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  /external/chromium_org/third_party/mesa/src/docs/
relnotes-6.5.3.html 94 <li>Improved lambda and derivative calculation for frag progs.
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_vertex.h 68 INTERP_POS, /**< special case for frag position */
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/
pp_celshade.h 31 static const char celshade[] = "FRAG\n"
pp_mlaa.h 46 static const char depth1fs[] = "FRAG\n"
76 static const char color1fs[] = "FRAG\n"
108 static const char neigh3fs[] = "FRAG\n"
173 static const char blend2fs_1[] = "FRAG\n"
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
tgsi_transform.c 241 "FRAG\n"
  /external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
fs-write-z.c 130 "FRAG\n"
occlusion-query.c 135 "FRAG\n"
quad-tex.c 89 "FRAG\n"
shader-leak.c 126 "FRAG\n"
tex-srgb.c 105 "FRAG\n"
tex-swizzle.c 87 "FRAG\n"
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_shader.c 96 /* use a pass-through frag shader that uses no textures */
st_context.h 180 void *passthrough_fs; /**< simple pass-through frag shader */
  /external/chromium_org/third_party/re2/
ucs2.diff 152 Frag Compiler::Literal(Rune r, bool foldcase) {
175 Frag dot;
182 Frag dotloop = c.Star(dot, true);
183 Frag unanchored = c.Cat(dotloop, all);
  /external/chromium_org/third_party/skia/src/gpu/
GrTextContext.cpp 52 // don't modulate by the paint's color in the frag since we're
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgram.h 127 // We use the render target height to provide a y-down frag coord when specifying
  /external/e2fsprogs/e2fsck/
mtrace.h 132 } frag; member in union:__anon19229::__anon19230::__anon19231
  /external/iproute2/include/linux/netfilter_ipv4/
ip_tables.h 95 #define IPT_INV_FRAG 0x20 /* Invert the sense of FRAG. */
  /external/ipsec-tools/src/racoon/doc/
FAQ 50 --enable-frag:
  /external/iptables/include/linux/netfilter_ipv4/
ip_tables.h 66 #define IPT_INV_FRAG 0x20 /* Invert the sense of FRAG. */
  /external/jmonkeyengine/engine/src/android/com/jme3/asset/
AndroidAssetManager.java 86 registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
  /external/mesa3d/docs/
relnotes-6.5.1.html 114 <li>Fix lambda calculation for frag progs.
relnotes-6.5.2.html 101 <li>Improved lambda and derivative calculation for frag progs.
relnotes-6.5.3.html 94 <li>Improved lambda and derivative calculation for frag progs.
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_vertex.h 68 INTERP_POS, /**< special case for frag position */

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