/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLEffectMatrix.h | 84 * perspective interpolation is required or not. The names of the varying in the VS and FS are
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/external/chromium_org/tools/json_schema_compiler/ |
code.py | 114 Use for long pieces of code using interpolation with the same variables
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/external/chromium_org/ui/gfx/ |
skbitmap_operations.h | 92 // and linear interpolation will generally work well as a second step.
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/external/freetype/src/pshinter/ |
pshalgo.h | 66 /* this is an interpolation zone used for strong points; */
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/external/iproute2/ |
README.distribution | 67 inverse's table, filling in any missing entries by linear interpolation.
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/external/iproute2/netem/ |
README.distribution | 69 inverse's table, filling in any missing entries by linear interpolation.
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maketable.c | 158 /* Run simple linear interpolation over the table to fill in missing entries */
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/external/libvpx/libvpx/vp9/common/ |
vp9_filter.c | 37 // Lagrangian interpolation filter
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/external/llvm/lib/Target/R600/InstPrinter/ |
AMDGPUInstPrinter.cpp | 59 assert(!"Invalid interpolation parameter slot");
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_vertex.h | 64 * Attribute interpolation mode
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/external/mesa3d/src/gallium/docs/source/cso/ |
sampler.rst | 70 those two images are blended together with linear interpolation.
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_bld_interp.c | 31 * Position and shader input interpolation. 89 * For perspective interpolation, the final attribute value is given 345 * setup interpolation coefficients refer to (0,0) which causes 651 * setup interpolation coefficients refer to (0,0) which causes
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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir_driver.h | 45 unsigned sc : 1; /* special colour interpolation mode (SHADE_MODEL) */
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_quad_fs.c | 128 * Z values in each pass. If interpolation starts with different quads
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xshader/src/ |
sm4_dump.cpp | 151 out << ' ' << sm4_interpolation_names[dcl.dcl_input_ps.interpolation];
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/ |
sm4_to_tgsi.cpp | 43 unsigned interpolation; member in struct:tgsi_interpolation 685 inputs[idx] = ureg_DECL_fs_input_cyl_centroid(ureg, TGSI_SEMANTIC_GENERIC, idx, sm4_to_pipe_interpolation[dcl.dcl_input_ps.interpolation].interpolation, 0, sm4_to_pipe_interpolation[dcl.dcl_input_ps.interpolation].centroid);
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/external/mesa3d/src/glsl/ |
ir_set_program_inouts.cpp | 93 (glsl_interp_qualifier) var->interpolation;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_sf.c | 73 * it manually to let SF shader generate the needed interpolation
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brw_sf_emit.c | 284 /* Outputs of this program - interpolation coefficients for 468 /* start point for interpolation 543 /* start point for interpolation 689 * coordinate. Again, this is to fit in with the interpolation
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/external/mp4parser/isoparser/src/main/java/com/googlecode/mp4parser/boxes/mp4/samplegrouping/ |
RateShareEntry.java | 45 * possibility is to estimate with linear interpolation.
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/external/neven/Embedded/common/src/b_ImageEm/ |
Functions.h | 46 * The actual warping happens using pixel interpolation
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/external/qemu/audio/ |
mixeng.c | 273 * Linear Interpolation.
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/external/skia/src/gpu/gl/ |
GrGLEffectMatrix.h | 84 * perspective interpolation is required or not. The names of the varying in the VS and FS are
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/external/sonivox/arm-wt-22k/lib_src/ |
eas_flog.c | 84 /* get the least significant bits for interpolation */
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/external/valgrind/main/auxprogs/ |
gsl16test | 60 TESTS4="ieee-utils/test integration/test interpolation/test linalg/test"
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