OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
full:drawing
(Results
101 - 125
of
1757
) sorted by null
1
2
3
4
5
6
7
8
9
10
11
>>
/frameworks/base/docs/html/guide/topics/ui/
how-android-draws.jd
9
The Android framework will handle the procedure for
drawing
, but the
13
<p>
Drawing
begins with the root node of the layout. It is requested to measure and
14
draw the layout tree.
Drawing
is handled by walking the tree and rendering each
19
and each {@link android.view.View} is responsible for
drawing
itself.
29
will take care of
drawing
the {@link android.view.View} background for you.</p>
37
Drawing
the layout is a two pass process: a measure pass and a layout pass.
/frameworks/base/docs/html/training/graphics/opengl/
shapes.jd
8
next.title=
Drawing
Shapes
37
creating your high-end graphics masterpiece.
Drawing
with OpenGL ES can be a little tricky without
92
<p>Note that the coordinates of this shape are defined in a counterclockwise order. The
drawing
102
complex? Say, a square? There are a number of ways to do this, but a typical path to
drawing
such a
107
<strong>Figure 1.</strong>
Drawing
a square using two triangles.</p>
111
defining the two coordinates shared by each triangle twice, use a
drawing
list to tell the
/development/ndk/platforms/android-9/include/android/
native_activity.h
158
* The
drawing
window for this native activity has been created. You
159
* can use the given native window object to start
drawing
.
164
* The
drawing
window for this native activity has been resized. You should
171
* The
drawing
window for this native activity needs to be redrawn. To avoid
174
*
drawing
their window in its current state.
179
* The
drawing
window for this native activity is going to be destroyed.
181
* from this function: in the common case of
drawing
to the window from
183
* properly synchronize with the other thread to stop its
drawing
before
native_window.h
102
* Lock the window's next
drawing
surface for writing.
108
* Unlock the window's
drawing
surface after previously locking it,
/external/chromium/chrome/browser/ui/cocoa/extensions/
browser_action_button.h
86
// The current tab ID used when
drawing
the cell.
89
// The action we're
drawing
the cell for. Weak.
/external/chromium/chrome/browser/ui/cocoa/find_bar/
find_bar_text_field_unittest.mm
74
// Test
drawing
, mostly to ensure nothing leaks or crashes.
78
// Test focussed
drawing
.
/external/chromium/chrome/browser/ui/cocoa/
styled_text_field_cell_unittest.mm
48
// Test
drawing
, mostly to ensure nothing leaks or crashes.
52
// Test focused
drawing
.
/external/chromium_org/android_webview/java/src/org/chromium/android_webview/
JavaBrowserViewRendererHelper.java
37
// When
drawing
into a Canvas, there is a maximum size imposed
70
* Creates a new Picture that records
drawing
a provided bitmap.
/external/chromium_org/chrome/browser/ui/cocoa/extensions/
browser_action_button.h
78
// The current tab ID used when
drawing
the cell.
81
// The action we're
drawing
the cell for. Weak.
/external/chromium_org/chrome/browser/ui/cocoa/
gradient_button_cell_unittest.mm
37
// Test
drawing
, mostly to ensure nothing leaks or crashes.
113
// Test
drawing
when first responder, mostly to ensure nothing leaks or
styled_text_field_cell_unittest.mm
48
// Test
drawing
, mostly to ensure nothing leaks or crashes.
52
// Test focused
drawing
.
/external/chromium_org/third_party/mesa/src/src/egl/main/
eglscreen.h
48
* then displays a
drawing
surface. The
drawing
surface must be at least
/external/chromium_org/third_party/skia/include/core/
SkDrawLooper.h
41
* finally returned,
drawing
for the object stops.
54
* in the
drawing
pipeline. If a subclass can support this feature it must
/external/chromium_org/third_party/skia/src/core/
SkDeviceLooper.h
21
* allowable size is: If we're
drawing
BW, then we need coordinates to stay
23
* add/subtract two fixed values and still be in range. If we're
drawing
AA,
/external/chromium_org/ui/gfx/
render_text_mac.h
19
// layout and Skia for
drawing
.
21
// Note: The current implementation only supports
drawing
and sizing the text,
/external/chromium_org/ui/views/controls/
glow_hover_controller.h
22
// GlowHoverController is responsible for
drawing
a hover effect as is used by
72
// View we're
drawing
to.
/external/mesa3d/src/egl/main/
eglscreen.h
48
* then displays a
drawing
surface. The
drawing
surface must be at least
/external/skia/include/core/
SkDrawLooper.h
41
* finally returned,
drawing
for the object stops.
54
* in the
drawing
pipeline. If a subclass can support this feature it must
/external/skia/src/core/
SkDeviceLooper.h
21
* allowable size is: If we're
drawing
BW, then we need coordinates to stay
23
* add/subtract two fixed values and still be in range. If we're
drawing
AA,
/external/skia/tools/lua/
scrape.lua
26
canvas that we will be
drawing
into, and the name of the file.
40
Called when the current canvas is done
drawing
.
/frameworks/av/include/media/stagefright/
YUVCanvas.h
18
//
drawing
operations. It provides various utility functions for filling,
37
// various
drawing
opreations.
/frameworks/base/core/tests/coretests/src/android/view/
BigCacheTest.java
29
* Builds the
drawing
cache of two Views, one smaller than the maximum cache size,
31
*
drawing
cache.
ZeroSizedTest.java
28
* Builds the
drawing
cache of Views of various dimension. The assumption is that
30
*
drawing
cache.
/frameworks/base/graphics/java/android/graphics/
AvoidXfermode.java
42
* Avoid: In this mode,
drawing
is allowed only on destination pixels that
47
* Target: In this mode,
drawing
only occurs on destination pixels that
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
ViewFlipperActivity.java
45
+ "enjoy the wrapping and
drawing
");
51
+ "enjoy the wrapping and
drawing
");
Completed in 695 milliseconds
1
2
3
4
5
6
7
8
9
10
11
>>