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full:drawing
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/external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_cull.c
29
* \brief
Drawing
stage for polygon culling
draw_vbuf.h
30
* Vertex buffer
drawing
stage.
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_context.h
122
/** The primitive
drawing
context */
/external/mesa3d/src/gallium/drivers/svga/
svga_cmd.h
119
*
Drawing
Operations
svga_pipe_blit.c
54
/* Emit buffered
drawing
commands, and any back copies.
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_resolve_map.h
64
* Immediately before
drawing
, a full depth resolve performed on each
/external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_SetVideoMode.3
33
Enable hardware double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. All
drawing
will take place on the surface that is not displayed at the moment\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&.
/external/skia/include/gpu/
GrResource.h
107
mutable int fDeferredRefCount; // How many references in deferred
drawing
buffers.
/external/skia/include/utils/
SkLayer.h
97
This is the matrix that is applied to the layer during
drawing
.
/external/skia/src/core/
SkBitmapProcState_filter.h
18
the
drawing
pipeline may rely on this (e.g. which blitrow proc to use).
/frameworks/base/docs/html/tools/debugging/
debugging-devtools.jd
47
very useful for discovering unnecessary screen
drawing
.</dd>
/frameworks/base/graphics/java/android/graphics/
SweepGradient.java
47
* monotonic, the
drawing
may produce unexpected results.
/hardware/qcom/display/msm8974/liboverlay/
overlayWriteback.h
84
/* Subject to GC if writeback isnt used for a
drawing
round.
/packages/apps/Calendar/src/com/android/calendar/
ColorChipView.java
37
// Style of
drawing
/packages/apps/Launcher2/src/com/android/launcher2/
PagedViewCellLayoutChildren.java
154
// Update the
drawing
caches
/packages/apps/Launcher3/src/com/android/launcher3/
PagedViewCellLayoutChildren.java
155
// Update the
drawing
caches
PagedViewIcon.java
116
// We enhance the shadow by
drawing
the shadow twice
/cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java
42
* texture inside following
drawing
does not work as expected.
109
// 4x4
drawing
in left-bottom corner
/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/
CubeWallpaper2.java
197
* Store the position of the touch event so we can use it for
drawing
later
213
* by posting a delayed Runnable. You can do any
drawing
you want in
/external/chromium_org/cc/resources/
prioritized_resource_manager.h
102
// textures linked to evicted backings may we allow
drawing
. After an
128
// Mark all textures' backings as being in the
drawing
impl tree.
/external/chromium_org/chrome/browser/ui/cocoa/autofill/
autofill_popup_view_cocoa.mm
94
// A slight optimization for
drawing
:
106
// If the view is in the process of being destroyed, don't bother
drawing
.
/external/chromium_org/chrome/browser/ui/views/
dropdown_bar_host.h
153
// truncated to prevent from
drawing
onto Chrome's window border.
178
// Our view, which is responsible for
drawing
the UI.
/external/chromium_org/content/browser/renderer_host/
compositing_iosurface_transformer_mac.cc
25
// Set viewport and model/projection matrices for
drawing
to a framebuffer of
257
// Before leaving, put back to
drawing
to a single rendering output.
/external/chromium_org/ppapi/api/private/
ppb_flash.idl
63
* should only be used for
drawing
2d and video (returns false).
131
* transform to apply before
drawing
). It also adds the allow_subpixel_aa
/external/chromium_org/third_party/WebKit/Source/testing/runner/
WebTestThemeControlWin.h
134
// for
drawing
them is dependent on what WebKit tells us to do.
139
// Use this for
drawing
ProgressBar controls instead, since we
Completed in 423 milliseconds
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