/external/v8/benchmarks/spinning-balls/ |
v.js | 55 var scene = void 0; variable 57 var scene = void 0; variable 295 function Scene(width, height) { 316 Scene.prototype.drawPoint = function (x, y, z, color) { 335 Scene.prototype.drawDyingPoints = function () { 338 // Rotate the scene around y-axis. 339 scene.drawPoint(point.x, point.y, point.z, point.color()); 352 Scene.prototype.draw = function () { 403 scene.draw(); 482 scene = new Scene(640, 480) [all...] |
/frameworks/base/core/java/android/transition/ |
TransitionManager.java | 31 * change of {@link Scene}. To use the manager, add scenes along with 32 * transition objects with calls to {@link #setTransition(Scene, Transition)} 33 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific 34 * transitions for scene changes is not required; by default, a Scene change 36 * situations. Specifying other transitions for particular scene changes is 44 * that transition to the from/to scene information in that tag. 45 * For example, here is a resource file that declares several scene 52 * creating a scene from a layout in code by callin [all...] |
/hardware/ti/omap4xxx/camera/OMXCameraAdapter/ |
OMX3A.cpp | 43 OMX_SCENEMODETYPE scene) { 48 // 1. Find camera's scene mode LUT 57 // 2. Find scene mode entry in table 63 if(cameraLUT[i].scene == scene) { 96 // if setting preset scene mode, previewing, and not in the middle of capture 97 // set preset scene mode immediately instead of in next FBD 101 // re-apply EV compensation after setting scene mode since it probably reset it 725 OMX_CONFIG_SCENEMODETYPE scene; local 735 OMX_INIT_STRUCT_PTR (&scene, OMX_CONFIG_SCENEMODETYPE) [all...] |
/sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/ |
ViewHierarchyScene.java | 17 package com.android.hierarchyviewer.scene; 203 public GradientWidget(ViewHierarchyScene scene, ViewNode node) { 204 super(scene);
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/sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/ |
Workspace.java | 24 import com.android.hierarchyviewer.scene.CaptureLoader; 25 import com.android.hierarchyviewer.scene.ProfilesLoader; 26 import com.android.hierarchyviewer.scene.VersionLoader; 27 import com.android.hierarchyviewer.scene.ViewHierarchyLoader; 28 import com.android.hierarchyviewer.scene.ViewHierarchyScene; 29 import com.android.hierarchyviewer.scene.ViewManager; 30 import com.android.hierarchyviewer.scene.ViewNode; 31 import com.android.hierarchyviewer.scene.WindowsLoader; 145 private ViewHierarchyScene scene; field in class:Workspace 658 scene.setZoomFactor(slider.getValue() / 100.0d) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_setup_tri.c | 76 * The memory is allocated from the per-scene pool, not per-tile. 82 lp_setup_alloc_triangle(struct lp_scene *scene, 95 tri = lp_scene_alloc_aligned( scene, *tri_size, 16 ); 201 struct lp_scene *scene = setup->scene; local 207 if (!scene->fb.zsbuf) { 211 lp_scene_bin_reset( scene, tx, ty ); 215 return lp_scene_bin_cmd_with_state( scene, tx, ty, 221 return lp_scene_bin_cmd_with_state( scene, tx, ty, 231 * framebuffer tiles are touched. Put the triangle in the scene' 242 struct lp_scene *scene = setup->scene; local 564 struct lp_scene *scene = setup->scene; local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
MaterialContext.java | 1 package com.jme3.scene.plugins.blender.materials; 4 import com.jme3.scene.plugins.blender.BlenderContext; 5 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException; 6 import com.jme3.scene.plugins.blender.file.DynamicArray; 7 import com.jme3.scene.plugins.blender.file.Pointer; 8 import com.jme3.scene.plugins.blender.file.Structure; 9 import com.jme3.scene.plugins.blender.materials.MaterialHelper.DiffuseShader; 10 import com.jme3.scene.plugins.blender.materials.MaterialHelper.SpecularShader; 11 import com.jme3.scene.plugins.blender.textures.TextureHelper; 12 import com.jme3.scene.plugins.blender.textures.blending.TextureBlender [all...] |
MaterialHelper.java | 32 package com.jme3.scene.plugins.blender.materials;
42 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
43 import com.jme3.scene.plugins.blender.BlenderContext;
44 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
45 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
46 import com.jme3.scene.plugins.blender.file.Pointer;
47 import com.jme3.scene.plugins.blender.file.Structure;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ArmatureModifier.java | 1 package com.jme3.scene.plugins.blender.modifiers;
19 import com.jme3.scene.Geometry;
20 import com.jme3.scene.Mesh;
21 import com.jme3.scene.Node;
22 import com.jme3.scene.VertexBuffer;
23 import com.jme3.scene.VertexBuffer.Format;
24 import com.jme3.scene.VertexBuffer.Type;
25 import com.jme3.scene.VertexBuffer.Usage;
26 import com.jme3.scene.plugins.blender.BlenderContext;
27 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType; [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/ |
Properties.java | 1 package com.jme3.scene.plugins.blender.objects; 4 import com.jme3.scene.plugins.blender.BlenderContext; 5 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException; 6 import com.jme3.scene.plugins.blender.file.BlenderInputStream; 7 import com.jme3.scene.plugins.blender.file.FileBlockHeader; 8 import com.jme3.scene.plugins.blender.file.Pointer; 9 import com.jme3.scene.plugins.blender.file.Structure;
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ObjectHelper.java | 32 package com.jme3.scene.plugins.blender.objects;
49 import com.jme3.scene.Geometry;
50 import com.jme3.scene.Node;
51 import com.jme3.scene.Spatial;
52 import com.jme3.scene.Spatial.CullHint;
53 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
54 import com.jme3.scene.plugins.blender.BlenderContext;
55 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
56 import com.jme3.scene.plugins.blender.cameras.CameraHelper;
57 import com.jme3.scene.plugins.blender.constraints.Constraint; [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Geometry.java | 32 package com.jme3.scene; 45 import com.jme3.scene.VertexBuffer.Type; 53 * <code>Geometry</code> defines a leaf node of the scene graph. The leaf node 146 * with {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }. 218 * @see #setMesh(com.jme3.scene.Mesh)
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BatchNode.java | 32 package com.jme3.scene; 39 import com.jme3.scene.mesh.IndexBuffer; 56 * this geometries are directly attached to the node in the scene graph. 57 * usage is like any other node except you have to call the {@link #batch()} method once all geoms have been attached to the sub scene graph and theire material set 172 * every geometry of the sub scene graph of this node will be batched into a single mesh that will be rendered in one call
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VertexBuffer.java | 33 package com.jme3.scene; 540 * be called after {@link VertexBuffer#setupData(com.jme3.scene.VertexBuffer.Usage, int, com.jme3.scene.VertexBuffer.Format, java.nio.Buffer) } [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
SceneLoader.java | 33 package com.jme3.scene.plugins.ogre; 43 import com.jme3.scene.Spatial; 44 import com.jme3.scene.plugins.ogre.matext.OgreMaterialKey; 71 private com.jme3.scene.Node root; 72 private com.jme3.scene.Node node; 73 private com.jme3.scene.Node entityNode; 230 if (qName.equals("scene")){ 232 throw new SAXException("dotScene parse error: 'scene' element must be the root XML element"); 245 root = new com.jme3.scene.Node("OgreDotScene"+(++sceneIdx)); 247 root = new com.jme3.scene.Node(sceneName+"-scene_node") [all...] |
SkeletonLoader.java | 32 package com.jme3.scene.plugins.ogre;
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MeshLoader.java | 32 package com.jme3.scene.plugins.ogre; 42 import com.jme3.scene.*; 43 import com.jme3.scene.VertexBuffer.Format; 44 import com.jme3.scene.VertexBuffer.Type; 45 import com.jme3.scene.VertexBuffer.Usage; 46 import com.jme3.scene.plugins.ogre.matext.OgreMaterialKey;
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup_tri.c | 76 * The memory is allocated from the per-scene pool, not per-tile. 82 lp_setup_alloc_triangle(struct lp_scene *scene, 95 tri = lp_scene_alloc_aligned( scene, *tri_size, 16 ); 201 struct lp_scene *scene = setup->scene; local 207 if (!scene->fb.zsbuf) { 211 lp_scene_bin_reset( scene, tx, ty ); 215 return lp_scene_bin_cmd_with_state( scene, tx, ty, 221 return lp_scene_bin_cmd_with_state( scene, tx, ty, 231 * framebuffer tiles are touched. Put the triangle in the scene' 242 struct lp_scene *scene = setup->scene; local 564 struct lp_scene *scene = setup->scene; local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderContext.java | 32 package com.jme3.scene.plugins.blender;
49 import com.jme3.scene.plugins.blender.animations.BoneContext;
50 import com.jme3.scene.plugins.blender.animations.Ipo;
51 import com.jme3.scene.plugins.blender.constraints.Constraint;
52 import com.jme3.scene.plugins.blender.file.BlenderInputStream;
53 import com.jme3.scene.plugins.blender.file.DnaBlockData;
54 import com.jme3.scene.plugins.blender.file.FileBlockHeader;
55 import com.jme3.scene.plugins.blender.file.Structure;
56 import com.jme3.scene.plugins.blender.materials.MaterialContext;
57 import com.jme3.scene.plugins.blender.meshes.MeshContext; [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
CurvesHelper.java | 1 package com.jme3.scene.plugins.blender.curves;
7 import com.jme3.scene.Geometry;
8 import com.jme3.scene.Mesh;
9 import com.jme3.scene.VertexBuffer.Type;
10 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
11 import com.jme3.scene.plugins.blender.BlenderContext;
12 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
13 import com.jme3.scene.plugins.blender.file.*;
14 import com.jme3.scene.plugins.blender.materials.MaterialHelper;
15 import com.jme3.scene.plugins.blender.meshes.MeshHelper; [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
MeshHelper.java | 32 package com.jme3.scene.plugins.blender.meshes;
48 import com.jme3.scene.Geometry;
49 import com.jme3.scene.Mesh;
50 import com.jme3.scene.VertexBuffer;
51 import com.jme3.scene.VertexBuffer.Format;
52 import com.jme3.scene.VertexBuffer.Type;
53 import com.jme3.scene.VertexBuffer.Usage;
54 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
55 import com.jme3.scene.plugins.blender.BlenderContext;
56 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType; [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
NoiseGenerator.java | 32 package com.jme3.scene.plugins.blender.textures;
35 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
36 import com.jme3.scene.plugins.blender.BlenderContext;
37 import com.jme3.scene.plugins.blender.file.Structure;
38 import com.jme3.scene.plugins.blender.textures.TextureGeneratorMusgrave.MusgraveData;
[all...] |
TextureHelper.java | 32 package com.jme3.scene.plugins.blender.textures;
55 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
56 import com.jme3.scene.plugins.blender.BlenderContext;
57 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
58 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
59 import com.jme3.scene.plugins.blender.file.FileBlockHeader;
60 import com.jme3.scene.plugins.blender.file.Pointer;
61 import com.jme3.scene.plugins.blender.file.Structure;
62 import com.jme3.scene.plugins.blender.materials.MaterialContext;
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderManager.java | 44 import com.jme3.scene.*;
60 * of rendering the scene graphs attached to each viewport and
538 * @see #renderGeometry(com.jme3.scene.Geometry)
586 * using {@link Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager) }.
587 * Using {@link #renderGeometry(com.jme3.scene.Geometry) } will
629 * @see Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager)
666 * {@link #renderGeometry(com.jme3.scene.Geometry) } method is called.
671 * @see #renderGeometry(com.jme3.scene.Geometry)
703 * Preloads a scene for rendering.
707 * used by the given scene to the video driver. [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
OBJLoader.java | 33 package com.jme3.scene.plugins; 41 import com.jme3.scene.Mesh.Mode; 42 import com.jme3.scene.*; 43 import com.jme3.scene.VertexBuffer.Type; 44 import com.jme3.scene.mesh.IndexBuffer; 45 import com.jme3.scene.mesh.IndexIntBuffer; 46 import com.jme3.scene.mesh.IndexShortBuffer;
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