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full:interpolation
(Results
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
omxVCM4P10_InterpolateLuma_s.s
17
;// Performs quarter pel
interpolation
of inter luma MB.
27
;// [in] roi Dimension of the
interpolation
region;the parameters roi.width and roi.height must
85
;//
Interpolation
of luma is implemented by processing block of pixels, size 4x4 at a time.
98
;// Registers used for implementing Horizontal
interpolation
116
;// Registers used for implementing Vertical
interpolation
131
;// Registers used for implementing Diagonal
interpolation
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm11_asm/
h264bsd_interpolate_ver_quarter.s
70
;// Approach to vertical
interpolation
72
;//
Interpolation
is done by using 32-bit loads and stores
197
UHSUB8 res, res, tmp1 ;// bilinear
interpolation
248
UHSUB8 res, res, tmp2 ;// bilinear
interpolation
298
UHSUB8 res, res, tmp3 ;// bilinear
interpolation
347
UHSUB8 res, res, tmp5 ;// bilinear
interpolation
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
Image.cpp
196
// High
interpolation
quality rounds the scaled tile to an integer size (see Image::drawPattern).
197
// To avoid causing a visual problem, linear
interpolation
must be used instead.
198
// FIXME: Allow using high-quality
interpolation
in this case, too.
/external/chromium_org/third_party/freetype/src/truetype/
ttgxvar.h
74
/* num_axis :: The number of axes along which
interpolation
*/
/external/chromium_org/third_party/mesa/src/docs/
relnotes-6.4.1.html
42
<li>fixed occasional triangle color
interpolation
problem on VMS
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_state_fs.h
125
/** Fragment shader input
interpolation
info */
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm.c
98
* post-fragment-program tasks such as
interpolation
and fogging.
129
* Return a bitfield where bit n is set if barycentric
interpolation
mode n
140
/* Loop through all fragment shader inputs to figure out what
interpolation
154
/* Ignore WPOS and FACE, because they don't require
interpolation
. */
160
* brw->needs_unlit_centroid_workaround is set, centroid
interpolation
161
* uses PIXEL
interpolation
for unlit pixels and CENTROID
interpolation
206
/* R3-26: barycentric
interpolation
coordinates. These appear in the
210
* appear if they were enabled using the "Barycentric
Interpolation
gen6_multisample_state.c
70
* improve the accuracy of centroid
interpolation
, since the hardware
71
* implements centroid
interpolation
by choosing the centermost sample
/external/chromium_org/third_party/opus/src/silk/
init_encoder.c
53
/* Used to deactivate LSF
interpolation
, pitch prediction */
/external/freetype/src/truetype/
ttgxvar.h
74
/* num_axis :: The number of axes along which
interpolation
*/
/external/libyuv/files/include/libyuv/
scale.h
40
// If filtering is kFilterBilinear,
interpolation
is used to produce a better
/external/llvm/lib/Target/R600/
SIIntrinsics.td
34
/*
Interpolation
Intrinsics */
/external/mesa3d/docs/
relnotes-6.4.1.html
42
<li>fixed occasional triangle color
interpolation
problem on VMS
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_fs.h
125
/** Fragment shader input
interpolation
info */
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm.c
98
* post-fragment-program tasks such as
interpolation
and fogging.
129
* Return a bitfield where bit n is set if barycentric
interpolation
mode n
140
/* Loop through all fragment shader inputs to figure out what
interpolation
154
/* Ignore WPOS and FACE, because they don't require
interpolation
. */
160
* brw->needs_unlit_centroid_workaround is set, centroid
interpolation
161
* uses PIXEL
interpolation
for unlit pixels and CENTROID
interpolation
206
/* R3-26: barycentric
interpolation
coordinates. These appear in the
210
* appear if they were enabled using the "Barycentric
Interpolation
/frameworks/av/libvideoeditor/vss/video_filters/src/
M4VIFI_ResizeYUVtoBGR565.c
46
* For resizing bilinear
interpolation
linearly interpolates along
47
* each row, and then uses that result in a linear
interpolation
down each column.
222
Bilinear
interpolation
linearly interpolates along each row, and then uses that
223
result in a linear
interpolation
donw each column. Each estimated pixel in the
M4VIFI_ResizeYUVtoRGB565.c
49
* For resizing bilinear
interpolation
linearly interpolates along
50
* each row, and then uses that result in a linear
interpolation
down each column.
226
Bilinear
interpolation
linearly interpolates along each row, and then uses that
227
result in a linear
interpolation
donw each column. Each estimated pixel in the
/frameworks/av/media/libeffects/lvm/lib/Reverb/src/
LVREV_Tables.c
67
For room sizes which are not in the table, linear
interpolation
can be used.
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/comm/src/
omxVCCOMM_Average_16x.c
29
* be used in conjunction with half-pixel
interpolation
to obtain quarter
omxVCCOMM_Average_8x.c
29
* be used in conjunction with half-pixel
interpolation
to obtain quarter
/frameworks/base/core/java/android/animation/
ArgbEvaluator.java
20
* This evaluator can be used to perform type
interpolation
between integer
/external/jmonkeyengine/engine/src/core/com/jme3/math/
FastMath.java
95
* Linear
interpolation
from startValue to endValue by the given percent.
120
* Linear
interpolation
from startValue to endValue by the given percent.
143
* Linear
interpolation
from startValue to endValue by the given percent.
214
* here is the
interpolation
matrix
227
* @return catmull-Rom
interpolation
240
* here is the
interpolation
matrix
254
* @return catmull-Rom
interpolation
267
* here is the
interpolation
matrix
280
* @return catmull-Rom
interpolation
287
* here is the
interpolation
matri
[
all
...]
/external/chromium_org/skia/ext/
image_operations.h
45
// than linear
interpolation
) with potentially some quality being
82
// Lanczos filter + subpixel
interpolation
. If subpixel rendering is not
/external/chromium_org/third_party/WebKit/Source/core/platform/audio/
AudioResamplerKernel.cpp
42
// The buffer size must be large enough to hold up to two extra sample frames for the linear
interpolation
.
99
// Do the linear
interpolation
.
HRTFElevation.h
55
// Given two HRTFElevations, and an
interpolation
factor x: 0 -> 1, returns an interpolated HRTFElevation.
79
// Total number of azimuths after
interpolation
.
Completed in 683 milliseconds
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