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    Searched refs:srvDesc (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
TextureStorage11.cpp 211 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
212 mSRV->GetDesc(&srvDesc);
213 mShaderResourceFormat = srvDesc.Format;
330 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
331 srvDesc.Format = mShaderResourceFormat;
332 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
333 srvDesc.Texture2D.MostDetailedMip = level;
334 srvDesc.Texture2D.MipLevels = 1;
337 result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
416 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
    [all...]
RenderTarget11.cpp 269 D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
270 srvDesc.Format = requestedFormat;
271 srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
272 srvDesc.Texture2D.MostDetailedMip = 0;
273 srvDesc.Texture2D.MipLevels = 1;
274 result = device->CreateShaderResourceView(mTexture, &srvDesc, &mShaderResource);

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