/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
SceneManager.java | 449 Renderable quad = new Renderable(); local 450 quad.setTransform(new MatrixTransform()); 451 quad.setMesh(getScreenAlignedQuad()); 452 quad.setName(name); 453 quad.setRenderState(state); 454 quad.setCullType(1); 455 return quad;
|
/external/chromium_org/cc/layers/ |
delegated_renderer_layer_impl.cc | 121 DrawQuad* quad = pass->quad_list[j]; local 122 quad->IterateResources(remap_resources_to_parent_callback);
|
heads_up_display_layer_impl.cc | 121 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); local 122 quad->SetNew(shared_quad_state, 132 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
|
picture_layer_impl.cc | 142 scoped_ptr<PictureDrawQuad> quad = PictureDrawQuad::Create(); local 143 quad->SetNew(shared_quad_state, 153 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data)) 220 scoped_ptr<CheckerboardDrawQuad> quad = CheckerboardDrawQuad::Create(); local 222 quad->SetNew(shared_quad_state, geometry_rect, color); 223 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data)) 227 scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); local 228 quad->SetNew(shared_quad_state, geometry_rect, color, false); 229 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data)) 248 scoped_ptr<TileDrawQuad> quad = TileDrawQuad::Create() local 264 scoped_ptr<PictureDrawQuad> quad = PictureDrawQuad::Create(); local 283 scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); local [all...] |
/external/chromium_org/cc/trees/ |
layer_tree_host_unittest_delegated.cc | 95 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); local 97 quad->SetNew(sqs.get(), 108 frame->render_pass_list[0]->quad_list.push_back(quad.PassAs<DrawQuad>()); 134 DrawQuad* quad = pass->quad_list[j]; local 135 quad->IterateResources(base::Bind(&AppendResourceId, 828 // The bad frame should be dropped. So we should only have one quad (the 839 const TextureDrawQuad* quad = TextureDrawQuad::MaterialCast( variable 841 EXPECT_EQ(map.find(999)->second, quad->resource_id); [all...] |
/external/chromium_org/third_party/WebKit/Source/core/page/ |
TouchAdjustment.cpp | 50 SubtargetGeometry(Node* node, const FloatQuad& quad) 52 , m_quad(quad) 56 FloatQuad quad() const { return m_quad; } function in class:WebCore::TouchAdjustment::SubtargetGeometry 388 FloatQuad quad = geom.quad(); local 390 if (quad.isRectilinear()) { 406 // The following code tries to adjust the point to place inside a both the touchArea and the non-rectilinear quad. 407 // FIXME: This will return the point inside the touch area that is the closest to the quad center, but does not 408 // guarantee that the point will be inside the quad. Corner-cases exist where the quad will intersect but thi [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_context.h | 150 /** Software quad rendering pipeline */ 157 } quad; member in struct:softpipe_context
|
sp_quad_blend.c | 29 * quad blending 255 * Do blending for a 2x2 quad for one color buffer. 256 * \param quadColor the incoming quad colors 257 * \param dest the destination/framebuffer quad colors 856 * Clamp all colors in a quad to [0, 1] 873 * we have to adjust (rebase) the fragment/quad colors before writing them 950 struct quad_header *quad = quads[q]; local 954 const int itx = (quad->input.x0 & (TILE_SIZE-1)); 955 const int ity = (quad->input.y0 & (TILE_SIZE-1)); 960 temp_quad_color[i][j] = quad->output.color[0][i][j] 1043 struct quad_header *quad = quads[q]; local 1117 struct quad_header *quad = quads[q]; local 1185 struct quad_header *quad = quads[q]; local [all...] |
sp_setup.c | 66 * bitmasks (two bits per quad). 96 struct quad_header quad[MAX_QUADS]; member in struct:setup_context 125 * Clip setup->quad against the scissor/surface bounds. 128 quad_clip(struct setup_context *setup, struct quad_header *quad) 136 if (quad->input.x0 >= maxx || 137 quad->input.y0 >= maxy || 138 quad->input.x0 + 1 < minx || 139 quad->input.y0 + 1 < miny) { 141 quad->inout.mask = 0x0; 144 if (quad->input.x0 < minx [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_context.h | 150 /** Software quad rendering pipeline */ 157 } quad; member in struct:softpipe_context
|
sp_quad_blend.c | 29 * quad blending 255 * Do blending for a 2x2 quad for one color buffer. 256 * \param quadColor the incoming quad colors 257 * \param dest the destination/framebuffer quad colors 856 * Clamp all colors in a quad to [0, 1] 873 * we have to adjust (rebase) the fragment/quad colors before writing them 950 struct quad_header *quad = quads[q]; local 954 const int itx = (quad->input.x0 & (TILE_SIZE-1)); 955 const int ity = (quad->input.y0 & (TILE_SIZE-1)); 960 temp_quad_color[i][j] = quad->output.color[0][i][j] 1043 struct quad_header *quad = quads[q]; local 1117 struct quad_header *quad = quads[q]; local 1185 struct quad_header *quad = quads[q]; local [all...] |
sp_setup.c | 66 * bitmasks (two bits per quad). 96 struct quad_header quad[MAX_QUADS]; member in struct:setup_context 125 * Clip setup->quad against the scissor/surface bounds. 128 quad_clip(struct setup_context *setup, struct quad_header *quad) 136 if (quad->input.x0 >= maxx || 137 quad->input.y0 >= maxy || 138 quad->input.x0 + 1 < minx || 139 quad->input.y0 + 1 < miny) { 141 quad->inout.mask = 0x0; 144 if (quad->input.x0 < minx [all...] |
/frameworks/base/libs/hwui/ |
Caches.cpp | 419 uint16_t quad = i * 4; local 421 regionIndices[index ] = quad; // top-left 422 regionIndices[index + 1] = quad + 1; // top-right 423 regionIndices[index + 2] = quad + 2; // bottom-left 424 regionIndices[index + 3] = quad + 2; // bottom-left 425 regionIndices[index + 4] = quad + 1; // top-right 426 regionIndices[index + 5] = quad + 3; // bottom-right
|
/external/chromium_org/cc/output/ |
shader.cc | 295 "quad", 312 // TODO(epenner): Find the cause of this 'quad' uniform 319 uniform TexCoordPrecision vec2 quad[4]; local 323 vec2 pos = quad[int(a_index)]; // NOLINT 333 uniform TexCoordPrecision vec2 quad[4]; 335 vec2 pos = quad[int(a_index)]; // NOLINT 355 "quad", 379 uniform TexCoordPrecision vec2 quad[4]; local 384 vec2 pos = quad[int(a_index)]; // NOLINT 414 "quad", 440 uniform TexCoordPrecision vec2 quad[4]; local 497 uniform TexCoordPrecision vec2 quad[4]; local 548 uniform TexCoordPrecision vec2 quad[4]; local [all...] |
renderer_pixeltest.cc | 83 scoped_ptr<RenderPassDrawQuad> quad = RenderPassDrawQuad::Create(); local 84 quad->SetNew(shared_state, 95 return quad.PassAs<DrawQuad>(); 124 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); local 125 quad->SetNew(shared_state, 135 return quad.Pass(); [all...] |
/external/chromium_org/third_party/skia/src/core/ |
SkMath.cpp | 466 int quad = ((unsigned)radians / (kTableSize * 256)) & 3; local 478 int quad = ((unsigned)radians / kTableSize) & 3; local 481 if (quad & 1) { 484 if (quad & 2) { 487 if (((quad - 1) & 2) == 0) {
|
/external/ganymed-ssh2/src/main/java/ch/ethz/ssh2/transport/ |
TransportManager.java | 183 String[] quad = Tokenizer.parseTokens(host, '.'); local 185 if ((quad == null) || (quad.length != 4)) 196 if ((quad[i].length() == 0) || (quad[i].length() > 3)) 201 for (int k = 0; k < quad[i].length(); k++) 203 char c = quad[i].charAt(k);
|
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
RenderDeviceJme.java | 46 import com.jme3.scene.shape.Quad;
68 private final Quad quad = new Quad(1, -1, true);
field in class:RenderDeviceJme 69 private final Geometry quadGeom = new Geometry("nifty-quad", quad);
75 private VertexBuffer quadDefaultTC = quad.getBuffer(Type.TexCoord);
88 quad.setBuffer(quadColor);
287 quad.clearBuffer(Type.TexCoord);
288 quad.setBuffer(quadModTC); [all...] |
/external/skia/src/core/ |
SkMath.cpp | 466 int quad = ((unsigned)radians / (kTableSize * 256)) & 3; local 478 int quad = ((unsigned)radians / kTableSize) & 3; local 481 if (quad & 1) { 484 if (quad & 2) { 487 if (((quad - 1) & 2) == 0) {
|
/external/chromium_org/third_party/WebKit/Source/core/css/ |
CSSPrimitiveValue.h | 40 class Quad; 292 Quad* getQuadValue(ExceptionState&) const; 293 Quad* getQuadValue() const { return m_primitiveUnitType != CSS_QUAD ? 0 : m_value.quad; } 358 void init(PassRefPtr<Quad>); 373 Quad* quad; member in union:WebCore::CSSPrimitiveValue::__anon12564
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
intel_tris.c | 562 #define QUAD( a, b, c, d ) \ 604 tnl_quad_func quad; member in struct:__anon15054 865 #define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) ) 1016 tnl->Driver.Render.Quad = rast_tab[index].quad; [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
r200_swtcl.c | 387 #define QUAD( a, b, c, d ) r200_quad( rmesa, a, b, c, d ) 405 tnl_quad_func quad; member in struct:__anon15217 586 tnl->Driver.Render.Quad = rast_tab[index].quad;
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_swtcl.c | 509 #define QUAD( a, b, c, d ) radeon_quad( rmesa, a, b, c, d ) 527 tnl_quad_func quad; member in struct:__anon15230 709 tnl->Driver.Render.Quad = rast_tab[index].quad;
|
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
SimpleWaterProcessor.java | 45 import com.jme3.scene.shape.Quad; 71 * //creating a quad to render water to 72 * Quad quad = new Quad(400,400); 75 * quad.scaleTextureCoordinates(new Vector2f(6f,6f)); 78 * Geometry water=new Geometry("water", quad); 327 * Get the water material from this processor, apply this to your water quad. 335 * Sets the reflected scene, should not include the water quad! 390 * @param origin Set to 0,-6,0 if your water quad is at that location for correct reflectio 512 Quad quad = new Quad(width, height); local [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
intel_tris.c | 562 #define QUAD( a, b, c, d ) \ 604 tnl_quad_func quad; member in struct:__anon25398 865 #define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) ) 1016 tnl->Driver.Render.Quad = rast_tab[index].quad; [all...] |