.Format = mShaderResourceFormat;
332
srvDesc
.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
333
srvDesc
.Texture2D.MostDetailedMip = level;
334
srvDesc
.Texture2D.MipLevels = 1;
337
result = device->CreateShaderResourceView(mTexture, &
srvDesc
, &srv);
416
D3D11_SHADER_RESOURCE_VIEW_DESC
srvDesc
;
[
all
...]
RenderTarget11.cpp
269
D3D11_SHADER_RESOURCE_VIEW_DESC
srvDesc
;
270
srvDesc
.Format = requestedFormat;
271
srvDesc
.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
272
srvDesc
.Texture2D.MostDetailedMip = 0;
273
srvDesc
.Texture2D.MipLevels = 1;
274
result = device->CreateShaderResourceView(mTexture, &
srvDesc
, &mShaderResource);
Completed in 126 milliseconds