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Searched
refs:yuvTexWidth
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp
78
const int
yuvTexWidth
= 600;
84
const int yuvTexStrideY = (
yuvTexWidth
+ 0xf) & ~0xf;
94
int blockWidth =
yuvTexWidth
> 16 ?
yuvTexWidth
/ 16 : 1;
96
yuvTexBuffer = new GraphicBuffer(
yuvTexWidth
, yuvTexHeight, yuvTexFormat,
104
for (int x = 0; x <
yuvTexWidth
; x++) {
110
if (x <
yuvTexWidth
/ 2 && y < yuvTexHeight / 2) {
114
} else if (x <
yuvTexWidth
/ 4 && y < yuvTexHeight / 4) {
151
GLint crop[4] = { 0, 0,
yuvTexWidth
, yuvTexHeight };
/frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp
183
const int
yuvTexWidth
= 608;
194
int blockWidth =
yuvTexWidth
> 16 ?
yuvTexWidth
/ 16 : 1;
196
yuvTexBuffer = new GraphicBuffer(
yuvTexWidth
, yuvTexHeight, yuvTexFormat,
209
for (int x = 0; x <
yuvTexWidth
; x++) {
215
if (x <
yuvTexWidth
/ 2 && y < yuvTexHeight / 2) {
219
} else if (x <
yuvTexWidth
/ 4 && y < yuvTexHeight / 4) {
Completed in 612 milliseconds