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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_state_derived.c 126 * Called just prior to drawing anything (pipe::draw_arrays(), etc).
lp_texture.h 78 * llvmpipe subclass of pipe_resource. A texture, drawing surface,
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_context.h 166 /** The primitive drawing context */
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
svga_pipe_misc.c 92 /* make sure that drawing calls comes before propagation calls */
svga_swtnl_draw.c 145 * Create drawing context and plug our rendering stage into it.
  /external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_screen.h 123 * drawing surface.
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/
stw_ext_pbuffer.c 152 * drawing
  /external/chromium_org/third_party/mesa/src/src/glx/apple/
apple_glx_drawable.h 132 /*BEGIN These are used for the mixed mode drawing... */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/common/
dri_util.h 187 * Pointer to drawable currently bound to this context for drawing.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i915_vtbl.c 641 /* We set up the drawing rectangle to be offset into the color
671 /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
704 * Update the hardware state for drawing into a window or framebuffer object.
748 /* How many color buffers are we drawing into?
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_misc_state.c 45 /* Constant single cliprect for framebuffer object or DRI2 drawing */
269 /* Amount by which drawing should be offset in order to draw to the
676 * If we're drawing to a system window we have to invert the Y axis
678 * offset must be matched to the window position. If we're drawing
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_fbo.h 74 GLuint draw_x, draw_y; /**< Offset of drawing within the region */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/
xm_dd.c 323 xrb->pixmap && /* drawing to pixmap or window */
336 * drawing to the front buffer (X Window drawable).
456 xrb->pixmap && /* drawing to pixmap or window */
469 * drawing to the front buffer (X Window drawable). The image format
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_framebuffer.c 135 strb->defined = GL_TRUE; /* we'll be drawing something */
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_drawpix.c 47 * Handle a common case of drawing GL_RGB/GL_UNSIGNED_BYTE into a
94 * Handle a common case of drawing GL_RGBA/GL_UNSIGNED_BYTE into a
142 * Handle a common case of drawing a format/type combination that
541 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_context.c 95 /* plug in the VBO drawing function */
  /external/chromium_org/third_party/skia/include/device/xps/
SkXPSDevice.h 31 The drawing context for the XPS backend.
  /external/chromium_org/third_party/skia/include/gpu/
GrRenderTarget.h 86 * tracks this for its own drawing and thus this only needs to be called
SkGpuDevice.h 25 * Subclass of SkDevice, which directs all drawing to the GrGpu owned by the
  /external/chromium_org/third_party/skia/src/core/
SkPicturePlayback.h 77 // drawing and return from draw() after the "current" op code is done
  /external/chromium_org/third_party/skia/src/opts/
SkBitmapProcState_filter_neon.h 18 the drawing pipeline may rely on this (e.g. which blitrow proc to use).
  /external/chromium_org/third_party/skia/src/pipe/
SkGPipePriv.h 79 // these are signals to playback, not drawing verbs
  /external/chromium_org/third_party/skia/src/utils/
SkLayer.cpp 192 // SkDebugf("---- abort drawing %p opacity %g\n", this, opacity);
  /external/chromium_org/third_party/skia/src/utils/debugger/
SkDebugCanvas.h 266 drawing anything else into the canvas.
  /external/chromium_org/ui/base/events/
event_utils.h 48 // this "root window" and how it maps to platform-specific drawing surfaces is

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