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/external/chromium_org/ui/gfx/ |
platform_font_win.h | 71 // Chrome text drawing bottoms out in the Windows GDI functions that take an
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skbitmap_operations.h | 56 // operation that is the equivalent of drawing a background in |color|,
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/external/chromium_org/ui/native_theme/ |
native_theme.h | 21 // This class supports drawing UI controls (like buttons, text fields, lists,
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/external/chromium_org/ui/surface/ |
accelerated_surface_mac.h | 68 // Sets the GL context to be the current one for drawing. Returns true if
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/external/chromium_org/ui/views/controls/menu/ |
menu_win.h | 117 // all the drawing will be done by Windows.
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/external/jmonkeyengine/engine/src/desktop/com/jme3/system/awt/ |
AwtPanel.java | 36 // Visibility/drawing vars
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/external/libvorbis/doc/ |
09-helper.tex | 127 Floor decode type one uses the integer line drawing algorithm of
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/external/mesa3d/docs/ |
GL3.txt | 46 Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
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relnotes-7.8.2.html | 85 <li>Fix off-by-one for drawing rectangle.
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relnotes-8.0.2.html | 143 <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
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/external/mesa3d/docs/OLD/ |
MESA_sprite_point.spec | 62 define and implement so POINT_SMOOTH is ignored when drawing sprite
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/external/mesa3d/doxygen/ |
gallium.doc | 63 - Setting rendering state (texture sampler state, vertex array info, drawing surfaces, etc.) 67 - Vertex array and indexed vertex array drawing. 74 rasterization options, blend modes, etc) and resources (drawing surfaces, 97 state, etc) and drawing commands (like glDrawArrays and glDrawPixels) into
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/external/mesa3d/src/egl/docs/ |
EGL_MESA_screen_surface | 33 EGL 1.1 supports three types of drawing surfaces: 37 This extension defines a fourth type of drawing surface: 79 drawing. For example: avoid drawing 1-pixel-wide horizontal lines
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_context.c | 235 * This causes the drawing pipeline to be rebuilt. 273 * stage in the drawing pipeline). 349 * Tell drawing context where to find mapped vertex buffers. 400 * Should the draw module handle point->quad conversion for drawing sprites?
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draw_context.h | 30 * \brief Public interface into the drawing module.
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draw_pipe_offset.c | 164 * Create polygon offset drawing stage.
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draw_pipe_unfilled.c | 29 * \brief Drawing stage for handling glPolygonMode(line/point).
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draw_pipe_wide_line.c | 56 * Draw a wide line by drawing a quad (two triangles).
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/external/mesa3d/src/gallium/docs/source/cso/ |
blend.rst | 13 in other modern and legacy drawing APIs.
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_state_static.c | 140 /* drawing rect calculations */
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_context.c | 158 * Create drawing context and plug our rendering stage into it.
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lp_state_derived.c | 126 * Called just prior to drawing anything (pipe::draw_arrays(), etc).
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lp_texture.h | 78 * llvmpipe subclass of pipe_resource. A texture, drawing surface,
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_context.h | 166 /** The primitive drawing context */
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_pipe_misc.c | 92 /* make sure that drawing calls comes before propagation calls */
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