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/external/mesa3d/src/gallium/auxiliary/util/ |
u_blitter.h | 73 * a specialized hardware path for drawing a rectangle, e.g. using
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_screen.c | 277 * Query format support for creating a texture, drawing surface, etc.
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_state_derived.c | 162 * When the softpipe vbuf code begins drawing, the normal vertex layout
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_pipe_draw.c | 338 * doesn't really matter if it is done before drawing.
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/external/mesa3d/src/gallium/include/state_tracker/ |
st_api.h | 362 * Flush all drawing from context to the pipe also flushes the pipe.
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/external/mesa3d/src/gallium/tests/trivial/ |
quad-tex.c | 222 /* drawing destination */
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/external/mesa3d/src/glx/ |
indirect_glx.c | 422 ** Constrain the maximum drawing command size allowed to be
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_misc_state.c | 45 /* Amount by which drawing should be offset in order to draw to the
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/external/mesa3d/src/mesa/drivers/x11/ |
xmesaP.h | 217 XMesaGC gc; /* scratch GC for span, line, tri drawing */
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/external/mesa3d/src/mesa/main/ |
drawpix.c | 124 "glDrawPixels(drawing color index pixels into RGB buffer)");
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/external/mesa3d/src/mesa/swrast/ |
s_aatriangle.c | 181 * grid. In the drawing, the center of each subpixel is surrounded by
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/external/qemu/distrib/sdl-1.2.15/docs/html/ |
guidevideo.html | 251 >Drawing Directly to the Display</H2
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sdlsetvideomode.html | 267 buffers and update the screen. All drawing will take place on the surface
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/external/qemu/distrib/sdl-1.2.15/test/ |
testpalette.c | 190 * see our initial drawing on the screen.
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testwin.c | 365 /* Do all the drawing work */
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/external/skia/gm/ |
optimizations.cpp | 18 // heavy-weight operation since we are drawing the picture into a debug canvas
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/external/skia/include/core/ |
SkRRect.h | 36 // add RR rendering shader to Ganesh (akin to cicle drawing code)
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SkXfermode.h | 24 "transfer-modes" in the drawing pipeline. The static function Create(Modes)
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/external/skia/src/views/unix/ |
SkOSWindow_Unix.cpp | 389 // If we are drawing with GL, we don't need XPutImage.
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/frameworks/base/core/java/android/view/ |
SurfaceHolder.java | 219 * with a drawing thread in {@link Callback#surfaceDestroyed
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/frameworks/base/docs/html/training/improving-layouts/ |
optimizing-layout.jd | 39 layout, and drawing. For example, using nested instances of {@link android.widget.LinearLayout} can
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/frameworks/base/graphics/java/android/graphics/drawable/ |
GradientDrawable.java | 443 /* we need a layer iff we're drawing both a fill and stroke, and the 451 /* Drawing with a layer is slower than direct drawing, but it 686 * This checks mRectIsDirty, and if it is true, recomputes both our drawing [all...] |
/frameworks/base/libs/hwui/ |
DisplayList.h | 97 * Replays recorded drawing commands.
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
GLFrame.java | 313 throw new RuntimeException("Could not focus on GLFrame for drawing!");
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/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
KeyguardPatternView.java | 73 * drawing the pattern.
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