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  /external/mesa3d/src/mesa/swrast/
s_points.c 539 * Examine current state to determine which point drawing function to use.
s_zoom.c 42 * \param spanX, spanY position of span being drawing
  /external/mesa3d/src/mesa/tnl/
t_vertex.c 234 * struct gl_context. XXX this will be wrong if drawing attenuated points!
  /external/mesa3d/src/mesa/vbo/
vbo_exec_draw.c 264 * Unmap the VBO. This is called before drawing.
  /external/pixman/pixman/
pixman-radial-gradient.c 180 * The graphical result is the same as drawing the valid (radius > 0)
  /external/qemu/distrib/sdl-1.2.15/src/video/photon/
SDL_ph_video.c 548 /* finish window drawing, if we are not in fullscreen, of course */
  /external/qemu/distrib/sdl-1.2.15/src/video/wincommon/
SDL_wingl.c 297 /* Get the window device context for our OpenGL drawing */
  /external/qemu/distrib/sdl-1.2.15/test/
testalpha.c 262 /* Since the sprite is off the screen, we can do other drawing
testoverlay.c 581 /* Do all the drawing work */
  /external/skia/include/core/
SkRegion.h 28 clipping areas for drawing.
  /external/skia/include/gpu/
GrTypes.h 198 * Geometric primitives used for drawing.
  /external/skia/src/gpu/
GrDrawState.cpp 250 // If we're drawing coverage directly then coverage is effectively treated as color.
  /external/skia/src/images/
SkImageDecoder.cpp 233 // kIndex8 does not allow drawing via an SkCanvas, as is done below.
  /external/skia/tests/
AAClipTest.cpp 80 // so we translate the rgn to match that before drawing into the mask.
  /frameworks/base/core/java/android/content/res/
CompatibilityInfo.java 328 which can give us inconsistent drawing due to imperfect
  /frameworks/base/core/java/com/android/internal/widget/
ActionBarOverlayLayout.java 108 * Drawing the window content overlay was broken before K so starting to draw it
  /frameworks/base/docs/html/
_redirects.yaml 107 - from: /guide/topics/drawing/...
  /frameworks/base/docs/html/about/versions/
android-2.1.jd 97 Eclipse plugin. This revision allows for more drawing features in ADT and fixes several
  /frameworks/base/docs/html/tools/debugging/
systrace.jd 198 system processes. With display execution, drawing screen frames with a regular rhythm is essential
  /frameworks/base/graphics/java/android/graphics/pdf/
PdfDocument.java 101 * drawing the content you should finish the page by calling
  /frameworks/base/libs/hwui/
DisplayList.cpp 505 ALOGW("Error: %s is drawing after destruction, size %d", getName(), mSize);
DisplayListRenderer.cpp 288 // transform simple rect to rect drawing case into position bitmap ops, since they merge
LayerRenderer.cpp 143 // TODO: generate the safeRegion only if necessary based on drawing transform (see
  /frameworks/native/services/surfaceflinger/
Layer.h 322 // drawing
  /frameworks/opt/datetimepicker/src/com/android/datetimepicker/time/
RadialSelectorView.java 310 // We're not drawing the dot, so shorten the line to only go as far as the edge of the

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