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/external/chromium/chrome/browser/ui/cocoa/location_bar/ |
bubble_decoration.mm | 27 // How far to inset the bubble from the top and bottom of the drawing 29 // TODO(shess): Would be nicer to have the drawing code factor out the
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/external/chromium/chrome/browser/ui/cocoa/ |
styled_text_field_unittest.mm | 115 // Test drawing, mostly to ensure nothing leaks or crashes. 119 // Test focused drawing.
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/external/chromium/chrome/browser/ui/views/ |
dropdown_bar_host.h | 136 // truncated to prevent from drawing onto Chrome's window border. 159 // Our view, which is responsible for drawing the UI.
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/external/chromium_org/android_webview/browser/ |
browser_view_renderer.h | 89 // Creates a Java Picture object that records drawing the provided Bitmap. 104 // Main handler for view drawing: performs a SW draw immediately, or sets up
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/external/chromium_org/cc/test/ |
layer_tree_test.h | 94 // Key stages of the drawing loop, e.g. drawing or commiting, redirect to
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/external/chromium_org/chrome/browser/ui/cocoa/ |
styled_text_field_unittest.mm | 113 // Test drawing, mostly to ensure nothing leaks or crashes. 117 // Test focused drawing.
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/external/chromium_org/chrome/browser/ui/gtk/panels/ |
panel_gtk.h | 176 // Indicates different painting state, active, drawing attention or else. 179 // Indicates that the panel is currently drawing attention.
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/external/chromium_org/content/browser/gpu/ |
gpu_surface_tracker.h | 33 // and GpuProcessHost (if the GPU process is drawing to 39 // drawing to it. Those platforms extend this class with the functionality
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/external/chromium_org/native_client_sdk/src/examples/api/gamepad/ |
gamepad.cc | 52 // Create and initialize the 2D context used for drawing. 54 // Destroy the 2D drawing context.
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/external/chromium_org/skia/ext/ |
platform_canvas.h | 128 // These calls should surround calls to platform drawing routines, the 147 // Returns the PlatformSurface to use for native platform drawing calls.
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGGlyphElement.cpp | 134 // used when drawing vertically oriented text. If the attribute is not specified, the effect 139 // used when drawing vertically oriented text. If the attribute is not specified, the effect
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/cso_cache/ |
cso_context.h | 202 /* drawing */ 212 /* helper drawing function */
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
i915_context.c | 91 * Do the drawing 174 * Create drawing context and plug our rendering stage into it.
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/ |
r300_render_stencilref.c | 54 /* Set drawing for front faces. */ 72 /* Set drawing for back faces. */
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_context.h | 240 /* Drawing into a window (on-screen buffer). 252 /* Drawing into user-created FBO (very likely a texture).
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/external/chromium_org/third_party/molokocacao/ |
NSBezierPath+MCAdditions.m | 174 /* Clip drawing to this path; draw nothing outwith the path. */ 177 /* Further clip drawing to clipRect, usually the view's frame. */
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/external/chromium_org/third_party/skia/include/core/ |
SkDevice.h | 35 * any drawing to this device will have no effect. 42 * any drawing to this device will have no effect. 56 * be drawn to opaquely. Used as an accelerator when drawing 71 * be drawn to opaquely. Used as an accelerator when drawing 175 * devices to prepare for drawing (e.g., locking their pixels, etc.) 211 * Device may filter the text flags for drawing text here. If it wants to 389 * some subclasses that do not support pixel manipulations after drawing 446 /** Causes any deferred drawing to the device to be completed.
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SkImageFilter.h | 25 * all drawing occurs as usual, but it is as if the drawing happened into an
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/external/chromium_org/third_party/skia/include/utils/ |
SkDumpCanvas.h | 56 each drawing command. 156 /** Subclass of Dumper that dumps the drawing command to SkDebugf
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/external/chromium_org/ui/gfx/ |
canvas.h | 139 // Returns the default text alignment to be used when drawing text on a 170 // Saves a copy of the drawing state onto a stack, operating on this copy 181 // Restores the drawing state after a call to Save*(). It is an error to 353 // Returns a native drawing context for platform specific drawing routines to 357 // Signifies the end of platform drawing using the native drawing context 399 // The device scale factor at which drawing on this canvas occurs.
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/external/linux-tools-perf/scripts/python/Perf-Trace-Util/lib/Perf/Trace/ |
SchedGui.py | 2 # traces drawing and overview. 47 # scrollable drawing area
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
cso_context.h | 202 /* drawing */ 212 /* helper drawing function */
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_context.c | 91 * Do the drawing 174 * Create drawing context and plug our rendering stage into it.
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_render_stencilref.c | 54 /* Set drawing for front faces. */ 72 /* Set drawing for back faces. */
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/external/mesa3d/src/mesa/state_tracker/ |
st_context.h | 240 /* Drawing into a window (on-screen buffer). 252 /* Drawing into user-created FBO (very likely a texture).
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