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  /external/mesa3d/src/gallium/auxiliary/util/
u_blitter.h 73 * a specialized hardware path for drawing a rectangle, e.g. using
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_screen.c 277 * Query format support for creating a texture, drawing surface, etc.
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_derived.c 162 * When the softpipe vbuf code begins drawing, the normal vertex layout
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_draw.c 338 * doesn't really matter if it is done before drawing.
  /external/mesa3d/src/gallium/include/state_tracker/
st_api.h 362 * Flush all drawing from context to the pipe also flushes the pipe.
  /external/mesa3d/src/gallium/tests/trivial/
quad-tex.c 222 /* drawing destination */
  /external/mesa3d/src/glx/
indirect_glx.c 422 ** Constrain the maximum drawing command size allowed to be
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_misc_state.c 45 /* Amount by which drawing should be offset in order to draw to the
  /external/mesa3d/src/mesa/drivers/x11/
xmesaP.h 217 XMesaGC gc; /* scratch GC for span, line, tri drawing */
  /external/mesa3d/src/mesa/main/
drawpix.c 124 "glDrawPixels(drawing color index pixels into RGB buffer)");
  /external/mesa3d/src/mesa/swrast/
s_aatriangle.c 181 * grid. In the drawing, the center of each subpixel is surrounded by
  /external/qemu/distrib/sdl-1.2.15/docs/html/
guidevideo.html 251 >Drawing Directly to the Display</H2
sdlsetvideomode.html 267 buffers and update the screen. All drawing will take place on the surface
  /external/qemu/distrib/sdl-1.2.15/test/
testpalette.c 190 * see our initial drawing on the screen.
testwin.c 365 /* Do all the drawing work */
  /external/skia/gm/
optimizations.cpp 18 // heavy-weight operation since we are drawing the picture into a debug canvas
  /external/skia/include/core/
SkRRect.h 36 // add RR rendering shader to Ganesh (akin to cicle drawing code)
SkXfermode.h 24 "transfer-modes" in the drawing pipeline. The static function Create(Modes)
  /external/skia/src/views/unix/
SkOSWindow_Unix.cpp 389 // If we are drawing with GL, we don't need XPutImage.
  /frameworks/base/core/java/android/view/
SurfaceHolder.java 219 * with a drawing thread in {@link Callback#surfaceDestroyed
  /frameworks/base/docs/html/training/improving-layouts/
optimizing-layout.jd 39 layout, and drawing. For example, using nested instances of {@link android.widget.LinearLayout} can
  /frameworks/base/graphics/java/android/graphics/drawable/
GradientDrawable.java 443 /* we need a layer iff we're drawing both a fill and stroke, and the
451 /* Drawing with a layer is slower than direct drawing, but it
686 * This checks mRectIsDirty, and if it is true, recomputes both our drawing
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  /frameworks/base/libs/hwui/
DisplayList.h 97 * Replays recorded drawing commands.
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
GLFrame.java 313 throw new RuntimeException("Could not focus on GLFrame for drawing!");
  /frameworks/base/packages/Keyguard/src/com/android/keyguard/
KeyguardPatternView.java 73 * drawing the pattern.

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