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  /prebuilts/gcc/darwin-x86/arm/arm-eabi-4.6/share/man/man1/
arm-eabi-gdbtui.1 49 going on ``inside'' another program while it executes\(em\&or what another
50 program was doing at the moment it crashed.
57 Start your program, specifying anything that might affect its behavior.
61 Make your program stop on specified conditions.
65 Examine what has happened, when your program has stopped.
69 Change things in your program, so you can experiment with correcting the
93 executable program as the argument:
96 gdb\ program
100 You can also start with both an executable program and a core file specified:
103 gdb\ program\ cor
    [all...]
  /prebuilts/gcc/darwin-x86/arm/arm-linux-androideabi-4.6/share/man/man1/
arm-linux-androideabi-gdb.1 49 going on ``inside'' another program while it executes\(em\&or what another
50 program was doing at the moment it crashed.
57 Start your program, specifying anything that might affect its behavior.
61 Make your program stop on specified conditions.
65 Examine what has happened, when your program has stopped.
69 Change things in your program, so you can experiment with correcting the
93 executable program as the argument:
96 gdb\ program
100 You can also start with both an executable program and a core file specified:
103 gdb\ program\ cor
    [all...]
arm-linux-androideabi-gdbtui.1 49 going on ``inside'' another program while it executes\(em\&or what another
50 program was doing at the moment it crashed.
57 Start your program, specifying anything that might affect its behavior.
61 Make your program stop on specified conditions.
65 Examine what has happened, when your program has stopped.
69 Change things in your program, so you can experiment with correcting the
93 executable program as the argument:
96 gdb\ program
100 You can also start with both an executable program and a core file specified:
103 gdb\ program\ cor
    [all...]
  /prebuilts/gcc/linux-x86/arm/arm-eabi-4.6/share/man/man1/
arm-eabi-gdb.1 49 going on ``inside'' another program while it executes\(em\&or what another
50 program was doing at the moment it crashed.
57 Start your program, specifying anything that might affect its behavior.
61 Make your program stop on specified conditions.
65 Examine what has happened, when your program has stopped.
69 Change things in your program, so you can experiment with correcting the
93 executable program as the argument:
96 gdb\ program
100 You can also start with both an executable program and a core file specified:
103 gdb\ program\ cor
    [all...]
arm-eabi-gdbtui.1 49 going on ``inside'' another program while it executes\(em\&or what another
50 program was doing at the moment it crashed.
57 Start your program, specifying anything that might affect its behavior.
61 Make your program stop on specified conditions.
65 Examine what has happened, when your program has stopped.
69 Change things in your program, so you can experiment with correcting the
93 executable program as the argument:
96 gdb\ program
100 You can also start with both an executable program and a core file specified:
103 gdb\ program\ cor
    [all...]
  /prebuilts/gcc/linux-x86/arm/arm-linux-androideabi-4.6/share/man/man1/
arm-linux-androideabi-gdb.1 49 going on ``inside'' another program while it executes\(em\&or what another
50 program was doing at the moment it crashed.
57 Start your program, specifying anything that might affect its behavior.
61 Make your program stop on specified conditions.
65 Examine what has happened, when your program has stopped.
69 Change things in your program, so you can experiment with correcting the
93 executable program as the argument:
96 gdb\ program
100 You can also start with both an executable program and a core file specified:
103 gdb\ program\ cor
    [all...]
arm-linux-androideabi-gdbtui.1 49 going on ``inside'' another program while it executes\(em\&or what another
50 program was doing at the moment it crashed.
57 Start your program, specifying anything that might affect its behavior.
61 Make your program stop on specified conditions.
65 Examine what has happened, when your program has stopped.
69 Change things in your program, so you can experiment with correcting the
93 executable program as the argument:
96 gdb\ program
100 You can also start with both an executable program and a core file specified:
103 gdb\ program\ cor
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
prog_cache.c 33 #include "program/prog_cache.h"
34 #include "program/program.h"
41 struct gl_program *program; member in struct:cache_item
122 (struct gl_shader_program **)&c->program,
125 _mesa_reference_program(ctx, &c->program, NULL);
179 return cache->last->program;
188 return c->program;
201 struct gl_program *program)
211 c->program = program; /* no refcount change *
    [all...]
  /external/mesa3d/src/mesa/program/
prog_cache.c 33 #include "program/prog_cache.h"
34 #include "program/program.h"
41 struct gl_program *program; member in struct:cache_item
122 (struct gl_shader_program **)&c->program,
125 _mesa_reference_program(ctx, &c->program, NULL);
179 return cache->last->program;
188 return c->program;
201 struct gl_program *program)
211 c->program = program; /* no refcount change *
    [all...]
  /frameworks/native/services/surfaceflinger/RenderEngine/
ProgramCache.cpp 23 #include "Program.h"
184 Program* ProgramCache::generateProgram(const Key& needs) {
191 Program* program = new Program(needs, vs.string(), fs.string()); local
192 return program;
200 // look-up the program in the cache
201 Program* program = mCache.valueFor(needs); local
202 if (program == NULL)
    [all...]
  /external/chromium_org/courgette/
disassembler.cc 82 AssemblyProgram* program = new AssemblyProgram(disassembler->kind()); local
84 if (!disassembler->Disassemble(program)) {
85 delete program;
91 *output = program;
95 void DeleteAssemblyProgram(AssemblyProgram* program) {
96 delete program;
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fragprog.c 28 #include "program/prog_instruction.h"
35 * \brief Should swrast use a fragment program?
37 * \return true if the current fragment program exists and is not the fixed
38 * function fragment program
152 * Initialize the virtual fragment program machine state prior to running
153 * fragment program on a fragment. This involves initializing the input
156 * \param program the fragment program we're about to run
162 const struct gl_fragment_program *program,
167 if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV)
218 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local
277 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 28 #include "program/prog_instruction.h"
35 * \brief Should swrast use a fragment program?
37 * \return true if the current fragment program exists and is not the fixed
38 * function fragment program
152 * Initialize the virtual fragment program machine state prior to running
153 * fragment program on a fragment. This involves initializing the input
156 * \param program the fragment program we're about to run
162 const struct gl_fragment_program *program,
167 if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV)
218 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local
277 const struct gl_fragment_program *program = ctx->FragmentProgram._Current; local
    [all...]
  /external/proguard/src/proguard/
Targeter.java 7 * This program is free software; you can redistribute it and/or modify it
12 * This program is distributed in the hope that it will be useful, but WITHOUT
18 * with this program; if not, write to the Free Software Foundation, Inc.,
31 * This class sets the target version on program classes.
41 * Creates a new Targeter to set the target version on program classes
51 * Sets the target version on classes in the given program class pool.
  /external/proguard/src/proguard/classfile/util/
StringReferenceInitializer.java 7 * This program is free software; you can redistribute it and/or modify it
12 * This program is distributed in the hope that it will be useful, but WITHOUT
18 * with this program; if not, write to the Free Software Foundation, Inc.,
30 * pool entries that happen to refer to a class in the program class pool or in
73 * Returns the class with the given name, either for the program class pool
78 // First look for the class in the program class pool.
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
SimpleImageFilter.java 27 import android.filterfw.core.Program;
41 protected Program mProgram;
77 // Create program if not created already
106 throw new RuntimeException("Could not create a program for image filter " + this + "!");
113 protected abstract Program getNativeProgram(FilterContext context);
115 protected abstract Program getShaderProgram(FilterContext context);
  /frameworks/native/opengl/libs/GLES2/
gl2_api.in 4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
5 CALL_GL_API(glAttachShader, program, shader);
7 void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
8 CALL_GL_API(glBindAttribLocation, program, index, name);
91 void API_ENTRY(glDeleteProgram)(GLuint program) {
92 CALL_GL_API(glDeleteProgram, program);
112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) {
113 CALL_GL_API(glDetachShader, program, shader);
163 void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
164 CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name)
    [all...]
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 76 GLuint program = glCreateProgram(); local
77 if (program) {
78 glAttachShader(program, vertexShader);
80 glAttachShader(program, pixelShader);
83 glBindAttribLocation(program, A_POS, "a_pos");
84 glBindAttribLocation(program, A_COLOR, "a_color");
85 glBindAttribLocation(program, A_TEX0, "a_tex0");
86 glBindAttribLocation(program, A_TEX1, "a_tex1");
87 glLinkProgram(program);
89 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus)
    [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 2 void glAttachShader ( GLuint program, GLuint shader )
3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
31 void glDeleteProgram ( GLuint program )
38 void glDetachShader ( GLuint program, GLuint shader )
56 void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
57 void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
59 GLint glGetAttribLocation ( GLuint program, const char *name )
66 void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
67 void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgram.h 27 * This class manages a GPU program and records per-program information.
32 * Uniforms are program-local so we can't rely on fHWState to hold the
33 * previous uniform state after a program change.
47 * Call to abandon GL objects owned by this program.
59 * Gets the GL program ID for this program.
64 * Some GL state that is relevant to programs is not stored per-program. In particular color
106 * draw occurs using the program after the program has already been bound. It also uses th
    [all...]
  /external/llvm/docs/CommandGuide/
llvm-nm.rst 9 :program:`llvm-nm` [*options*] [*filenames...*]
16 The :program:`llvm-nm` utility lists the names of symbols from the LLVM bitcode
17 files, object files, or :program:`ar` archives containing them, named on the
20 :program:`llvm-nm` will process a file on its standard input stream.
22 :program:`llvm-nm`'s default output format is the traditional BSD :program:`nm`
81 compiled "just-in-time", :program:`llvm-nm` does not print an address for any
90 .. program:: llvm-nm
171 * :program:`llvm-nm` cannot demangle C++ mangled names, like GNU :program:`nm
    [all...]
  /external/skia/src/gpu/gl/
GrGLProgram.h 27 * This class manages a GPU program and records per-program information.
32 * Uniforms are program-local so we can't rely on fHWState to hold the
33 * previous uniform state after a program change.
47 * Call to abandon GL objects owned by this program.
59 * Gets the GL program ID for this program.
64 * Some GL state that is relevant to programs is not stored per-program. In particular color
106 * draw occurs using the program after the program has already been bound. It also uses th
    [all...]
  /external/llvm/tools/bugpoint/
BugDriver.cpp 38 // program. If this filename is set, it is used as the reference diff source,
43 OutputFile("output", cl::desc("Specify a reference program output "
47 /// setNewProgram - If we reduce or update the program somehow, call this method
49 /// specified one as the current program.
51 delete Program;
52 Program = M;
73 Program(0), Interpreter(0), SafeInterpreter(0), gcc(0),
78 delete Program;
115 assert(Program == 0 && "Cannot call addSources multiple times!");
119 Program = ParseInputFile(Filenames[0], Context)
    [all...]
  /external/ceres-solver/internal/ceres/
solver_impl_test.cc 37 #include "ceres/program.h"
96 Program program(*problem.mutable_program());
97 EXPECT_TRUE(SolverImpl::RemoveFixedBlocksFromProgram(&program,
101 EXPECT_EQ(program.NumParameterBlocks(), 3);
102 EXPECT_EQ(program.NumResidualBlocks(), 3);
118 Program program(problem.program());
120 EXPECT_TRUE(SolverImpl::RemoveFixedBlocksFromProgram(&program,
306 Program* program = problem.mutable_program(); local
483 Program* program = problem.mutable_program(); local
913 Program* program = problem.mutable_program(); local
980 Program* program = problem.mutable_program(); local
    [all...]
  /development/samples/USB/AdbTest/
_index.html 1 <p>AdbTest is a sample program that implements a subset of the <code>adb</code> USB protocol.
7 <p>This program serves as an example of the following USB host features:</p>

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