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  /frameworks/base/docs/html/training/graphics/opengl/
draw.jd 1 page.title=Drawing Shapes
36 <p>After you define shapes to be drawn with OpenGL, you probably want to draw them. Drawing shapes
46 <p>Before you do any drawing, you must initialize and load the shapes you plan to draw. Unless the
66 <p>Drawing a defined shape using OpenGL ES 2.0 requires a significant amount of code, because you
74 <li><em>Program</em> - An OpenGL ES object that contains the shaders you want to use for drawing
138 <p>At this point, you are ready to add the actual calls that draw your shape. Drawing shapes with
140 to draw and how to draw it. Since drawing options can vary by shape, it's a good idea to have your
141 shape classes contain their own drawing logic.</p>
143 <p>Create a {@code draw()} method for drawing the shape. This code sets the position and
144 color values to the shape?s vertex shader and fragment shader, and then executes the drawing
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  /external/chromium/chrome/browser/ui/cocoa/wrench_menu/
wrench_menu_button_cell.h 10 // The WrenchMenuButtonCell overrides drawing the background gradient to use
  /external/chromium_org/chrome/browser/ui/cocoa/constrained_window/
constrained_window_custom_window_unittest.mm 12 // Simply test creating and drawing the window.
  /external/chromium_org/chrome/browser/ui/cocoa/wrench_menu/
wrench_menu_button_cell.h 10 // The WrenchMenuButtonCell overrides drawing the background gradient to use
  /external/chromium_org/ui/aura/
root_window_view_mac.h 12 // RootWindowView provides an NSView class that delegates drawing to a
  /external/chromium_org/ui/base/cocoa/
flipped_view.h 13 // and Y value increases downwards. Drawing is flipped so that layout of the
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/chromium/
TransparencyWin.h 53 // Helper class that abstracts away drawing ClearType text and Windows form
62 // No extra layer is created. Drawing will happen to the source.
65 // to opaque when drawing is complete.
79 // drawing on top, the result will actually be blended in twice. But
94 // Only valid with KeepTransform, which is the only mode where drawing
106 // form control drawing, for example.
111 // There are no changes to the transform. Use this when drawing
115 // Drawing happens in an Untransformed space, and then that bitmap is
121 // you're drawing form elements, use this parameter. This will unscale
145 // Returns the context for drawing into, which may be the destinatio
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  /external/chromium/chrome/browser/ui/cocoa/
background_gradient_view_unittest.mm 13 // Since BackgroundGradientView doesn't do any drawing by default, we
41 // Test drawing, mostly to ensure nothing leaks or crashes.
hover_close_button.h 15 // Bezier path for drawing the 'x' within the button.
18 // Bezier path for drawing the hover state circle behind the 'x'.
image_utils.mm 16 // Flip drawing and adjust the origin to make the image come out
33 // Flip drawing back, if needed.
browser_frame_view.h 8 // (an AppKit framework class) so that we can support custom frame drawing.
10 // We explored a variety of ways to support custom frame drawing and custom
13 // a) that we could fall back on standard system drawing at any time for the
28 // replace the drawing of the system frame.
37 // NSGrayView) then the system drawing will not work correctly.
  /external/chromium/chrome/browser/ui/cocoa/bookmarks/
bookmark_bar_toolbar_view.h 5 // The BookmarkBarToolbarView is responsible for drawing the background of the
41 // The controller which tells us how we should be drawing (as normal or as a
  /external/chromium_org/chrome/browser/ui/cocoa/
background_gradient_view_unittest.mm 13 // Since BackgroundGradientView doesn't do any drawing by default, we
50 // Test drawing, mostly to ensure nothing leaks or crashes.
framed_browser_window.h 25 // this. We also handle our own window controls and custom window frame drawing.
41 // Tells the window to suppress title drawing.
70 // Undocumented Cocoa API to suppress drawing of the window's title.
image_button_cell_unittest.mm 39 // Test drawing, mostly to ensure nothing leaks or crashes.
53 // Test drawing, mostly to ensure nothing leaks or crashes.
67 // Test drawing, mostly to ensure nothing leaks or crashes.
styled_text_field_cell.h 13 // The border and focus ring are modified, as is the drawing rect. Subclasses
14 // can override |drawInteriorWithFrame:inView:| to provide custom drawing for
16 // with a modified frame after performing any custom drawing.
  /external/chromium_org/chrome/browser/ui/cocoa/bookmarks/
bookmark_bar_toolbar_view.h 5 // The BookmarkBarToolbarView is responsible for drawing the background of the
37 // The controller which tells us how we should be drawing (as normal or as a
  /external/chromium_org/remoting/client/
frame_consumer.h 34 // Accepts a buffer that couldn't be used for drawing for any reason (shutdown
36 // be freed or reused for another drawing operation.
  /external/chromium_org/ui/gl/
gl_image.h 36 // Called before the texture is used for drawing.
39 // Called after the texture has been used for drawing.
  /external/replicaisland/src/com/replica/replicaisland/
GameComponent.java 36 PRE_DRAW, // drawing state is initialized
37 DRAW, // drawing commands are scheduled.
  /frameworks/base/graphics/java/android/graphics/
DashPathEffect.java 28 * Note: this patheffect only affects drawing with the paint's style is set
29 * to STROKE or FILL_AND_STROKE. It is ignored if the drawing is done with
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_draw_arrays.c 47 * This function handles drawing indexed and non-indexed prims,
48 * instanced and non-instanced drawing, with or without min/max element
50 * All the other drawing functions are expressed in terms of this
54 * For non-instanced drawing, instanceCount should be 1.
126 /* Note: leave drawing surfaces mapped */
  /external/chromium_org/third_party/skia/include/core/
SkPaintOptionsAndroid.h 24 text draw operations to determine which glyph to draw when drawing
84 /** Return the paint's language value used for drawing text.
85 @return the paint's language value used for drawing text.
89 /** Set the paint's language value used for drawing text.
90 @param language set the paint's language value for drawing text.
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_draw_arrays.c 47 * This function handles drawing indexed and non-indexed prims,
48 * instanced and non-instanced drawing, with or without min/max element
50 * All the other drawing functions are expressed in terms of this
54 * For non-instanced drawing, instanceCount should be 1.
126 /* Note: leave drawing surfaces mapped */
  /external/skia/include/core/
SkPaintOptionsAndroid.h 22 text draw operations to determine which glyph to draw when drawing
86 /** Return the paint's language value used for drawing text.
87 @return the paint's language value used for drawing text.
91 /** Set the paint's language value used for drawing text.
92 @param language set the paint's language value for drawing text.

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