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/external/chromium_org/content/browser/renderer_host/ |
backing_store_mac.mm | 32 // allows acclerated drawing into the layer and lets scrolling and such happen 151 // to the right position before drawing the image. 253 // The CGLayer should be optimized for drawing into the containing window,
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/external/chromium_org/third_party/freetype/include/freetype/ |
ftoutln.h | 359 /* Reverse the drawing direction of an outline. This is used to */ 478 * the drawing direction of a contour must be filled. 483 * the drawing direction of a contour must be filled.
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/external/chromium_org/third_party/freetype/src/autofit/ |
afhints.h | 116 * In the above ASCII drawing, the horizontal segments are BC, DE, and 132 * In the above ASCII drawing, the best candidate for both AB and CD is 145 * above ASCII drawing).
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_pipe_vbuf.c | 30 * Vertex buffer drawing stage. 348 * the triangles before drawing more points. This can happen when drawing
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/external/chromium_org/third_party/skia/src/gpu/ |
GrBufferAllocPool.h | 27 * it calls unlock on the pool ensure buffers are ready for drawing. The pool 28 * can be reset after drawing is completed to recycle space. 39 * Call before drawing using buffers from the pool.
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/external/freetype/src/autofit/ |
afhints.h | 116 * In the above ASCII drawing, the horizontal segments are BC, DE, and 132 * In the above ASCII drawing, the best candidate for both AB and CD is 145 * above ASCII drawing).
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_vbuf.c | 30 * Vertex buffer drawing stage. 348 * the triangles before drawing more points. This can happen when drawing
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/external/skia/src/gpu/ |
GrBufferAllocPool.h | 27 * it calls unlock on the pool ensure buffers are ready for drawing. The pool 28 * can be reset after drawing is completed to recycle space. 39 * Call before drawing using buffers from the pool.
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/external/skia/tools/ |
PictureRenderingFlags.cpp | 38 DEFINE_bool(deferImageDecoding, false, "Defer decoding until drawing images. " 57 DEFINE_int32(multi, 1, "Set the number of threads for multi threaded drawing. " 220 error.printf("Multithreaded drawing requires tiled rendering.\n");
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bench_pictures_main.cpp | 45 DEFINE_bool(timeIndividualTiles, false, "Report times for drawing individual tiles, rather than " 46 "times for drawing the whole page. Requires tiled rendering."); 393 usage.printf("Time drawing .skp files.\n"
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/frameworks/base/libs/hwui/ |
DisplayListRenderer.h | 57 * Records drawing commands in a display list for latter playback. 290 // correctly, such as creating the bitmap from scratch, drawing with it, changing its 291 // contents, and drawing again. The only fix would be to always copy it the first time,
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/frameworks/base/tests/CanvasCompare/src/com/android/test/hwuicompare/ |
DisplayModifier.java | 37 protected final static int SWEEP_SHADER_BIT = 0x1 << 3; // only allow non-simple shaders to use rectangle drawing 308 // FINAL MAP: DOES ACTUAL DRAWING 309 put("drawing", new LinkedHashMap<String, DisplayModifier>() {
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/hardware/qcom/display/msm8974/liboverlay/ |
overlay.h | 56 /* Marks the beginning of a drawing round, resets usage bits on pipes 57 * Should be called when drawing begins before any pipe config is done. 61 /* Marks the end of config for this drawing round
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/packages/apps/Dialer/src/com/android/dialer/list/ |
PhoneFavoriteListView.java | 77 // child's left coordinate. This is used to aid in the drawing of the drag shadow. 355 // drawing the drag shadow. 418 Log.w(LOG_TAG, "Failed to copy bitmap from Drawing cache", e);
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/packages/apps/Launcher3/src/com/android/launcher3/ |
BubbleTextView.java | 184 * @param padding the horizontal and vertical padding to use when drawing 195 // The translate of scrollX and scrollY is necessary when drawing TextViews, because 327 // We enhance the shadow by drawing the shadow twice
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
SwtDrawingStyle.java | 25 * Description of the drawing styles with specific color, line style and alpha 27 * class which defines the drawing styles but does not introduce any specific 185 * Convenience constructor for typical drawing styles, which do not specify
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/sdk/emulator/opengl/tests/translator_tests/GLES_CM/ |
triangleCM.cpp | 208 printf("error before drawing ->>> %d \n",err); 210 printf("no error before drawing\n"); 436 printf(" error %d has occured while drawing\n",err);
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/art/test/079-phantom/src/ |
Bitmap.java | 50 System.out.println("Drawing " + this);
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/cts/tests/tests/view/src/android/view/cts/ |
View_LayoutPositionTest.java | 31 * This part contains size, padding, margin, layout and drawing
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/dalvik/tests/079-phantom/src/ |
Bitmap.java | 50 System.out.println("Drawing " + this);
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/development/samples/devbytes/animation/ActivityAnimations/src/com/example/android/activityanim/ |
ShadowLayout.java | 63 * Called by the constructors - sets up the drawing parameters for the drop shadow.
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/development/samples/devbytes/animation/CurvedMotion/src/com/example/android/curvedmotion/ |
CurvedMotion.java | 62 // Add OnPreDrawListener to catch button after layout but before drawing
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/development/samples/training/AnimationsDemo/res/layout/ |
activity_zoom.xml | 43 "ToughHighlightImageButton" ImageButton subclass helps achieve this by drawing
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/external/chromium/chrome/browser/autocomplete/ |
autocomplete_popup_view_gtk.h | 130 // A list of colors which we should use for drawing the popup. These change
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/external/chromium/chrome/browser/ui/cocoa/extensions/ |
extension_view_mac.mm | 89 // view, so not drawing them is necessary to avoid infinite resizing.
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