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/external/skia/src/core/ |
SkScan_AntiPath.cpp | 692 // MaskSuperBlitter can't handle drawing outside of ir, so we can't use it
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/external/skia/src/gpu/ |
GrDrawTarget.cpp | 368 GrCrash("Drawing outside valid vertex range."); [all...] |
/external/skia/src/utils/ |
SkDeferredCanvas.cpp | 188 // None of the following drawing methods should ever get called on the [all...] |
/external/skia/tools/ |
filtermain.cpp | 359 // This pattern is used by Google spreadsheet when drawing the toolbar buttons
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skimage_main.cpp | 269 * @return bool Whether the function succeeded at drawing the decoded subset and the extracted
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/external/valgrind/main/ |
COPYING.DOCS | 80 drawing editor, and that is suitable for input to text formatters or
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/external/webp/include/webp/ |
encode.h | 142 WEBP_PRESET_DRAWING, // hand or line drawing, with high-contrast details
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/frameworks/base/core/java/android/app/ |
DialogFragment.java | 158 * is entirely responsible for drawing the dialog.
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/frameworks/base/core/java/android/inputmethodservice/ |
InputMethodService.java | 122 * user interaction occurs: pressing on soft keys, drawing characters, or 626 * You can call this to try to enable hardware accelerated drawing for 629 * to use hardware acclerated drawing in an IME (for example on low-end [all...] |
/frameworks/base/core/java/android/os/ |
Build.java | 331 * <li> 2d drawing hardware acceleration is now turned on by default.
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/frameworks/base/core/java/android/text/ |
DynamicLayout.java | 509 // but it needs to update its drawing location.
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/frameworks/base/core/java/android/view/ |
DragEvent.java | 206 * return to its usual drawing state in response to this event.
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/frameworks/base/core/java/com/android/internal/view/menu/ |
IconMenuView.java | 163 // This view will be drawing the dividers
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/frameworks/base/core/java/com/android/internal/widget/ |
PointerLocationView.java | 767 // temporary objects allocated while formatting strings for drawing or logging. [all...] |
/frameworks/base/docs/html/about/versions/ |
android-3.1-highlights.jd | 375 Views, which makes drawing operations in those Views more efficient.</li>
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_status_bar.jd | 218 reduces icons to 18 x 18 dip and 40% opacity in the status bar, while drawing them full-size and at
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/frameworks/base/docs/html/guide/topics/ui/ |
ui-events.jd | 282 the framework will take care of measuring, laying out, and drawing the tree
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/frameworks/base/docs/html/tools/debugging/ |
debugging-ui.jd | 346 Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing.
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/frameworks/base/graphics/java/android/graphics/drawable/ |
BitmapDrawable.java | 50 * transformation of raw bitmap graphics, and should be used when drawing to a
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/frameworks/base/media/java/android/media/ |
ImageReader.java | 203 * @return A {@link Surface} to use for a drawing target for various APIs.
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/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
KeyguardWidgetPager.java | 320 * We wrap widgets in a special frame which handles drawing the over scroll foreground. [all...] |
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/ |
TiledImageRenderer.java | 37 * Handles laying out, decoding, and drawing of tiles in GL
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
ImageShader.java | 144 // count depends on the drawing step. GL should catch such errors then, and
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
CarouselView.java | 455 * want to scale, translate and / or rotate the card before drawing.
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/frameworks/native/opengl/tests/angeles/ |
demo.c | 779 // Draw the reflection by drawing models with negated Z-axis.
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