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  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
omxVCM4P10_InterpolateLuma_s.s 17 ;// Performs quarter pel interpolation of inter luma MB.
27 ;// [in] roi Dimension of the interpolation region;the parameters roi.width and roi.height must
85 ;// Interpolation of luma is implemented by processing block of pixels, size 4x4 at a time.
98 ;// Registers used for implementing Horizontal interpolation
116 ;// Registers used for implementing Vertical interpolation
131 ;// Registers used for implementing Diagonal interpolation
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm11_asm/
h264bsd_interpolate_ver_quarter.s 70 ;// Approach to vertical interpolation
72 ;// Interpolation is done by using 32-bit loads and stores
197 UHSUB8 res, res, tmp1 ;// bilinear interpolation
248 UHSUB8 res, res, tmp2 ;// bilinear interpolation
298 UHSUB8 res, res, tmp3 ;// bilinear interpolation
347 UHSUB8 res, res, tmp5 ;// bilinear interpolation
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
Image.cpp 196 // High interpolation quality rounds the scaled tile to an integer size (see Image::drawPattern).
197 // To avoid causing a visual problem, linear interpolation must be used instead.
198 // FIXME: Allow using high-quality interpolation in this case, too.
  /external/chromium_org/third_party/freetype/src/truetype/
ttgxvar.h 74 /* num_axis :: The number of axes along which interpolation */
  /external/chromium_org/third_party/mesa/src/docs/
relnotes-6.4.1.html 42 <li>fixed occasional triangle color interpolation problem on VMS
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_state_fs.h 125 /** Fragment shader input interpolation info */
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm.c 98 * post-fragment-program tasks such as interpolation and fogging.
129 * Return a bitfield where bit n is set if barycentric interpolation mode n
140 /* Loop through all fragment shader inputs to figure out what interpolation
154 /* Ignore WPOS and FACE, because they don't require interpolation. */
160 * brw->needs_unlit_centroid_workaround is set, centroid interpolation
161 * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
206 /* R3-26: barycentric interpolation coordinates. These appear in the
210 * appear if they were enabled using the "Barycentric Interpolation
gen6_multisample_state.c 70 * improve the accuracy of centroid interpolation, since the hardware
71 * implements centroid interpolation by choosing the centermost sample
  /external/chromium_org/third_party/opus/src/silk/
init_encoder.c 53 /* Used to deactivate LSF interpolation, pitch prediction */
  /external/freetype/src/truetype/
ttgxvar.h 74 /* num_axis :: The number of axes along which interpolation */
  /external/libyuv/files/include/libyuv/
scale.h 40 // If filtering is kFilterBilinear, interpolation is used to produce a better
  /external/llvm/lib/Target/R600/
SIIntrinsics.td 34 /* Interpolation Intrinsics */
  /external/mesa3d/docs/
relnotes-6.4.1.html 42 <li>fixed occasional triangle color interpolation problem on VMS
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_fs.h 125 /** Fragment shader input interpolation info */
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm.c 98 * post-fragment-program tasks such as interpolation and fogging.
129 * Return a bitfield where bit n is set if barycentric interpolation mode n
140 /* Loop through all fragment shader inputs to figure out what interpolation
154 /* Ignore WPOS and FACE, because they don't require interpolation. */
160 * brw->needs_unlit_centroid_workaround is set, centroid interpolation
161 * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
206 /* R3-26: barycentric interpolation coordinates. These appear in the
210 * appear if they were enabled using the "Barycentric Interpolation
  /frameworks/av/libvideoeditor/vss/video_filters/src/
M4VIFI_ResizeYUVtoBGR565.c 46 * For resizing bilinear interpolation linearly interpolates along
47 * each row, and then uses that result in a linear interpolation down each column.
222 Bilinear interpolation linearly interpolates along each row, and then uses that
223 result in a linear interpolation donw each column. Each estimated pixel in the
M4VIFI_ResizeYUVtoRGB565.c 49 * For resizing bilinear interpolation linearly interpolates along
50 * each row, and then uses that result in a linear interpolation down each column.
226 Bilinear interpolation linearly interpolates along each row, and then uses that
227 result in a linear interpolation donw each column. Each estimated pixel in the
  /frameworks/av/media/libeffects/lvm/lib/Reverb/src/
LVREV_Tables.c 67 For room sizes which are not in the table, linear interpolation can be used.
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/comm/src/
omxVCCOMM_Average_16x.c 29 * be used in conjunction with half-pixel interpolation to obtain quarter
omxVCCOMM_Average_8x.c 29 * be used in conjunction with half-pixel interpolation to obtain quarter
  /frameworks/base/core/java/android/animation/
ArgbEvaluator.java 20 * This evaluator can be used to perform type interpolation between integer
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
FastMath.java 95 * Linear interpolation from startValue to endValue by the given percent.
120 * Linear interpolation from startValue to endValue by the given percent.
143 * Linear interpolation from startValue to endValue by the given percent.
214 * here is the interpolation matrix
227 * @return catmull-Rom interpolation
240 * here is the interpolation matrix
254 * @return catmull-Rom interpolation
267 * here is the interpolation matrix
280 * @return catmull-Rom interpolation
287 * here is the interpolation matri
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  /external/chromium_org/skia/ext/
image_operations.h 45 // than linear interpolation) with potentially some quality being
82 // Lanczos filter + subpixel interpolation. If subpixel rendering is not
  /external/chromium_org/third_party/WebKit/Source/core/platform/audio/
AudioResamplerKernel.cpp 42 // The buffer size must be large enough to hold up to two extra sample frames for the linear interpolation.
99 // Do the linear interpolation.
HRTFElevation.h 55 // Given two HRTFElevations, and an interpolation factor x: 0 -> 1, returns an interpolated HRTFElevation.
79 // Total number of azimuths after interpolation.

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