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/frameworks/base/docs/html/training/graphics/opengl/
draw.jd
1
page.title=
Drawing
Shapes
36
<p>After you define shapes to be drawn with OpenGL, you probably want to draw them.
Drawing
shapes
46
<p>Before you do any
drawing
, you must initialize and load the shapes you plan to draw. Unless the
66
<p>
Drawing
a defined shape using OpenGL ES 2.0 requires a significant amount of code, because you
74
<li><em>Program</em> - An OpenGL ES object that contains the shaders you want to use for
drawing
138
<p>At this point, you are ready to add the actual calls that draw your shape.
Drawing
shapes with
140
to draw and how to draw it. Since
drawing
options can vary by shape, it's a good idea to have your
141
shape classes contain their own
drawing
logic.</p>
143
<p>Create a {@code draw()} method for
drawing
the shape. This code sets the position and
144
color values to the shape?s vertex shader and fragment shader, and then executes the
drawing
[
all
...]
/external/chromium/chrome/browser/ui/cocoa/wrench_menu/
wrench_menu_button_cell.h
10
// The WrenchMenuButtonCell overrides
drawing
the background gradient to use
/external/chromium_org/chrome/browser/ui/cocoa/constrained_window/
constrained_window_custom_window_unittest.mm
12
// Simply test creating and
drawing
the window.
/external/chromium_org/chrome/browser/ui/cocoa/wrench_menu/
wrench_menu_button_cell.h
10
// The WrenchMenuButtonCell overrides
drawing
the background gradient to use
/external/chromium_org/ui/aura/
root_window_view_mac.h
12
// RootWindowView provides an NSView class that delegates
drawing
to a
/external/chromium_org/ui/base/cocoa/
flipped_view.h
13
// and Y value increases downwards.
Drawing
is flipped so that layout of the
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/chromium/
TransparencyWin.h
53
// Helper class that abstracts away
drawing
ClearType text and Windows form
62
// No extra layer is created.
Drawing
will happen to the source.
65
// to opaque when
drawing
is complete.
79
//
drawing
on top, the result will actually be blended in twice. But
94
// Only valid with KeepTransform, which is the only mode where
drawing
106
// form control
drawing
, for example.
111
// There are no changes to the transform. Use this when
drawing
115
//
Drawing
happens in an Untransformed space, and then that bitmap is
121
// you're
drawing
form elements, use this parameter. This will unscale
145
// Returns the context for
drawing
into, which may be the destinatio
[
all
...]
/external/chromium/chrome/browser/ui/cocoa/
background_gradient_view_unittest.mm
13
// Since BackgroundGradientView doesn't do any
drawing
by default, we
41
// Test
drawing
, mostly to ensure nothing leaks or crashes.
hover_close_button.h
15
// Bezier path for
drawing
the 'x' within the button.
18
// Bezier path for
drawing
the hover state circle behind the 'x'.
image_utils.mm
16
// Flip
drawing
and adjust the origin to make the image come out
33
// Flip
drawing
back, if needed.
browser_frame_view.h
8
// (an AppKit framework class) so that we can support custom frame
drawing
.
10
// We explored a variety of ways to support custom frame
drawing
and custom
13
// a) that we could fall back on standard system
drawing
at any time for the
28
// replace the
drawing
of the system frame.
37
// NSGrayView) then the system
drawing
will not work correctly.
/external/chromium/chrome/browser/ui/cocoa/bookmarks/
bookmark_bar_toolbar_view.h
5
// The BookmarkBarToolbarView is responsible for
drawing
the background of the
41
// The controller which tells us how we should be
drawing
(as normal or as a
/external/chromium_org/chrome/browser/ui/cocoa/
background_gradient_view_unittest.mm
13
// Since BackgroundGradientView doesn't do any
drawing
by default, we
50
// Test
drawing
, mostly to ensure nothing leaks or crashes.
framed_browser_window.h
25
// this. We also handle our own window controls and custom window frame
drawing
.
41
// Tells the window to suppress title
drawing
.
70
// Undocumented Cocoa API to suppress
drawing
of the window's title.
image_button_cell_unittest.mm
39
// Test
drawing
, mostly to ensure nothing leaks or crashes.
53
// Test
drawing
, mostly to ensure nothing leaks or crashes.
67
// Test
drawing
, mostly to ensure nothing leaks or crashes.
styled_text_field_cell.h
13
// The border and focus ring are modified, as is the
drawing
rect. Subclasses
14
// can override |drawInteriorWithFrame:inView:| to provide custom
drawing
for
16
// with a modified frame after performing any custom
drawing
.
/external/chromium_org/chrome/browser/ui/cocoa/bookmarks/
bookmark_bar_toolbar_view.h
5
// The BookmarkBarToolbarView is responsible for
drawing
the background of the
37
// The controller which tells us how we should be
drawing
(as normal or as a
/external/chromium_org/remoting/client/
frame_consumer.h
34
// Accepts a buffer that couldn't be used for
drawing
for any reason (shutdown
36
// be freed or reused for another
drawing
operation.
/external/chromium_org/ui/gl/
gl_image.h
36
// Called before the texture is used for
drawing
.
39
// Called after the texture has been used for
drawing
.
/external/replicaisland/src/com/replica/replicaisland/
GameComponent.java
36
PRE_DRAW, //
drawing
state is initialized
37
DRAW, //
drawing
commands are scheduled.
/frameworks/base/graphics/java/android/graphics/
DashPathEffect.java
28
* Note: this patheffect only affects
drawing
with the paint's style is set
29
* to STROKE or FILL_AND_STROKE. It is ignored if the
drawing
is done with
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_draw_arrays.c
47
* This function handles
drawing
indexed and non-indexed prims,
48
* instanced and non-instanced
drawing
, with or without min/max element
50
* All the other
drawing
functions are expressed in terms of this
54
* For non-instanced
drawing
, instanceCount should be 1.
126
/* Note: leave
drawing
surfaces mapped */
/external/chromium_org/third_party/skia/include/core/
SkPaintOptionsAndroid.h
24
text draw operations to determine which glyph to draw when
drawing
84
/** Return the paint's language value used for
drawing
text.
85
@return the paint's language value used for
drawing
text.
89
/** Set the paint's language value used for
drawing
text.
90
@param language set the paint's language value for
drawing
text.
/external/mesa3d/src/gallium/drivers/softpipe/
sp_draw_arrays.c
47
* This function handles
drawing
indexed and non-indexed prims,
48
* instanced and non-instanced
drawing
, with or without min/max element
50
* All the other
drawing
functions are expressed in terms of this
54
* For non-instanced
drawing
, instanceCount should be 1.
126
/* Note: leave
drawing
surfaces mapped */
/external/skia/include/core/
SkPaintOptionsAndroid.h
22
text draw operations to determine which glyph to draw when
drawing
86
/** Return the paint's language value used for
drawing
text.
87
@return the paint's language value used for
drawing
text.
91
/** Set the paint's language value used for
drawing
text.
92
@param language set the paint's language value for
drawing
text.
Completed in 295 milliseconds
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