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    Searched refs:unionArray (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/compiler/
SymbolTable.h 78 TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0) { }
90 if (!unionArray)
91 unionArray = new ConstantUnion[type.getObjectSize()];
93 return unionArray;
96 ConstantUnion* getConstPointer() const { return unionArray; }
100 if (unionArray == constArray)
103 delete[] unionArray;
104 unionArray = constArray;
112 // we are assuming that Pool Allocator will free the memory allocated to unionArray
114 ConstantUnion *unionArray;
    [all...]
glslang.y 238 ConstantUnion *unionArray = new ConstantUnion[1];
239 unionArray->setIConst($1.i);
240 $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), @1);
243 ConstantUnion *unionArray = new ConstantUnion[1];
244 unionArray->setFConst($1.f);
245 $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtFloat, EbpUndefined, EvqConst), @1);
248 ConstantUnion *unionArray = new ConstantUnion[1];
249 unionArray->setBConst($1.b);
250 $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtBool, EbpUndefined, EvqConst), @1);
308 ConstantUnion *unionArray = new ConstantUnion[1]
    [all...]
Intermediate.cpp 672 ConstantUnion* unionArray;
675 unionArray = new ConstantUnion[1];
676 unionArray->setIConst(fields.offsets[i]);
677 constIntNode = addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), line);
1071 ConstantUnion *unionArray = getUnionArrayPointer();
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parseConst.cpp 18 unionArray(cUnion),
42 ConstantUnion *unionArray;
161 ConstantUnion* leftUnionArray = unionArray;
233 bool TIntermediate::parseConstTree(const TSourceLoc& line, TIntermNode* root, ConstantUnion* unionArray, TOperator constructorType, TSymbolTable& symbolTable, TType t, bool singleConstantParam)
238 TConstTraverser it(unionArray, singleConstantParam, constructorType, infoSink, symbolTable, t);
glslang_tab.cpp     [all...]
ParseHelper.cpp     [all...]

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