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  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLEffectMatrix.h 84 * perspective interpolation is required or not. The names of the varying in the VS and FS are
  /external/chromium_org/tools/json_schema_compiler/
code.py 114 Use for long pieces of code using interpolation with the same variables
  /external/chromium_org/ui/gfx/
skbitmap_operations.h 92 // and linear interpolation will generally work well as a second step.
  /external/freetype/src/pshinter/
pshalgo.h 66 /* this is an interpolation zone used for strong points; */
  /external/iproute2/
README.distribution 67 inverse's table, filling in any missing entries by linear interpolation.
  /external/iproute2/netem/
README.distribution 69 inverse's table, filling in any missing entries by linear interpolation.
maketable.c 158 /* Run simple linear interpolation over the table to fill in missing entries */
  /external/libvpx/libvpx/vp9/common/
vp9_filter.c 37 // Lagrangian interpolation filter
  /external/llvm/lib/Target/R600/InstPrinter/
AMDGPUInstPrinter.cpp 59 assert(!"Invalid interpolation parameter slot");
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_vertex.h 64 * Attribute interpolation mode
  /external/mesa3d/src/gallium/docs/source/cso/
sampler.rst 70 those two images are blended together with linear interpolation.
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_bld_interp.c 31 * Position and shader input interpolation.
89 * For perspective interpolation, the final attribute value is given
345 * setup interpolation coefficients refer to (0,0) which causes
651 * setup interpolation coefficients refer to (0,0) which causes
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_driver.h 45 unsigned sc : 1; /* special colour interpolation mode (SHADE_MODEL) */
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_fs.c 128 * Z values in each pass. If interpolation starts with different quads
  /external/mesa3d/src/gallium/state_trackers/d3d1x/d3d1xshader/src/
sm4_dump.cpp 151 out << ' ' << sm4_interpolation_names[dcl.dcl_input_ps.interpolation];
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/
sm4_to_tgsi.cpp 43 unsigned interpolation; member in struct:tgsi_interpolation
685 inputs[idx] = ureg_DECL_fs_input_cyl_centroid(ureg, TGSI_SEMANTIC_GENERIC, idx, sm4_to_pipe_interpolation[dcl.dcl_input_ps.interpolation].interpolation, 0, sm4_to_pipe_interpolation[dcl.dcl_input_ps.interpolation].centroid);
  /external/mesa3d/src/glsl/
ir_set_program_inouts.cpp 93 (glsl_interp_qualifier) var->interpolation;
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf.c 73 * it manually to let SF shader generate the needed interpolation
brw_sf_emit.c 284 /* Outputs of this program - interpolation coefficients for
468 /* start point for interpolation
543 /* start point for interpolation
689 * coordinate. Again, this is to fit in with the interpolation
  /external/mp4parser/isoparser/src/main/java/com/googlecode/mp4parser/boxes/mp4/samplegrouping/
RateShareEntry.java 45 * possibility is to estimate with linear interpolation.
  /external/neven/Embedded/common/src/b_ImageEm/
Functions.h 46 * The actual warping happens using pixel interpolation
  /external/qemu/audio/
mixeng.c 273 * Linear Interpolation.
  /external/skia/src/gpu/gl/
GrGLEffectMatrix.h 84 * perspective interpolation is required or not. The names of the varying in the VS and FS are
  /external/sonivox/arm-wt-22k/lib_src/
eas_flog.c 84 /* get the least significant bits for interpolation */
  /external/valgrind/main/auxprogs/
gsl16test 60 TESTS4="ieee-utils/test integration/test interpolation/test linalg/test"

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