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  /external/chromium_org/ui/gfx/
platform_font_win.h 71 // Chrome text drawing bottoms out in the Windows GDI functions that take an
skbitmap_operations.h 56 // operation that is the equivalent of drawing a background in |color|,
  /external/chromium_org/ui/native_theme/
native_theme.h 21 // This class supports drawing UI controls (like buttons, text fields, lists,
  /external/chromium_org/ui/surface/
accelerated_surface_mac.h 68 // Sets the GL context to be the current one for drawing. Returns true if
  /external/chromium_org/ui/views/controls/menu/
menu_win.h 117 // all the drawing will be done by Windows.
  /external/jmonkeyengine/engine/src/desktop/com/jme3/system/awt/
AwtPanel.java 36 // Visibility/drawing vars
  /external/libvorbis/doc/
09-helper.tex 127 Floor decode type one uses the integer line drawing algorithm of
  /external/mesa3d/docs/
GL3.txt 46 Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
relnotes-7.8.2.html 85 <li>Fix off-by-one for drawing rectangle.
relnotes-8.0.2.html 143 <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 62 define and implement so POINT_SMOOTH is ignored when drawing sprite
  /external/mesa3d/doxygen/
gallium.doc 63 - Setting rendering state (texture sampler state, vertex array info, drawing surfaces, etc.)
67 - Vertex array and indexed vertex array drawing.
74 rasterization options, blend modes, etc) and resources (drawing surfaces,
97 state, etc) and drawing commands (like glDrawArrays and glDrawPixels) into
  /external/mesa3d/src/egl/docs/
EGL_MESA_screen_surface 33 EGL 1.1 supports three types of drawing surfaces:
37 This extension defines a fourth type of drawing surface:
79 drawing. For example: avoid drawing 1-pixel-wide horizontal lines
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_context.c 235 * This causes the drawing pipeline to be rebuilt.
273 * stage in the drawing pipeline).
349 * Tell drawing context where to find mapped vertex buffers.
400 * Should the draw module handle point->quad conversion for drawing sprites?
draw_context.h 30 * \brief Public interface into the drawing module.
draw_pipe_offset.c 164 * Create polygon offset drawing stage.
draw_pipe_unfilled.c 29 * \brief Drawing stage for handling glPolygonMode(line/point).
draw_pipe_wide_line.c 56 * Draw a wide line by drawing a quad (two triangles).
  /external/mesa3d/src/gallium/docs/source/cso/
blend.rst 13 in other modern and legacy drawing APIs.
  /external/mesa3d/src/gallium/drivers/i915/
i915_state_static.c 140 /* drawing rect calculations */
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_context.c 158 * Create drawing context and plug our rendering stage into it.
lp_state_derived.c 126 * Called just prior to drawing anything (pipe::draw_arrays(), etc).
lp_texture.h 78 * llvmpipe subclass of pipe_resource. A texture, drawing surface,
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_context.h 166 /** The primitive drawing context */
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_misc.c 92 /* make sure that drawing calls comes before propagation calls */

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