HomeSort by relevance Sort by last modified time
    Searched full:drawing (Results 1401 - 1425 of 1757) sorted by null

<<51525354555657585960>>

  /external/skia/src/core/
SkScan_AntiPath.cpp 692 // MaskSuperBlitter can't handle drawing outside of ir, so we can't use it
  /external/skia/src/gpu/
GrDrawTarget.cpp 368 GrCrash("Drawing outside valid vertex range.");
    [all...]
  /external/skia/src/utils/
SkDeferredCanvas.cpp 188 // None of the following drawing methods should ever get called on the
    [all...]
  /external/skia/tools/
filtermain.cpp 359 // This pattern is used by Google spreadsheet when drawing the toolbar buttons
skimage_main.cpp 269 * @return bool Whether the function succeeded at drawing the decoded subset and the extracted
  /external/valgrind/main/
COPYING.DOCS 80 drawing editor, and that is suitable for input to text formatters or
  /external/webp/include/webp/
encode.h 142 WEBP_PRESET_DRAWING, // hand or line drawing, with high-contrast details
  /frameworks/base/core/java/android/app/
DialogFragment.java 158 * is entirely responsible for drawing the dialog.
  /frameworks/base/core/java/android/inputmethodservice/
InputMethodService.java 122 * user interaction occurs: pressing on soft keys, drawing characters, or
626 * You can call this to try to enable hardware accelerated drawing for
629 * to use hardware acclerated drawing in an IME (for example on low-end
    [all...]
  /frameworks/base/core/java/android/os/
Build.java 331 * <li> 2d drawing hardware acceleration is now turned on by default.
  /frameworks/base/core/java/android/text/
DynamicLayout.java 509 // but it needs to update its drawing location.
  /frameworks/base/core/java/android/view/
DragEvent.java 206 * return to its usual drawing state in response to this event.
  /frameworks/base/core/java/com/android/internal/view/menu/
IconMenuView.java 163 // This view will be drawing the dividers
  /frameworks/base/core/java/com/android/internal/widget/
PointerLocationView.java 767 // temporary objects allocated while formatting strings for drawing or logging.
    [all...]
  /frameworks/base/docs/html/about/versions/
android-3.1-highlights.jd 375 Views, which makes drawing operations in those Views more efficient.</li>
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_status_bar.jd 218 reduces icons to 18 x 18 dip and 40% opacity in the status bar, while drawing them full-size and at
  /frameworks/base/docs/html/guide/topics/ui/
ui-events.jd 282 the framework will take care of measuring, laying out, and drawing the tree
  /frameworks/base/docs/html/tools/debugging/
debugging-ui.jd 346 Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing.
  /frameworks/base/graphics/java/android/graphics/drawable/
BitmapDrawable.java 50 * transformation of raw bitmap graphics, and should be used when drawing to a
  /frameworks/base/media/java/android/media/
ImageReader.java 203 * @return A {@link Surface} to use for a drawing target for various APIs.
  /frameworks/base/packages/Keyguard/src/com/android/keyguard/
KeyguardWidgetPager.java 320 * We wrap widgets in a special frame which handles drawing the over scroll foreground.
    [all...]
  /frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
TiledImageRenderer.java 37 * Handles laying out, decoding, and drawing of tiles in GL
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 144 // count depends on the drawing step. GL should catch such errors then, and
  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselView.java 455 * want to scale, translate and / or rotate the card before drawing.
  /frameworks/native/opengl/tests/angeles/
demo.c 779 // Draw the reflection by drawing models with negated Z-axis.

Completed in 876 milliseconds

<<51525354555657585960>>