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  /external/chromium_org/content/browser/renderer_host/
backing_store_mac.mm 32 // allows acclerated drawing into the layer and lets scrolling and such happen
151 // to the right position before drawing the image.
253 // The CGLayer should be optimized for drawing into the containing window,
  /external/chromium_org/third_party/freetype/include/freetype/
ftoutln.h 359 /* Reverse the drawing direction of an outline. This is used to */
478 * the drawing direction of a contour must be filled.
483 * the drawing direction of a contour must be filled.
  /external/chromium_org/third_party/freetype/src/autofit/
afhints.h 116 * In the above ASCII drawing, the horizontal segments are BC, DE, and
132 * In the above ASCII drawing, the best candidate for both AB and CD is
145 * above ASCII drawing).
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pipe_vbuf.c 30 * Vertex buffer drawing stage.
348 * the triangles before drawing more points. This can happen when drawing
  /external/chromium_org/third_party/skia/src/gpu/
GrBufferAllocPool.h 27 * it calls unlock on the pool ensure buffers are ready for drawing. The pool
28 * can be reset after drawing is completed to recycle space.
39 * Call before drawing using buffers from the pool.
  /external/freetype/src/autofit/
afhints.h 116 * In the above ASCII drawing, the horizontal segments are BC, DE, and
132 * In the above ASCII drawing, the best candidate for both AB and CD is
145 * above ASCII drawing).
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_vbuf.c 30 * Vertex buffer drawing stage.
348 * the triangles before drawing more points. This can happen when drawing
  /external/skia/src/gpu/
GrBufferAllocPool.h 27 * it calls unlock on the pool ensure buffers are ready for drawing. The pool
28 * can be reset after drawing is completed to recycle space.
39 * Call before drawing using buffers from the pool.
  /external/skia/tools/
PictureRenderingFlags.cpp 38 DEFINE_bool(deferImageDecoding, false, "Defer decoding until drawing images. "
57 DEFINE_int32(multi, 1, "Set the number of threads for multi threaded drawing. "
220 error.printf("Multithreaded drawing requires tiled rendering.\n");
bench_pictures_main.cpp 45 DEFINE_bool(timeIndividualTiles, false, "Report times for drawing individual tiles, rather than "
46 "times for drawing the whole page. Requires tiled rendering.");
393 usage.printf("Time drawing .skp files.\n"
  /frameworks/base/libs/hwui/
DisplayListRenderer.h 57 * Records drawing commands in a display list for latter playback.
290 // correctly, such as creating the bitmap from scratch, drawing with it, changing its
291 // contents, and drawing again. The only fix would be to always copy it the first time,
  /frameworks/base/tests/CanvasCompare/src/com/android/test/hwuicompare/
DisplayModifier.java 37 protected final static int SWEEP_SHADER_BIT = 0x1 << 3; // only allow non-simple shaders to use rectangle drawing
308 // FINAL MAP: DOES ACTUAL DRAWING
309 put("drawing", new LinkedHashMap<String, DisplayModifier>() {
  /hardware/qcom/display/msm8974/liboverlay/
overlay.h 56 /* Marks the beginning of a drawing round, resets usage bits on pipes
57 * Should be called when drawing begins before any pipe config is done.
61 /* Marks the end of config for this drawing round
  /packages/apps/Dialer/src/com/android/dialer/list/
PhoneFavoriteListView.java 77 // child's left coordinate. This is used to aid in the drawing of the drag shadow.
355 // drawing the drag shadow.
418 Log.w(LOG_TAG, "Failed to copy bitmap from Drawing cache", e);
  /packages/apps/Launcher3/src/com/android/launcher3/
BubbleTextView.java 184 * @param padding the horizontal and vertical padding to use when drawing
195 // The translate of scrollX and scrollY is necessary when drawing TextViews, because
327 // We enhance the shadow by drawing the shadow twice
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
SwtDrawingStyle.java 25 * Description of the drawing styles with specific color, line style and alpha
27 * class which defines the drawing styles but does not introduce any specific
185 * Convenience constructor for typical drawing styles, which do not specify
  /sdk/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp 208 printf("error before drawing ->>> %d \n",err);
210 printf("no error before drawing\n");
436 printf(" error %d has occured while drawing\n",err);
  /art/test/079-phantom/src/
Bitmap.java 50 System.out.println("Drawing " + this);
  /cts/tests/tests/view/src/android/view/cts/
View_LayoutPositionTest.java 31 * This part contains size, padding, margin, layout and drawing
  /dalvik/tests/079-phantom/src/
Bitmap.java 50 System.out.println("Drawing " + this);
  /development/samples/devbytes/animation/ActivityAnimations/src/com/example/android/activityanim/
ShadowLayout.java 63 * Called by the constructors - sets up the drawing parameters for the drop shadow.
  /development/samples/devbytes/animation/CurvedMotion/src/com/example/android/curvedmotion/
CurvedMotion.java 62 // Add OnPreDrawListener to catch button after layout but before drawing
  /development/samples/training/AnimationsDemo/res/layout/
activity_zoom.xml 43 "ToughHighlightImageButton" ImageButton subclass helps achieve this by drawing
  /external/chromium/chrome/browser/autocomplete/
autocomplete_popup_view_gtk.h 130 // A list of colors which we should use for drawing the popup. These change
  /external/chromium/chrome/browser/ui/cocoa/extensions/
extension_view_mac.mm 89 // view, so not drawing them is necessary to avoid infinite resizing.

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