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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
SceneManager.java 449 Renderable quad = new Renderable(); local
450 quad.setTransform(new MatrixTransform());
451 quad.setMesh(getScreenAlignedQuad());
452 quad.setName(name);
453 quad.setRenderState(state);
454 quad.setCullType(1);
455 return quad;
  /external/chromium_org/cc/layers/
delegated_renderer_layer_impl.cc 121 DrawQuad* quad = pass->quad_list[j]; local
122 quad->IterateResources(remap_resources_to_parent_callback);
heads_up_display_layer_impl.cc 121 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); local
122 quad->SetNew(shared_quad_state,
132 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
picture_layer_impl.cc 142 scoped_ptr<PictureDrawQuad> quad = PictureDrawQuad::Create(); local
143 quad->SetNew(shared_quad_state,
153 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data))
220 scoped_ptr<CheckerboardDrawQuad> quad = CheckerboardDrawQuad::Create(); local
222 quad->SetNew(shared_quad_state, geometry_rect, color);
223 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data))
227 scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); local
228 quad->SetNew(shared_quad_state, geometry_rect, color, false);
229 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data))
248 scoped_ptr<TileDrawQuad> quad = TileDrawQuad::Create() local
264 scoped_ptr<PictureDrawQuad> quad = PictureDrawQuad::Create(); local
283 scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); local
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  /external/chromium_org/cc/trees/
layer_tree_host_unittest_delegated.cc 95 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); local
97 quad->SetNew(sqs.get(),
108 frame->render_pass_list[0]->quad_list.push_back(quad.PassAs<DrawQuad>());
134 DrawQuad* quad = pass->quad_list[j]; local
135 quad->IterateResources(base::Bind(&AppendResourceId,
828 // The bad frame should be dropped. So we should only have one quad (the
839 const TextureDrawQuad* quad = TextureDrawQuad::MaterialCast( variable
841 EXPECT_EQ(map.find(999)->second, quad->resource_id);
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  /external/chromium_org/third_party/WebKit/Source/core/page/
TouchAdjustment.cpp 50 SubtargetGeometry(Node* node, const FloatQuad& quad)
52 , m_quad(quad)
56 FloatQuad quad() const { return m_quad; } function in class:WebCore::TouchAdjustment::SubtargetGeometry
388 FloatQuad quad = geom.quad(); local
390 if (quad.isRectilinear()) {
406 // The following code tries to adjust the point to place inside a both the touchArea and the non-rectilinear quad.
407 // FIXME: This will return the point inside the touch area that is the closest to the quad center, but does not
408 // guarantee that the point will be inside the quad. Corner-cases exist where the quad will intersect but thi
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_context.h 150 /** Software quad rendering pipeline */
157 } quad; member in struct:softpipe_context
sp_quad_blend.c 29 * quad blending
255 * Do blending for a 2x2 quad for one color buffer.
256 * \param quadColor the incoming quad colors
257 * \param dest the destination/framebuffer quad colors
856 * Clamp all colors in a quad to [0, 1]
873 * we have to adjust (rebase) the fragment/quad colors before writing them
950 struct quad_header *quad = quads[q]; local
954 const int itx = (quad->input.x0 & (TILE_SIZE-1));
955 const int ity = (quad->input.y0 & (TILE_SIZE-1));
960 temp_quad_color[i][j] = quad->output.color[0][i][j]
1043 struct quad_header *quad = quads[q]; local
1117 struct quad_header *quad = quads[q]; local
1185 struct quad_header *quad = quads[q]; local
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sp_setup.c 66 * bitmasks (two bits per quad).
96 struct quad_header quad[MAX_QUADS]; member in struct:setup_context
125 * Clip setup->quad against the scissor/surface bounds.
128 quad_clip(struct setup_context *setup, struct quad_header *quad)
136 if (quad->input.x0 >= maxx ||
137 quad->input.y0 >= maxy ||
138 quad->input.x0 + 1 < minx ||
139 quad->input.y0 + 1 < miny) {
141 quad->inout.mask = 0x0;
144 if (quad->input.x0 < minx
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_context.h 150 /** Software quad rendering pipeline */
157 } quad; member in struct:softpipe_context
sp_quad_blend.c 29 * quad blending
255 * Do blending for a 2x2 quad for one color buffer.
256 * \param quadColor the incoming quad colors
257 * \param dest the destination/framebuffer quad colors
856 * Clamp all colors in a quad to [0, 1]
873 * we have to adjust (rebase) the fragment/quad colors before writing them
950 struct quad_header *quad = quads[q]; local
954 const int itx = (quad->input.x0 & (TILE_SIZE-1));
955 const int ity = (quad->input.y0 & (TILE_SIZE-1));
960 temp_quad_color[i][j] = quad->output.color[0][i][j]
1043 struct quad_header *quad = quads[q]; local
1117 struct quad_header *quad = quads[q]; local
1185 struct quad_header *quad = quads[q]; local
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sp_setup.c 66 * bitmasks (two bits per quad).
96 struct quad_header quad[MAX_QUADS]; member in struct:setup_context
125 * Clip setup->quad against the scissor/surface bounds.
128 quad_clip(struct setup_context *setup, struct quad_header *quad)
136 if (quad->input.x0 >= maxx ||
137 quad->input.y0 >= maxy ||
138 quad->input.x0 + 1 < minx ||
139 quad->input.y0 + 1 < miny) {
141 quad->inout.mask = 0x0;
144 if (quad->input.x0 < minx
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  /frameworks/base/libs/hwui/
Caches.cpp 419 uint16_t quad = i * 4; local
421 regionIndices[index ] = quad; // top-left
422 regionIndices[index + 1] = quad + 1; // top-right
423 regionIndices[index + 2] = quad + 2; // bottom-left
424 regionIndices[index + 3] = quad + 2; // bottom-left
425 regionIndices[index + 4] = quad + 1; // top-right
426 regionIndices[index + 5] = quad + 3; // bottom-right
  /external/chromium_org/cc/output/
shader.cc 295 "quad",
312 // TODO(epenner): Find the cause of this 'quad' uniform
319 uniform TexCoordPrecision vec2 quad[4]; local
323 vec2 pos = quad[int(a_index)]; // NOLINT
333 uniform TexCoordPrecision vec2 quad[4];
335 vec2 pos = quad[int(a_index)]; // NOLINT
355 "quad",
379 uniform TexCoordPrecision vec2 quad[4]; local
384 vec2 pos = quad[int(a_index)]; // NOLINT
414 "quad",
440 uniform TexCoordPrecision vec2 quad[4]; local
497 uniform TexCoordPrecision vec2 quad[4]; local
548 uniform TexCoordPrecision vec2 quad[4]; local
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renderer_pixeltest.cc 83 scoped_ptr<RenderPassDrawQuad> quad = RenderPassDrawQuad::Create(); local
84 quad->SetNew(shared_state,
95 return quad.PassAs<DrawQuad>();
124 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); local
125 quad->SetNew(shared_state,
135 return quad.Pass();
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  /external/chromium_org/third_party/skia/src/core/
SkMath.cpp 466 int quad = ((unsigned)radians / (kTableSize * 256)) & 3; local
478 int quad = ((unsigned)radians / kTableSize) & 3; local
481 if (quad & 1) {
484 if (quad & 2) {
487 if (((quad - 1) & 2) == 0) {
  /external/ganymed-ssh2/src/main/java/ch/ethz/ssh2/transport/
TransportManager.java 183 String[] quad = Tokenizer.parseTokens(host, '.'); local
185 if ((quad == null) || (quad.length != 4))
196 if ((quad[i].length() == 0) || (quad[i].length() > 3))
201 for (int k = 0; k < quad[i].length(); k++)
203 char c = quad[i].charAt(k);
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 46 import com.jme3.scene.shape.Quad;
68 private final Quad quad = new Quad(1, -1, true); field in class:RenderDeviceJme
69 private final Geometry quadGeom = new Geometry("nifty-quad", quad);
75 private VertexBuffer quadDefaultTC = quad.getBuffer(Type.TexCoord);
88 quad.setBuffer(quadColor);
287 quad.clearBuffer(Type.TexCoord);
288 quad.setBuffer(quadModTC);
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  /external/skia/src/core/
SkMath.cpp 466 int quad = ((unsigned)radians / (kTableSize * 256)) & 3; local
478 int quad = ((unsigned)radians / kTableSize) & 3; local
481 if (quad & 1) {
484 if (quad & 2) {
487 if (((quad - 1) & 2) == 0) {
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSPrimitiveValue.h 40 class Quad;
292 Quad* getQuadValue(ExceptionState&) const;
293 Quad* getQuadValue() const { return m_primitiveUnitType != CSS_QUAD ? 0 : m_value.quad; }
358 void init(PassRefPtr<Quad>);
373 Quad* quad; member in union:WebCore::CSSPrimitiveValue::__anon12564
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
intel_tris.c 562 #define QUAD( a, b, c, d ) \
604 tnl_quad_func quad; member in struct:__anon15054
865 #define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
1016 tnl->Driver.Render.Quad = rast_tab[index].quad;
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
r200_swtcl.c 387 #define QUAD( a, b, c, d ) r200_quad( rmesa, a, b, c, d )
405 tnl_quad_func quad; member in struct:__anon15217
586 tnl->Driver.Render.Quad = rast_tab[index].quad;
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_swtcl.c 509 #define QUAD( a, b, c, d ) radeon_quad( rmesa, a, b, c, d )
527 tnl_quad_func quad; member in struct:__anon15230
709 tnl->Driver.Render.Quad = rast_tab[index].quad;
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
SimpleWaterProcessor.java 45 import com.jme3.scene.shape.Quad;
71 * //creating a quad to render water to
72 * Quad quad = new Quad(400,400);
75 * quad.scaleTextureCoordinates(new Vector2f(6f,6f));
78 * Geometry water=new Geometry("water", quad);
327 * Get the water material from this processor, apply this to your water quad.
335 * Sets the reflected scene, should not include the water quad!
390 * @param origin Set to 0,-6,0 if your water quad is at that location for correct reflectio
512 Quad quad = new Quad(width, height); local
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  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_tris.c 562 #define QUAD( a, b, c, d ) \
604 tnl_quad_func quad; member in struct:__anon25398
865 #define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
1016 tnl->Driver.Render.Quad = rast_tab[index].quad;
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