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Searched
full:need
(Results
201 - 225
of
28514
) sorted by null
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/external/clang/test/CodeGen/
blocks-1.c
46
^(int j){ i = j; g = 0; }(0); // does not
need
copy/dispose
60
^{}(); // does not
need
copy/dispose
64
^{ // does not
need
copy/dispose
/external/jpeg/
jcinit.c
39
jinit_c_prep_controller(cinfo, FALSE /* never
need
full buffer here */);
57
/*
Need
a full-image coefficient buffer in any multi-pass mode. */
60
jinit_c_main_controller(cinfo, FALSE /* never
need
full buffer here */);
/external/qemu/distrib/jpeg-6b/
jcinit.c
39
jinit_c_prep_controller(cinfo, FALSE /* never
need
full buffer here */);
57
/*
Need
a full-image coefficient buffer in any multi-pass mode. */
60
jinit_c_main_controller(cinfo, FALSE /* never
need
full buffer here */);
/external/stlport/stlport/stl/config/
_android.h
42
// No
need
to define our own namespace
45
// Use __new_alloc instead of __node_alloc, so we don't
need
static functions.
48
// Don't use extern versions of range errors, so we don't
need
to
/ndk/sources/cxx-stl/stlport/stlport/stl/config/
_android.h
43
// No
need
to define our own namespace
46
// Use __new_alloc instead of __node_alloc, so we don't
need
static functions.
49
// Don't use extern versions of range errors, so we don't
need
to
/prebuilts/ndk/5/sources/cxx-stl/stlport/stlport/stl/config/
_android.h
42
// No
need
to define our own namespace
45
// Use __new_alloc instead of __node_alloc, so we don't
need
static functions.
48
// Don't use extern versions of range errors, so we don't
need
to
/prebuilts/ndk/6/sources/cxx-stl/stlport/stlport/stl/config/
_android.h
42
// No
need
to define our own namespace
45
// Use __new_alloc instead of __node_alloc, so we don't
need
static functions.
48
// Don't use extern versions of range errors, so we don't
need
to
/prebuilts/ndk/7/sources/cxx-stl/stlport/stlport/stl/config/
_android.h
42
// No
need
to define our own namespace
45
// Use __new_alloc instead of __node_alloc, so we don't
need
static functions.
48
// Don't use extern versions of range errors, so we don't
need
to
/prebuilts/ndk/8/sources/cxx-stl/stlport/stlport/stl/config/
_android.h
42
// No
need
to define our own namespace
45
// Use __new_alloc instead of __node_alloc, so we don't
need
static functions.
48
// Don't use extern versions of range errors, so we don't
need
to
/prebuilts/ndk/9/sources/cxx-stl/EH/stlport/stlport/stl/config/
_android.h
43
// No
need
to define our own namespace
46
// Use __new_alloc instead of __node_alloc, so we don't
need
static functions.
49
// Don't use extern versions of range errors, so we don't
need
to
/sdk/eclipse/
README_WINDOWS.txt
12
2- To build a Windows SDK, you
need
two steps:
13
a- First you
need
to create a Linux SDK:
23
You
need
a Windows machine with XP or Vista and Cygwin.
/art/test/066-mismatched-super/src/
Base.java
18
// no
need
to implement func(), provided by abstract class
/build/core/
proguard.flags
6
# Don't obfuscate. We only
need
dead code striping.
/cts/tools/dasm/src/java_cup/runtime/
char_token.java
4
/** This subclass of token represents symbols that
need
to maintain one
double_token.java
4
/** This subclass of token represents symbols that
need
to maintain one
float_token.java
4
/** This subclass of token represents symbols that
need
to maintain one
int_token.java
4
/** This subclass of token represents symbols that
need
to maintain one
long_token.java
4
/** This subclass of token represents symbols that
need
to maintain one
str_token.java
4
/** This subclass of token represents symbols that
need
to maintain one
/dalvik/vm/mterp/armv5te/
OP_GOTO_16.S
6
* The branch distance is a signed code-unit offset, which we
need
to
OP_MONITOR_ENTER.S
11
EXPORT_PC() @
need
for precise GC
/dalvik/vm/mterp/c/
OP_IPUT_OBJECT.cpp
8
* To make this spec-complaint, we'd
need
to add a ClassObject pointer to
/dalvik/vm/mterp/mips/
OP_GOTO_16.S
6
* The branch distance is a signed code-unit offset, which we
need
to
/dalvik/vm/mterp/x86/
OP_GOTO.S
6
* The branch distance is a signed code-unit offset, which we
need
to
OP_MUL_INT_LIT16.S
3
/*
Need
A in rINST, ssssCCCC in ecx, vB in eax */
Completed in 756 milliseconds
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