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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_cull.c 29 * \brief Drawing stage for polygon culling
draw_vbuf.h 30 * Vertex buffer drawing stage.
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_context.h 122 /** The primitive drawing context */
  /external/mesa3d/src/gallium/drivers/svga/
svga_cmd.h 119 * Drawing Operations
svga_pipe_blit.c 54 /* Emit buffered drawing commands, and any back copies.
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_resolve_map.h 64 * Immediately before drawing, a full depth resolve performed on each
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_SetVideoMode.3 33 Enable hardware double buffering; only valid with SDL_HWSURFACE\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. All drawing will take place on the surface that is not displayed at the moment\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&.
  /external/skia/include/gpu/
GrResource.h 107 mutable int fDeferredRefCount; // How many references in deferred drawing buffers.
  /external/skia/include/utils/
SkLayer.h 97 This is the matrix that is applied to the layer during drawing.
  /external/skia/src/core/
SkBitmapProcState_filter.h 18 the drawing pipeline may rely on this (e.g. which blitrow proc to use).
  /frameworks/base/docs/html/tools/debugging/
debugging-devtools.jd 47 very useful for discovering unnecessary screen drawing.</dd>
  /frameworks/base/graphics/java/android/graphics/
SweepGradient.java 47 * monotonic, the drawing may produce unexpected results.
  /hardware/qcom/display/msm8974/liboverlay/
overlayWriteback.h 84 /* Subject to GC if writeback isnt used for a drawing round.
  /packages/apps/Calendar/src/com/android/calendar/
ColorChipView.java 37 // Style of drawing
  /packages/apps/Launcher2/src/com/android/launcher2/
PagedViewCellLayoutChildren.java 154 // Update the drawing caches
  /packages/apps/Launcher3/src/com/android/launcher3/
PagedViewCellLayoutChildren.java 155 // Update the drawing caches
PagedViewIcon.java 116 // We enhance the shadow by drawing the shadow twice
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 42 * texture inside following drawing does not work as expected.
109 // 4x4 drawing in left-bottom corner
  /development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/
CubeWallpaper2.java 197 * Store the position of the touch event so we can use it for drawing later
213 * by posting a delayed Runnable. You can do any drawing you want in
  /external/chromium_org/cc/resources/
prioritized_resource_manager.h 102 // textures linked to evicted backings may we allow drawing. After an
128 // Mark all textures' backings as being in the drawing impl tree.
  /external/chromium_org/chrome/browser/ui/cocoa/autofill/
autofill_popup_view_cocoa.mm 94 // A slight optimization for drawing:
106 // If the view is in the process of being destroyed, don't bother drawing.
  /external/chromium_org/chrome/browser/ui/views/
dropdown_bar_host.h 153 // truncated to prevent from drawing onto Chrome's window border.
178 // Our view, which is responsible for drawing the UI.
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_transformer_mac.cc 25 // Set viewport and model/projection matrices for drawing to a framebuffer of
257 // Before leaving, put back to drawing to a single rendering output.
  /external/chromium_org/ppapi/api/private/
ppb_flash.idl 63 * should only be used for drawing 2d and video (returns false).
131 * transform to apply before drawing). It also adds the allow_subpixel_aa
  /external/chromium_org/third_party/WebKit/Source/testing/runner/
WebTestThemeControlWin.h 134 // for drawing them is dependent on what WebKit tells us to do.
139 // Use this for drawing ProgressBar controls instead, since we

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