HomeSort by relevance Sort by last modified time
    Searched refs:targetUniform (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
ProgramBinary.cpp 256 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
257 targetUniform->dirty = true;
259 int elementCount = targetUniform->elementCount();
266 if (targetUniform->type == GL_FLOAT)
268 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
280 else if (targetUniform->type == GL_BOOL)
282 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
309 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
310 targetUniform->dirty = true;
312 int elementCount = targetUniform->elementCount()
    [all...]
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
Renderer9.h 201 void applyUniformnfv(gl::Uniform *targetUniform, const GLfloat *v);
202 void applyUniformniv(gl::Uniform *targetUniform, const GLint *v);
203 void applyUniformnbv(gl::Uniform *targetUniform, const GLint *v);
Renderer9.cpp     [all...]

Completed in 39 milliseconds