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  /external/v8/benchmarks/spinning-balls/
v.js 55 var scene = void 0; variable
57 var scene = void 0; variable
295 function Scene(width, height) {
316 Scene.prototype.drawPoint = function (x, y, z, color) {
335 Scene.prototype.drawDyingPoints = function () {
338 // Rotate the scene around y-axis.
339 scene.drawPoint(point.x, point.y, point.z, point.color());
352 Scene.prototype.draw = function () {
403 scene.draw();
482 scene = new Scene(640, 480)
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  /frameworks/base/core/java/android/transition/
TransitionManager.java 31 * change of {@link Scene}. To use the manager, add scenes along with
32 * transition objects with calls to {@link #setTransition(Scene, Transition)}
33 * or {@link #setTransition(Scene, Scene, Transition)}. Setting specific
34 * transitions for scene changes is not required; by default, a Scene change
36 * situations. Specifying other transitions for particular scene changes is
44 * that transition to the from/to scene information in that tag.
45 * For example, here is a resource file that declares several scene
52 * creating a scene from a layout in code by callin
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  /hardware/ti/omap4xxx/camera/OMXCameraAdapter/
OMX3A.cpp 43 OMX_SCENEMODETYPE scene) {
48 // 1. Find camera's scene mode LUT
57 // 2. Find scene mode entry in table
63 if(cameraLUT[i].scene == scene) {
96 // if setting preset scene mode, previewing, and not in the middle of capture
97 // set preset scene mode immediately instead of in next FBD
101 // re-apply EV compensation after setting scene mode since it probably reset it
725 OMX_CONFIG_SCENEMODETYPE scene; local
735 OMX_INIT_STRUCT_PTR (&scene, OMX_CONFIG_SCENEMODETYPE)
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  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/
ViewHierarchyScene.java 17 package com.android.hierarchyviewer.scene;
203 public GradientWidget(ViewHierarchyScene scene, ViewNode node) {
204 super(scene);
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
Workspace.java 24 import com.android.hierarchyviewer.scene.CaptureLoader;
25 import com.android.hierarchyviewer.scene.ProfilesLoader;
26 import com.android.hierarchyviewer.scene.VersionLoader;
27 import com.android.hierarchyviewer.scene.ViewHierarchyLoader;
28 import com.android.hierarchyviewer.scene.ViewHierarchyScene;
29 import com.android.hierarchyviewer.scene.ViewManager;
30 import com.android.hierarchyviewer.scene.ViewNode;
31 import com.android.hierarchyviewer.scene.WindowsLoader;
145 private ViewHierarchyScene scene; field in class:Workspace
658 scene.setZoomFactor(slider.getValue() / 100.0d)
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_tri.c 76 * The memory is allocated from the per-scene pool, not per-tile.
82 lp_setup_alloc_triangle(struct lp_scene *scene,
95 tri = lp_scene_alloc_aligned( scene, *tri_size, 16 );
201 struct lp_scene *scene = setup->scene; local
207 if (!scene->fb.zsbuf) {
211 lp_scene_bin_reset( scene, tx, ty );
215 return lp_scene_bin_cmd_with_state( scene, tx, ty,
221 return lp_scene_bin_cmd_with_state( scene, tx, ty,
231 * framebuffer tiles are touched. Put the triangle in the scene'
242 struct lp_scene *scene = setup->scene; local
564 struct lp_scene *scene = setup->scene; local
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialContext.java 1 package com.jme3.scene.plugins.blender.materials;
4 import com.jme3.scene.plugins.blender.BlenderContext;
5 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
6 import com.jme3.scene.plugins.blender.file.DynamicArray;
7 import com.jme3.scene.plugins.blender.file.Pointer;
8 import com.jme3.scene.plugins.blender.file.Structure;
9 import com.jme3.scene.plugins.blender.materials.MaterialHelper.DiffuseShader;
10 import com.jme3.scene.plugins.blender.materials.MaterialHelper.SpecularShader;
11 import com.jme3.scene.plugins.blender.textures.TextureHelper;
12 import com.jme3.scene.plugins.blender.textures.blending.TextureBlender
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MaterialHelper.java 32 package com.jme3.scene.plugins.blender.materials;
42 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
43 import com.jme3.scene.plugins.blender.BlenderContext;
44 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
45 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
46 import com.jme3.scene.plugins.blender.file.Pointer;
47 import com.jme3.scene.plugins.blender.file.Structure;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 1 package com.jme3.scene.plugins.blender.modifiers;
19 import com.jme3.scene.Geometry;
20 import com.jme3.scene.Mesh;
21 import com.jme3.scene.Node;
22 import com.jme3.scene.VertexBuffer;
23 import com.jme3.scene.VertexBuffer.Format;
24 import com.jme3.scene.VertexBuffer.Type;
25 import com.jme3.scene.VertexBuffer.Usage;
26 import com.jme3.scene.plugins.blender.BlenderContext;
27 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/
Properties.java 1 package com.jme3.scene.plugins.blender.objects;
4 import com.jme3.scene.plugins.blender.BlenderContext;
5 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
6 import com.jme3.scene.plugins.blender.file.BlenderInputStream;
7 import com.jme3.scene.plugins.blender.file.FileBlockHeader;
8 import com.jme3.scene.plugins.blender.file.Pointer;
9 import com.jme3.scene.plugins.blender.file.Structure;
ObjectHelper.java 32 package com.jme3.scene.plugins.blender.objects;
49 import com.jme3.scene.Geometry;
50 import com.jme3.scene.Node;
51 import com.jme3.scene.Spatial;
52 import com.jme3.scene.Spatial.CullHint;
53 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
54 import com.jme3.scene.plugins.blender.BlenderContext;
55 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
56 import com.jme3.scene.plugins.blender.cameras.CameraHelper;
57 import com.jme3.scene.plugins.blender.constraints.Constraint;
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Geometry.java 32 package com.jme3.scene;
45 import com.jme3.scene.VertexBuffer.Type;
53 * <code>Geometry</code> defines a leaf node of the scene graph. The leaf node
146 * with {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }.
218 * @see #setMesh(com.jme3.scene.Mesh)
BatchNode.java 32 package com.jme3.scene;
39 import com.jme3.scene.mesh.IndexBuffer;
56 * this geometries are directly attached to the node in the scene graph.
57 * usage is like any other node except you have to call the {@link #batch()} method once all geoms have been attached to the sub scene graph and theire material set
172 * every geometry of the sub scene graph of this node will be batched into a single mesh that will be rendered in one call
VertexBuffer.java 33 package com.jme3.scene;
540 * be called after {@link VertexBuffer#setupData(com.jme3.scene.VertexBuffer.Usage, int, com.jme3.scene.VertexBuffer.Format, java.nio.Buffer) }
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  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SceneLoader.java 33 package com.jme3.scene.plugins.ogre;
43 import com.jme3.scene.Spatial;
44 import com.jme3.scene.plugins.ogre.matext.OgreMaterialKey;
71 private com.jme3.scene.Node root;
72 private com.jme3.scene.Node node;
73 private com.jme3.scene.Node entityNode;
230 if (qName.equals("scene")){
232 throw new SAXException("dotScene parse error: 'scene' element must be the root XML element");
245 root = new com.jme3.scene.Node("OgreDotScene"+(++sceneIdx));
247 root = new com.jme3.scene.Node(sceneName+"-scene_node")
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SkeletonLoader.java 32 package com.jme3.scene.plugins.ogre;
MeshLoader.java 32 package com.jme3.scene.plugins.ogre;
42 import com.jme3.scene.*;
43 import com.jme3.scene.VertexBuffer.Format;
44 import com.jme3.scene.VertexBuffer.Type;
45 import com.jme3.scene.VertexBuffer.Usage;
46 import com.jme3.scene.plugins.ogre.matext.OgreMaterialKey;
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_tri.c 76 * The memory is allocated from the per-scene pool, not per-tile.
82 lp_setup_alloc_triangle(struct lp_scene *scene,
95 tri = lp_scene_alloc_aligned( scene, *tri_size, 16 );
201 struct lp_scene *scene = setup->scene; local
207 if (!scene->fb.zsbuf) {
211 lp_scene_bin_reset( scene, tx, ty );
215 return lp_scene_bin_cmd_with_state( scene, tx, ty,
221 return lp_scene_bin_cmd_with_state( scene, tx, ty,
231 * framebuffer tiles are touched. Put the triangle in the scene'
242 struct lp_scene *scene = setup->scene; local
564 struct lp_scene *scene = setup->scene; local
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderContext.java 32 package com.jme3.scene.plugins.blender;
49 import com.jme3.scene.plugins.blender.animations.BoneContext;
50 import com.jme3.scene.plugins.blender.animations.Ipo;
51 import com.jme3.scene.plugins.blender.constraints.Constraint;
52 import com.jme3.scene.plugins.blender.file.BlenderInputStream;
53 import com.jme3.scene.plugins.blender.file.DnaBlockData;
54 import com.jme3.scene.plugins.blender.file.FileBlockHeader;
55 import com.jme3.scene.plugins.blender.file.Structure;
56 import com.jme3.scene.plugins.blender.materials.MaterialContext;
57 import com.jme3.scene.plugins.blender.meshes.MeshContext;
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 1 package com.jme3.scene.plugins.blender.curves;
7 import com.jme3.scene.Geometry;
8 import com.jme3.scene.Mesh;
9 import com.jme3.scene.VertexBuffer.Type;
10 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
11 import com.jme3.scene.plugins.blender.BlenderContext;
12 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
13 import com.jme3.scene.plugins.blender.file.*;
14 import com.jme3.scene.plugins.blender.materials.MaterialHelper;
15 import com.jme3.scene.plugins.blender.meshes.MeshHelper;
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 32 package com.jme3.scene.plugins.blender.meshes;
48 import com.jme3.scene.Geometry;
49 import com.jme3.scene.Mesh;
50 import com.jme3.scene.VertexBuffer;
51 import com.jme3.scene.VertexBuffer.Format;
52 import com.jme3.scene.VertexBuffer.Type;
53 import com.jme3.scene.VertexBuffer.Usage;
54 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
55 import com.jme3.scene.plugins.blender.BlenderContext;
56 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
NoiseGenerator.java 32 package com.jme3.scene.plugins.blender.textures;
35 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
36 import com.jme3.scene.plugins.blender.BlenderContext;
37 import com.jme3.scene.plugins.blender.file.Structure;
38 import com.jme3.scene.plugins.blender.textures.TextureGeneratorMusgrave.MusgraveData;
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TextureHelper.java 32 package com.jme3.scene.plugins.blender.textures;
55 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
56 import com.jme3.scene.plugins.blender.BlenderContext;
57 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
58 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
59 import com.jme3.scene.plugins.blender.file.FileBlockHeader;
60 import com.jme3.scene.plugins.blender.file.Pointer;
61 import com.jme3.scene.plugins.blender.file.Structure;
62 import com.jme3.scene.plugins.blender.materials.MaterialContext;
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderManager.java 44 import com.jme3.scene.*;
60 * of rendering the scene graphs attached to each viewport and
538 * @see #renderGeometry(com.jme3.scene.Geometry)
586 * using {@link Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager) }.
587 * Using {@link #renderGeometry(com.jme3.scene.Geometry) } will
629 * @see Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager)
666 * {@link #renderGeometry(com.jme3.scene.Geometry) } method is called.
671 * @see #renderGeometry(com.jme3.scene.Geometry)
703 * Preloads a scene for rendering.
707 * used by the given scene to the video driver.
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  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 33 package com.jme3.scene.plugins;
41 import com.jme3.scene.Mesh.Mode;
42 import com.jme3.scene.*;
43 import com.jme3.scene.VertexBuffer.Type;
44 import com.jme3.scene.mesh.IndexBuffer;
45 import com.jme3.scene.mesh.IndexIntBuffer;
46 import com.jme3.scene.mesh.IndexShortBuffer;

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