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  /frameworks/base/docs/html/guide/topics/ui/
how-android-draws.jd 9 The Android framework will handle the procedure for drawing, but the
13 <p>Drawing begins with the root node of the layout. It is requested to measure and
14 draw the layout tree. Drawing is handled by walking the tree and rendering each
19 and each {@link android.view.View} is responsible for drawing itself.
29 will take care of drawing the {@link android.view.View} background for you.</p>
37 Drawing the layout is a two pass process: a measure pass and a layout pass.
  /frameworks/base/docs/html/training/graphics/opengl/
shapes.jd 8 next.title=Drawing Shapes
37 creating your high-end graphics masterpiece. Drawing with OpenGL ES can be a little tricky without
92 <p>Note that the coordinates of this shape are defined in a counterclockwise order. The drawing
102 complex? Say, a square? There are a number of ways to do this, but a typical path to drawing such a
107 <strong>Figure 1.</strong> Drawing a square using two triangles.</p>
111 defining the two coordinates shared by each triangle twice, use a drawing list to tell the
  /development/ndk/platforms/android-9/include/android/
native_activity.h 158 * The drawing window for this native activity has been created. You
159 * can use the given native window object to start drawing.
164 * The drawing window for this native activity has been resized. You should
171 * The drawing window for this native activity needs to be redrawn. To avoid
174 * drawing their window in its current state.
179 * The drawing window for this native activity is going to be destroyed.
181 * from this function: in the common case of drawing to the window from
183 * properly synchronize with the other thread to stop its drawing before
native_window.h 102 * Lock the window's next drawing surface for writing.
108 * Unlock the window's drawing surface after previously locking it,
  /external/chromium/chrome/browser/ui/cocoa/extensions/
browser_action_button.h 86 // The current tab ID used when drawing the cell.
89 // The action we're drawing the cell for. Weak.
  /external/chromium/chrome/browser/ui/cocoa/find_bar/
find_bar_text_field_unittest.mm 74 // Test drawing, mostly to ensure nothing leaks or crashes.
78 // Test focussed drawing.
  /external/chromium/chrome/browser/ui/cocoa/
styled_text_field_cell_unittest.mm 48 // Test drawing, mostly to ensure nothing leaks or crashes.
52 // Test focused drawing.
  /external/chromium_org/android_webview/java/src/org/chromium/android_webview/
JavaBrowserViewRendererHelper.java 37 // When drawing into a Canvas, there is a maximum size imposed
70 * Creates a new Picture that records drawing a provided bitmap.
  /external/chromium_org/chrome/browser/ui/cocoa/extensions/
browser_action_button.h 78 // The current tab ID used when drawing the cell.
81 // The action we're drawing the cell for. Weak.
  /external/chromium_org/chrome/browser/ui/cocoa/
gradient_button_cell_unittest.mm 37 // Test drawing, mostly to ensure nothing leaks or crashes.
113 // Test drawing when first responder, mostly to ensure nothing leaks or
styled_text_field_cell_unittest.mm 48 // Test drawing, mostly to ensure nothing leaks or crashes.
52 // Test focused drawing.
  /external/chromium_org/third_party/mesa/src/src/egl/main/
eglscreen.h 48 * then displays a drawing surface. The drawing surface must be at least
  /external/chromium_org/third_party/skia/include/core/
SkDrawLooper.h 41 * finally returned, drawing for the object stops.
54 * in the drawing pipeline. If a subclass can support this feature it must
  /external/chromium_org/third_party/skia/src/core/
SkDeviceLooper.h 21 * allowable size is: If we're drawing BW, then we need coordinates to stay
23 * add/subtract two fixed values and still be in range. If we're drawing AA,
  /external/chromium_org/ui/gfx/
render_text_mac.h 19 // layout and Skia for drawing.
21 // Note: The current implementation only supports drawing and sizing the text,
  /external/chromium_org/ui/views/controls/
glow_hover_controller.h 22 // GlowHoverController is responsible for drawing a hover effect as is used by
72 // View we're drawing to.
  /external/mesa3d/src/egl/main/
eglscreen.h 48 * then displays a drawing surface. The drawing surface must be at least
  /external/skia/include/core/
SkDrawLooper.h 41 * finally returned, drawing for the object stops.
54 * in the drawing pipeline. If a subclass can support this feature it must
  /external/skia/src/core/
SkDeviceLooper.h 21 * allowable size is: If we're drawing BW, then we need coordinates to stay
23 * add/subtract two fixed values and still be in range. If we're drawing AA,
  /external/skia/tools/lua/
scrape.lua 26 canvas that we will be drawing into, and the name of the file.
40 Called when the current canvas is done drawing.
  /frameworks/av/include/media/stagefright/
YUVCanvas.h 18 // drawing operations. It provides various utility functions for filling,
37 // various drawing opreations.
  /frameworks/base/core/tests/coretests/src/android/view/
BigCacheTest.java 29 * Builds the drawing cache of two Views, one smaller than the maximum cache size,
31 * drawing cache.
ZeroSizedTest.java 28 * Builds the drawing cache of Views of various dimension. The assumption is that
30 * drawing cache.
  /frameworks/base/graphics/java/android/graphics/
AvoidXfermode.java 42 * Avoid: In this mode, drawing is allowed only on destination pixels that
47 * Target: In this mode, drawing only occurs on destination pixels that
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
ViewFlipperActivity.java 45 + "enjoy the wrapping and drawing");
51 + "enjoy the wrapping and drawing");

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