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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_aaline.c 346 * Generate the frag shader we'll use for drawing AA lines.
552 * Draw a wide line by drawing a quad, using geometry which will
944 * Create / install AA line drawing / prim stage
draw_pipe_aapoint.c 491 * Generate the frag shader we'll use for drawing AA points.
577 * Draw an AA point by drawing a quad.
891 * Create / install AA point drawing / prim stage
  /external/skia/src/gpu/
GrClipMaskManager.cpp 455 // We're drawing a coverage mask and want coverage to be run through the blend function.
458 // The scratch texture that we are drawing into can be substantially larger than the mask. Only
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GrDrawState.h 662 * Sets the render-target used at the next drawing call
774 * of src_coverage, 1-src_coverage. Sometimes we are explicitly drawing a coverage mask. In
870 * Gets whether the target is drawing clockwise, counterclockwise,
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  /frameworks/base/core/java/com/android/internal/widget/
LockPatternView.java 81 * Lookup table for the circles of the pattern we are currently drawing.
83 * in which case we use this to hold the cells we are drawing for the in
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  /frameworks/base/docs/html/guide/topics/ui/
declaring-layout.jd 275 sometimes <em>drawing width</em> and <em>drawing height</em>. These
276 dimensions define the actual size of the view on screen, at drawing time and
  /frameworks/opt/photoviewer/src/com/android/ex/photo/views/
PhotoView.java 91 /** The matrix used for drawing; this may be {@code null} */
155 // layout or drawing.
742 * Generates the initial transformation matrix for drawing. Additionally, it sets the
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  /hardware/qcom/display/msm8960/libhwcomposer/
hwc_mdpcomp.cpp 926 ALOGD_IF(isDebug(),"%s: MDP Comp: Drawing layer: %p hnd: %p \
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  /hardware/qcom/display/msm8x26/libhwcomposer/
hwc_mdpcomp.cpp 915 ALOGD_IF(isDebug(),"%s: MDP Comp: Drawing layer: %p hnd: %p \
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES11Canvas.java 54 0, 0, 1, 1, // used for drawing a line
55 0, 0, 0, 1, 1, 1, 1, 0}; // used for drawing the outline of a rectangle
90 // Drawing statistics
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  /packages/apps/UnifiedEmail/src/com/android/mail/photomanager/
PhotoManager.java 89 * @param newWidth The width of the canvas this request is drawing on.
90 * @param newHeight The height of the canvas this request is drawing on.
623 * Replacement key to try to load from cache instead of drawing the default image. This
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  /bootable/recovery/minui/
graphics.c 391 /* start with 0 as front (displayed) and 1 as back (drawing) */
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 142 throw new IllegalStateException("Coudn't finish drawing frames!");
  /developers/samples/android/ui/accessibility/BasicAccessibility/BasicAccessibilitySample/src/main/java/com/example/android/basicaccessibility/
DialView.java 168 * <p>This is where we determine the drawing bounds for our custom view.
  /development/ndk/sources/android/native_app_glue/
android_native_app_glue.h 244 * android_app_exec_cmd() in order to avoid transient drawing glitches.
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
FrameBufferObjectActivity.java 74 // Indicate this by drawing a red background.
  /development/samples/HoneycombGallery/src/com/example/android/hcgallery/
TitlesFragment.java 131 // has finished drawing. This is necessary so that we can apply top-margin
  /development/samples/browseable/BasicAccessibility/src/com.example.android.basicaccessibility/
DialView.java 168 * <p>This is where we determine the drawing bounds for our custom view.
  /external/antlr/antlr-3.4/runtime/ActionScript/project/src/org/antlr/runtime/
Lexer.as 36 /** Where is the lexer drawing characters from? */
  /external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime/
Lexer.cs 44 /** <summary>Where is the lexer drawing characters from?</summary> */
  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime/
Lexer.cs 46 /** <summary>Where is the lexer drawing characters from?</summary> */
  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime.Test/SlimParsing/
SlimLexer.cs 39 /** <summary>Where is the lexer drawing characters from?</summary> */
  /external/antlr/antlr-3.4/runtime/Java/src/main/java/org/antlr/runtime/
Lexer.java 36 /** Where is the lexer drawing characters from? */
  /external/chromium/chrome/browser/download/
download_util.h 167 // drawing in a right-to-left locale, we need to mirror the position of the
  /external/chromium/chrome/browser/renderer_host/
render_widget_host_view_gtk.h 52 // Initialize this object for use as a drawing area.

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