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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/
Fractal.java 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
38 * for noise fractals
  /external/mesa3d/src/glsl/
lower_noise.cpp 26 * IR lower pass to remove noise opcodes.
51 * that implements noise. No hardware has a noise instruction.
  /external/chromium_org/third_party/WebKit/ManualTests/
typed-array-memory.html 29 var noise = KB;
44 if (now < before + MB - noise) {
52 if (after > now + noise) {
98 if (now > before + noise) {
105 if (after < now - noise) {
141 "var noise = KB;\n" +
146 " if (after > before + MB - noise) {\n" +
165 if (now > before - MB + noise) {
173 if (after < now - noise) {
  /external/eigen/doc/snippets/
LLT_solve.cpp 2 // let's generate some samples on the 3D plane of equation z = 2x+3y (with some noise)
  /external/chromium_org/content/browser/speech/endpointer/
energy_endpointer.h 23 // The levels of the speech and background noise are continuously updated. It is
24 // important that the background noise level be estimated initially for
26 // noise and a fast update rate is used for the noise level. The duration for
74 // i.e. noise level estimation.
95 // Returns estimated noise level in dB.
106 // Update internal speech and noise levels.
134 // Estimate of the background noise level. Used externally for UI feedback.
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainFractalGridTest.java 13 import com.jme3.terrain.noise.ShaderUtils;
14 import com.jme3.terrain.noise.basis.FilteredBasis;
15 import com.jme3.terrain.noise.filter.IterativeFilter;
16 import com.jme3.terrain.noise.filter.OptimizedErode;
17 import com.jme3.terrain.noise.filter.PerturbFilter;
18 import com.jme3.terrain.noise.filter.SmoothFilter;
19 import com.jme3.terrain.noise.fractal.FractalSum;
20 import com.jme3.terrain.noise.modulator.NoiseModulator;
  /frameworks/base/core/java/android/net/
MobileLinkQualityInfo.java 153 * returns signal to noise ratio for CDMA networks
154 * @return signal to noise ratio in db or {@link android.net.LinkQualityInfo#UNKNOWN_INT}
183 * returns signal to noise ratio for EVDO spectrum
184 * @return signal to noise ration in db or {@link android.net.LinkQualityInfo#UNKNOWN_INT}
198 * returns end-to-end signal to noise ratio for EVDO networks
199 * @return signal to noise ration in db or {@link android.net.LinkQualityInfo#UNKNOWN_INT}
258 * returns signal to noise ratio for LTE networks
259 * @return signal to noise ration in db or {@link android.net.LinkQualityInfo#UNKNOWN_INT}
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
GrainFilter.java 83 " float noise = texture2D(tex_sampler_1, v_texcoord + vec2(-stepX, -stepY)).r * 0.224;\n" +
84 " noise += texture2D(tex_sampler_1, v_texcoord + vec2(-stepX, stepY)).r * 0.224;\n" +
85 " noise += texture2D(tex_sampler_1, v_texcoord + vec2(stepX, -stepY)).r * 0.224;\n" +
86 " noise += texture2D(tex_sampler_1, v_texcoord + vec2(stepX, stepY)).r * 0.224;\n" +
87 " noise += 0.4448;\n" +
88 " noise *= scale;\n" +
92 " float weight = 1.0 - 1.333 * mask * noise;\n" +
167 // Create noise frame
  /system/media/audio_effects/include/audio_effects/
effect_ns.h 34 NS_PARAM_LEVEL, // noise suppression level (t_ns_level)
38 // noise suppression level
  /external/chromium_org/third_party/opus/src/silk/
VAD.c 34 /* Silk VAD noise level estimation */
52 /* init noise levels */
53 /* Initialize array with approx pink noise levels (psd proportional to inverse of frequency) */
65 /* init smoothed energy-to-noise ratio*/
166 /* Noise estimation */
171 /* Signal-plus-noise to noise ratio estimation */
223 /* Accumulate signal-without-noise energies, higher frequency bands have more weight */
256 /* compute smoothed energy-to-noise ratio per band */
260 /* signal to noise ratio in dB per band *
    [all...]
  /external/chromium_org/third_party/opus/src/silk/float/
structs_FLP.h 41 /* Noise shaping analysis state */
69 silk_shape_state_FLP sShape; /* Noise shaping state */
72 /* Buffer for find pitch and noise shape analysis */
73 silk_float x_buf[ 2 * MAX_FRAME_LENGTH + LA_SHAPE_MAX ];/* Buffer for find pitch and noise shape analysis */
88 /* Noise shaping parameters */
  /external/aac/libSBRenc/src/
nf_est.cpp 111 \brief The function applies smoothing to the noise levels.
120 smoothingOfNoiseLevels(FIXP_DBL *NoiseLevels, /*!< pointer to noise-floor levels.*/
121 INT nEnvelopes, /*!< Number of noise floor envelopes.*/
122 INT noNoiseBands, /*!< Number of noise bands for every noise floor envelope. */
123 FIXP_DBL prevNoiseLevels[NF_SMOOTHING_LENGTH][MAX_NUM_NOISE_VALUES],/*!< Previous noise floor envelopes. */
124 const FIXP_DBL *smoothFilter, /*!< filter used for smoothing the noise floor levels. */
157 \brief Does the noise floor level estiamtion.
166 qmfBasedNoiseFloorDetection(FIXP_DBL *noiseLevel, /*!< Pointer to vector to store the noise levels in.*/
171 INT startChannel, /*!< Start channel of the current noise floor band.*
    [all...]
nf_est.h 86 \brief Noise floor estimation structs and prototypes
95 #define NF_SMOOTHING_LENGTH 4 /*!< Smoothing length of the noise floors. */
99 FIXP_DBL prevNoiseLevels[NF_SMOOTHING_LENGTH][MAX_NUM_NOISE_VALUES]; /*!< The previous noise levels. */
100 FIXP_DBL noiseFloorOffset[MAX_NUM_NOISE_VALUES]; /*!< Noise floor offset, scaled with NOISE_FLOOR_OFFSET_SCALING */
104 INT freqBandTableQmf[MAX_NUM_NOISE_VALUES + 1]; /*!< Frequncy band table for the noise floor bands.*/
117 FIXP_DBL *noiseLevels, /*!< Pointer to vector to store the noise levels in.*/
130 INT ana_max_level, /*!< Maximum level of the adaptive noise. */
133 INT noiseBands, /*!< Number of noise bands per octave. */
134 INT noiseFloorOffset, /*!< Noise floor offset. */
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorDistnoise.java 47 * This class generates the 'distorted noise' texture.
53 * Constructor stores the given noise generator.
55 * the noise generator
110 * "Variable Lacunarity Noise" A distorted variety of Perlin noise. This method is used to calculate distorted noise
133 return abstractNoiseFunc2.executeSigned(x + rx, y + ry, z + rz); //distorted-domain noise
  /external/speex/include/speex/
speex_preprocess.h 5 * @brief Speex preprocessor. The preprocess can do noise suppression,
40 * This is the Speex preprocessor. The preprocess can do noise suppression,
75 * @return Bool value for voice activity (1 for speech, 0 for noise/silence), ONLY if VAD turned on.
143 /** Set maximum attenuation of the noise in dB (negative number) */
145 /** Get maximum attenuation of the noise in dB (negative number) */
197 /* Can't set noise size */
198 /** Get spectrum size for noise estimate (int32) */
201 /* Can't set noise estimate */
202 /** Get noise estimate (int32[] of squared values) */
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
NoiseAggregator.java 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.Basis;
41 public class NoiseAggregator extends Noise {
FilteredBasis.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.filter.AbstractFilter;
38 import com.jme3.terrain.noise.modulator.Modulator;
ImprovedNoise.java 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
34 // JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
36 * Perlin's default implementation of Improved Perlin Noise
37 * designed to work with Noise base
39 public final class ImprovedNoise extends Noise {
46 static public float noise(float x, float y, float z) { method in class:ImprovedNoise
124 return ImprovedNoise.noise(this.scale * x, this.scale * y, this.scale * z);
  /external/chromium_org/build/android/gyp/
ant.py 9 every build. In the Android build, this just adds a lot of useless noise to the
  /external/chromium_org/ipc/
ipc_message_null_macros.h 8 // the XXXX_messages_internal.h files will not generate noise.
  /external/chromium_org/third_party/npapi/npspy/extern/nspr/
prrng.h 51 ** PR_GetRandomNoise() -- Get random noise from the host platform
80 ** not implemented on this platform, or there is no available noise
86 ** accumulate some noise. Busy machines generate lots of noise, but
  /external/chromium_org/third_party/opus/src/silk/fixed/
structs_FIX.h 41 /* Noise shaping analysis state */
72 /* Buffer for find pitch and noise shape analysis */
73 silk_DWORD_ALIGN opus_int16 x_buf[ 2 * MAX_FRAME_LENGTH + LA_SHAPE_MAX ];/* Buffer for find pitch and noise shape analysis */
88 /* Noise shaping parameters */
  /external/libvpx/libvpx/vp9/common/
vp9_postproc.h 20 char noise[3072]; member in struct:postproc_state
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_binascii.py 94 noise = fillers
95 ratio = len(line) // len(noise)
97 while line and noise:
98 if len(line) // len(noise) > ratio:
101 c, noise = noise[0], noise[1:]
103 return res + noise + line
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_binascii.py 94 noise = fillers
95 ratio = len(line) // len(noise)
97 while line and noise:
98 if len(line) // len(noise) > ratio:
101 c, noise = noise[0], noise[1:]
103 return res + noise + line

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