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  /device/sample/products/
AndroidProducts.mk 7 # LOCAL_DIR; do not use any conditionals, and do not look up the
  /external/chromium_org/third_party/WebKit/ManualTests/
caret-image.html 3 If the test is successful, the caret will look thin as usual.
  /external/chromium_org/third_party/skia/include/effects/
SkTestImageFilters.h 7 // Fun mode that scales down (only) and then scales back up to look pixelated
  /external/chromium_org/ui/webui/resources/css/chromeos/
ui_account_tweaks.css 7 * look and feel based on account status (owner/non-owner/guest).
  /external/mockito/src/org/mockito/internal/util/reflection/
Constructors.java 10 * @param classToMock The type to look for a no-arg constructor
  /external/robolectric/src/main/java/com/xtremelabs/robolectric/annotation/
Values.java 4 * Indicate that roboletric should look for values that is specific for the locale
  /external/skia/include/effects/
SkTestImageFilters.h 7 // Fun mode that scales down (only) and then scales back up to look pixelated
  /ndk/sources/host-tools/sed-4.2.1/testsuite/
manis.sed 2 # The input should look just like the input after this is run.
  /external/libvorbis/lib/
floor1.c 63 vorbis_look_floor1 *look=(vorbis_look_floor1 *)i; local
64 if(look){
66 (float)look->phrasebits/look->frames,
67 (float)look->postbits/look->frames,
68 (float)(look->postbits+look->phrasebits)/look->frames);*/
70 memset(look,0,sizeof(*look))
202 vorbis_look_floor1 *look=_ogg_calloc(1,sizeof(*look)); local
969 vorbis_look_floor1 *look=(vorbis_look_floor1 *)in; local
1056 vorbis_look_floor1 *look=(vorbis_look_floor1 *)in; local
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
BillboardControl.java 53 private Vector3f look; field in class:BillboardControl
85 look = new Vector3f();
149 look.set(camera.getLocation()).subtractLocal(
153 // The xzp vector is the projection of the look vector on the xz plane
154 xzp.set(look.x, 0, look.z);
161 look.normalizeLocal();
163 float cosp = look.dot(xzp);
167 orient.set(0, 1, xzp.x * -look.y);
171 orient.set(1, 2, look.y)
    [all...]
  /external/antlr/antlr-3.4/runtime/Ruby/test/unit/
test-trees.rb 156 stream.look(index + 1).type.should == type
158 stream.look(100).type.should == EOF
175 13.times { stream.look(1); stream.consume } # consume until end
177 stream.look(1).type.should == EOF
178 stream.look(-1).type.should == UP
181 13.times { stream.look(1); stream.consume } # consume until end
183 stream.look(1).type.should == EOF
184 stream.look(-1).type.should == UP
202 stream.look(1).type.should == 107
208 stream.look(1).type.should == va
    [all...]
  /external/chromium_org/tools/
find_depot_tools.py 15 # First look if depot_tools is already in PYTHONPATH.
19 # Then look if depot_tools is in PATH, common case.
24 # Rare case, it's not even in PATH, look upward up to root.
  /external/qemu/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/resources/
ReadMeDevLite.txt 3 To compile an SDL based application on OS X, SDLMain.m must be compiled into your program. (See the SDL FAQ). The SDL-devel.pkg includes Xcode templates which already do this for you. But for those who may not want to install the dev package, an SDLMain is provided here as a convenience. Be aware that there are different variations of SDLMain.m depending on what class of SDL application you make and they are intended to work with NIB files. Only one SDLMain variant is provided here and without any NIB files. You should look to the SDL-devel package for the others. We currently do not provide a SDLMain.a file, partly to call to attention that there are different variations of SDLmain.
5 To build from the command line, your gcc line will look something like this:
9 An SDL/OpenGL based application might look like:
  /development/samples/Home/
_index.html 7 which may look familiar if you played with some of the older pre-1.0 SDKs.</p>
  /external/antlr/antlr-3.4/runtime/JavaScript/src/org/antlr/runtime/tree/
Tree.js 1 /** What does a tree look like? ANTLR has a number of support classes
  /external/bouncycastle/bcpkix/src/main/java/org/bouncycastle/cms/
CMSSignatureEncryptionAlgorithmFinder.java 6 * Finder which is used to look up the algorithm identifiers representing the encryption algorithms that
  /external/chromium_org/ash/test/
test_suite_init.mm 17 // Look in the AuraShell.app directory for resources.
  /external/chromium_org/chrome/browser/ui/cocoa/
cocoa_test_helper.mm 18 // Look in the framework bundle for resources.
  /external/chromium_org/chrome/common/extensions/docs/examples/api/notifications/
style.css 7 /* Clone the look and feel of "chrome://" pages. */
  /external/chromium_org/content/common/gpu/
gpu_surface_lookup.h 12 // This class provides an interface to look up window surface handles
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/
README 15 for information about applications look in:
  /external/chromium_org/third_party/npapi/npspy/
readme 6 Note that NPSPY will look for the real plugin in the running browser's plugins directory. So if this is
  /external/chromium_org/v8/tools/v8.xcodeproj/
README.txt 3 generate it. Please look in the build directory in the root of the
  /external/guava/
README.android 9 Look for "BEGIN/END android-changed" markers.
  /external/harfbuzz/contrib/
README 4 If you are building on top of Qt4 you should look at the code in the tests/

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